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> Fairytale Part2 "power Rings", I'd like to not lose this
Arguous
post Sep 18 2006, 09:11 PM | Post #1 +Quote Post

Unregistered



I liked the answers I got from Geo here and think they might make a nice bit of info for the site. I'd hate to see this knowledge get lost...

QUOTE
I have seen a few threads that show some(but not all of the teleports) of the Fairy Rings. Some areas have no use so they will have no explanation. I have thoroughly gone through all of the teleports and I will list them in order that I have found them...

*NOTE: You do not need to COMPLETE Fairytale II - Cure the queen to use these. You however, do need to get to the point that you are allowed to use the Power Ring(as I have named it). You also need to have your Dramen Staff equipped when using them or you will not go anywhere.

* - Areas not on the world map
~ - Explained on post two

AIR - Desert Island
AIQ - Mudskipper Peninsula
ALS - McGrubbor's Woods
ALR - *Abyssal Demon, Walker, Guardian & Leech
AKS - South of Gu'Tanoth(By the 'pile of rock' mine)
AJS - Penguin(lvl 2) Isle by Etcentria
AJR - West of Slayer Cave Entrance(Rellekka)

DIS - Wizard Tower(South of Draynor Village)
DIR - *Gorak(lvl 145) and ~Cloud Banks
DLS - Myreque Area(Located Under Canifis(Kharyll) Pub
DLR - Tarpit Island
DLQ - Desert(Jackal)
DKP - Karamja (Across a stream from Harpie Bug Swarm)
DKR - Edgeville Canoe Station
DJP - Necromancer House south of Ardougne
DJR - Sinclair Mansion(North of Seer's Village)

CIP - Miscellania
CIQ - South of Gnome Village
CLP - Island off of Karamja
CLS - Island East of Yanille(Gnome Hazelmere's House)
CKP - Bubrezankaldargarez'jk(Cosmic Being) & Sun Flowers
CKS - Ulizius(North of Mort Myre Swamp)
CKR - East of Cairn Island(West of Shilo Village)
CJR - Sinclair Mansion

BIP - Desert Isle(Near Nature Spirit Altar)
BIS - Unicorn Cage(Ardougne Zoo)
BIQ - Desert(Ugthanki & Desert Wolf)
BLP - TzHaar City
BLR - Outside Legend's Guild
BKP - South of Feldip Hills(Scarg & Swamp Toads)
BKR - Isle in Mort Myre Swamp
BKQ - ~*Waterfall(Centaurs, Stag(lvl 15), Rabbits
BJR - ~*Grotto\Fisher King's Realm(Peasants, Sheep, Ram, Magic Whistle & Fishing)

POST TWO

CLOUD BANKS - The cloud banks are located all around the area in which the Goraks inhabit. This is a safety zone. You can walk in here and you cannot be attacked by them. However, you might have some difficult getting back out. *Keep trying, you can get back in to fight more or teleport with the Rings*

WATERFALL AREA - This is an undisclosed area that has as stated previously: Centaurs(Talk to option), Stag(level 15), Rabbits(lvl 2) and someone named Wood Dryad(Talk to option). Wood Dryad I can only assume will be in the future of the trilogy of the Fairytales.

GROTTO - This area has Peasants(Talk to option), Sheep, Ram, Potatoes(Pick option), Haystacks(Search Option), Hay Bails(Search option), Magic Whistle(teleports you to the Gold Rocks and Poison spiders on Karamja. Use it where you are teleported to teleport back to the Grotto.), Fish(Lure & Bait options), Wheat(Pick option) and a Range.

QUOTE(Geo1988 @ Sep 13 2006, 09:17 AM) [snapback]72854[/snapback]

From Patrico12345
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Makoto
post Sep 18 2006, 09:31 PM | Post #2 +Quote Post

Unregistered



That is not a "grotto", just for information. That is the Grail Castle; don't get it mixed up.
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