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> For Those Who Have Done Fairy Tale Part 2
Arguous
post Sep 12 2006, 10:48 PM | Post #1 +Quote Post

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I haven't bothered with that quest yet, but I'm curious about the fairy rings.

Once you have them.
How many can you have?
What usefull places will they take you to?
How many uses do they have?
Do they disappear after a number of uses, or have to be recharged in some way?

Thanks, maybe I'll add this quest to my list of "I'll get to sometime"
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Deathbyape
post Sep 13 2006, 02:38 AM | Post #2 +Quote Post

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The Fairy Rings are not actual "rings" that you can carry with you. There are rings of fungi throughout Runescape, including one in Zanaris. If you use your Dramen staff with the one in Zanaris, you will get a thing that resembles a combination lock. There are three "locks" each with 4 letters on them.
IPB Image

Each different combonation will bring you to a different place. Example if you choose "C-K-R" it will take you to Karajama. "C-I-P" will take you to Miscellania. If my quick math is correct, there are 64 different locations to teleport you to. Some are useful, some are ones you can only access via the fairy rings(Such as the starflower island, place with Goraks, new abyss, penguin island, etc), and some are pointless such as tiny islands only about 10 squares big in south of Ardougne, and the swamps by Isfardar plus several more.
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Arguous
post Sep 13 2006, 03:37 AM | Post #3 +Quote Post

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Thanks because I saw a post elsewhere about using them to craft nats as a safer way. I was wondering if it's about comperable with abyss nat crafting for speed.

And as I thought about it more I think I passed one in Canifis when I was gettin some shrooms for herblore.

This post has been edited by Arguous: Sep 13 2006, 03:38 AM
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ffbf
post Sep 13 2006, 12:08 PM | Post #4 +Quote Post

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Im pretty sure abyss still faster but now craft natures is faster to people who doesnt like abyss (fairy ring close to bank and relatively close to nat altar). By the way, after this quest you can train herblore with a new potion and ingredients are easy to get and stock if have decent combat stats (u have to kill goraks for seconds).
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moe
post Sep 13 2006, 03:19 PM | Post #5 +Quote Post

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Fairy rings are for well, fairys when you are rcing..just use the abyss. ohmy.gif Sides any1 around ur lvl you'd poon w/ range anyway...
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Arguous
post Sep 13 2006, 03:49 PM | Post #6 +Quote Post

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QUOTE(moe @ Sep 13 2006, 07:19 AM) [snapback]72843[/snapback]

... Sides any1 around ur lvl you'd poon w/ range anyway...


biggrin.gif Thanks,

I've never been pked rcing, I just find the abyss pkers such an annoyance that's all. Like a pimple on my **** (you know what). Annoying waste of time, they are.
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Geo1988
post Sep 13 2006, 05:17 PM | Post #7 +Quote Post

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QUOTE

I have seen a few threads that show some(but not all of the teleports) of the Fairy Rings. Some areas have no use so they will have no explanation. I have thoroughly gone through all of the teleports and I will list them in order that I have found them...

*NOTE: You do not need to COMPLETE Fairytale II - Cure the queen to use these. You however, do need to get to the point that you are allowed to use the Power Ring(as I have named it). You also need to have your Dramen Staff equipped when using them or you will not go anywhere.

* - Areas not on the world map
~ - Explained on post two

AIR - Desert Island
AIQ - Mudskipper Peninsula
ALS - McGrubbor's Woods
ALR - *Abyssal Demon, Walker, Guardian & Leech
AKS - South of Gu'Tanoth(By the 'pile of rock' mine)
AJS - Penguin(lvl 2) Isle by Etcentria
AJR - West of Slayer Cave Entrance(Rellekka)

DIS - Wizard Tower(South of Draynor Village)
DIR - *Gorak(lvl 145) and ~Cloud Banks
DLS - Myreque Area(Located Under Canifis(Kharyll) Pub
DLR - Tarpit Island
DLQ - Desert(Jackal)
DKP - Karamja (Across a stream from Harpie Bug Swarm)
DKR - Edgeville Canoe Station
DJP - Necromancer House south of Ardougne
DJR - Sinclair Mansion(North of Seer's Village)

CIP - Miscellania
CIQ - South of Gnome Village
CLP - Island off of Karamja
CLS - Island East of Yanille(Gnome Hazelmere's House)
CKP - Bubrezankaldargarez'jk(Cosmic Being) & Sun Flowers
CKS - Ulizius(North of Mort Myre Swamp)
CKR - East of Cairn Island(West of Shilo Village)
CJR - Sinclair Mansion

BIP - Desert Isle(Near Nature Spirit Altar)
BIS - Unicorn Cage(Ardougne Zoo)
BIQ - Desert(Ugthanki & Desert Wolf)
BLP - TzHaar City
BLR - Outside Legend's Guild
BKP - South of Feldip Hills(Scarg & Swamp Toads)
BKR - Isle in Mort Myre Swamp
BKQ - ~*Waterfall(Centaurs, Stag(lvl 15), Rabbits
BJR - ~*Grotto\Fisher King's Realm(Peasants, Sheep, Ram, Magic Whistle & Fishing)

POST TWO

CLOUD BANKS - The cloud banks are located all around the area in which the Goraks inhabit. This is a safety zone. You can walk in here and you cannot be attacked by them. However, you might have some difficult getting back out. *Keep trying, you can get back in to fight more or teleport with the Rings*

WATERFALL AREA - This is an undisclosed area that has as stated previously: Centaurs(Talk to option), Stag(level 15), Rabbits(lvl 2) and someone named Wood Dryad(Talk to option). Wood Dryad I can only assume will be in the future of the trilogy of the Fairytales.

GROTTO - This area has Peasants(Talk to option), Sheep, Ram, Potatoes(Pick option), Haystacks(Search Option), Hay Bails(Search option), Magic Whistle(teleports you to the Gold Rocks and Poison spiders on Karamja. Use it where you are teleported to teleport back to the Grotto.), Fish(Lure & Bait options), Wheat(Pick option) and a Range.


From Patrico12345
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