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> Jagex Should Evolve The Foundations Of Rs
Oblivionxp
post Jul 25 2006, 09:30 PM | Post #1 +Quote Post

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Instead of releasing new quests/minigames every week, jagex should instead focus on building a stronger game core... the foundation and core of runescape is in its skills and there are quite a few useless skills that need alot of development to make them useful and actually worth raising... case in point:

Firemaking - The most obvious one and perhaps the most useless skill in the game. This skill is so useless that even if jagex were to delete it out of the game, nothing else in the game would be effected. That speaks for itself because you dont necessarily even need to make a fire to cook your food.

Construction - Another skill that does not benefit anyone and its sole purpose and creation was to drain money out of the runescape economy. Perhaps the only beneficial part of this skill is that at lvl 75 you can build a guilded altar which could get you up to 160k prayer exp/hour. But in the broad prespective, this is not really a skill... you cant make money out of it and houses are extremely useless and hardly anyone spends time in their house unless they're raising their con level.

Slayer - Also like construction, slayer is not really a skill. It is just a spin-off on all the cmbt skills. I understand that jagex most likely made this skill to make training combat more fun, but ask yourself, does it really need to be a skill on its own? this is the biggest half-@ssed skill jagex has ever released.

Farming - Doesnt really need an explanation. It is an extremely useless skill and just like firemaking, if farming was taken out of the game none of the other skills, nor the economy would suffer in the least. IMO, this is one of the skills that needs alot of work in order to become useful and worth leveling.

Agility - Not quite as useless as the others, but thats because jagex has paid some attention to it since the release of rs2. Back in rsc agility was very useless but still to this day there not enuff incentive for someone to level agility very high. Yes the faster regeneration of energy is nice but not nearly enuff to sweeten the deal on such a boring skill.

Fletching - Many may disagree with me on this one because fletching is a huge money-maker and is a very important part of the economy. But as a skill on its own, fletching is quite useless. How many times have you used fletching to make yourself bows that cost only 5k gp at the most? Or even to make arrows? Not many ppl that i know make their own arrows because its too much of a hassle and much easier to just buy them from stores or other people.

The point here is that Jagex should really spend more of their time and resources into strengthening the weaknesses of these skills. I think that would make the game as a whole much stronger if all skills can be incorporated within one another.

Discuss.
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ftblkd2004
post Jul 25 2006, 10:58 PM | Post #2 +Quote Post

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you should look at this thread
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Baakalor
post Jul 26 2006, 02:39 AM | Post #3 +Quote Post

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QUOTE(ftblkd2004 @ Jul 25 2006, 03:58 PM)

you should look at this thread

Not the same thing. Makoto only asked which 3 things we would change. Obviously, Oblivion has more that he wants to change and it is skill specific.

QUOTE(Oblivionxp @ Jul 25 2006, 02:30 PM)

Firemaking - ...This skill is so useless that even if jagex were to delete it out of the game, nothing else in the game would be effected....

Fletching - ...as a skill on its own, fletching is quite useless. How many times have you used fletching to make yourself bows that cost only 5k gp at the most? Or even to make arrows? Not many ppl that i know make their own arrows because its too much of a hassle and much easier to just buy them from stores or other people.


Firemaking. You are wrong on what else might be affected. You need different levels of firemaking to light the different funeral pyre logs. For instance, magic pyre logs require a level of 80 FM to light. Without that, you don't get the higher level keys for the higher level chests. So yes, other things are affected.

Fletching. Put me in the camp that disagrees with you on this one. I never buy arrows. I have approximately 20k mith and 20k addy arrows that I made. Why did I make so many? Let's take it in order:
#1 I want to raise my range.
#2 I need massive amounts of arrows to do so.
#3 I kill chickens to get the feathers and as a by-product, raise my prayer from burying all the bones.
#4 I raise my mining getting all the ore and coal.
#5 I raise my smithing making all the arrowheads.

Fletching can, and does, tie into many other skills. It is extremely useful for those of us who don't buy the materials to raise our skills.

I cannot disagree with you on the purpose of construction. However, I like having a house since it provides me with a handy, and fast, way to raise prayer, crafting, cooking (if I choose), and combat when you have a bunch of people over.

The other reason I like having the house is that it provides me with a good set of teleports. I am currently using the portal in Rimmington since it is close to 4 yew trees and I am raising woodcutting, fletching, and massive amounts of gp alching all the bows.

I agree with you on slayer. There really was no point to the skill other than to entice people to raise combat.

I cannot discuss farming in depth since I have not started it yet but I am looking forward to raising my own herbs.

Good discussion topic BTW.
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Oblivionxp
post Jul 26 2006, 05:08 AM | Post #4 +Quote Post

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QUOTE(Baakalor @ Jul 25 2006, 09:39 PM)

Firemaking. You are wrong on what else might be affected. You need different levels of firemaking to light the different funeral pyre logs. For instance, magic pyre logs require a level of 80 FM to light. Without that, you don't get the higher level keys for the higher level chests. So yes, other things are affected.


That is besides the point. The main point that I'm trying to get at here is that firemaking as a whole is a useless skill. Lighting different pyre logs is not enough for this skill to be classified as useful and complete. Example: people complained about firemaking & woodcutting as being useless skills back in the rsc days. Jagex implemented fletching into the game which made wc a useful skill, but they've not done something like that with firemaking yet.

QUOTE(Baakalor @ Jul 25 2006, 09:39 PM)

I cannot discuss farming in depth since I have not started it yet but I am looking forward to raising my own herbs.


Oh yes, i forgot about being able to plant your own herbs. It is very useful and helps alot with raising herblore. Unfortunately, that is the only upside and beneficial part of farming.
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8o8thekiller
post Jul 26 2006, 05:57 AM | Post #5 +Quote Post

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i was never a p2per so i never experienced any of these skills, but isnt it weird that all ur complaints are about p2p skills and updates? i think jagex should just do a better job implementing new skills in the future. Whats the point of members, if the members skills are useless and are eating away at your gold (construction)?
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Dilbert26
post Jul 26 2006, 12:08 PM | Post #6 +Quote Post

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IMO agility is worth training. Faster energy regeneration and it drains much slower. There are also so many new shortcuts around rs, it comes in usefull.

Farming: Great way to get herbs for herblaw and you can also grow limps, which is nice. They grow really fast too.

Fletching: As Baak said, if you make your own arrows, you train many skills at once. If you could not make your own arrows, I'd imagine the prices would jump. Bows would actually be worth something if we could not fletch them.

Slayer: You're right, just a fun way to train combat. There is a fair bit involved in slayer though. We got the 4 slayer masters with quite a few slayer items. A wide range of slayer monsters that you can't fight without the right lvl. A few have quite good drops too.


The other skills definetly need some tweaking so ppl actually have a good reason to lvl them up.

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Baakalor
post Jul 26 2006, 02:33 PM | Post #7 +Quote Post

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QUOTE(8o8thekiller @ Jul 25 2006, 10:57 PM)

isnt it weird that all ur complaints are about p2p skills and updates?


Since when is firemaking a P2P skill? dry.gif

QUOTE(Oblivionxp @ Jul 25 2006, 10:08 PM)

The main point that I'm trying to get at here is that firemaking as a whole is a useless skill.

laugh.gif I never disagreed with that! I disagree with the part about nothing else would be affected. wink.gif

Yes, firemaking as a whole is almost useless. Just not quite because of the prye logs.

I also agree with Dilbert about agility. I see a huge difference in the regeneration of my run energy versus my son's character and we have about a 30 point difference in agility. And, as Dilbert said, there are several very useful shortcuts that are available at the higher agility levels.
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Twilight Ray
post Jul 26 2006, 04:08 PM | Post #8 +Quote Post

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Agree with what Baak said in his first post nearly word for word. I have 80 Agil, and trust me, I notice a difference, it's nice. On farming, you said that fletching was implemented to make WC have more of a point. Farming was implemented to make a very difficult skill a bit easier (Herblaw). You say that the only thing farming does is help with herblaw, and even if that's the only thing it's well worth it in my opinion. Giving the only way to make the highest level food in the game (Tuna and sweetcorn potato unless it's been updated since I quit) is also handy. Spirit tree provides a nice tele...I'm sure there's more things you could dig up if you really wanted to.
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Bookdude
post Jul 26 2006, 04:31 PM | Post #9 +Quote Post

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Fletching is a really useful skill once you get level 70. Buy yew logs and strings, make into bows, then either alch for magic exp or sell for a profit. The vast majority of people who high alch for magic experience use yew longbows, so if you took out the ability to make them easily through fletching, you would really mess up all the people trying to train magic.
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Scuba
post Jul 26 2006, 05:34 PM | Post #10 +Quote Post

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Well farming acctually has a lot of upsides when you look at in depth. Herb patches; great source of side cash, Spirit tree; good for teleporting, trees; good for quick woodcutting at falador and having your own private tree, i use the fruits and vegtables I harvest for training theiving and agility, brewing ales with hops, and if you have a high enough level, you can make a ton of cash off nature amulets. But farming as a skill is just so boring to raise and not much a lot too look forward to as your level raises. The rest of them I agree with for the most part, but fletching will be disagreed with because so many people use it for quick exp, money, and magic exp, but the world wouldn't end without it.

Off topic: Man Oblivionxp I haven't seen you in ages, how have you been?
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CP Lewis
post Jul 27 2006, 07:20 PM | Post #11 +Quote Post

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farming WOULD affect herblore.. no doubt.. and it's a money maker.
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Bethyy
post Jul 27 2006, 07:58 PM | Post #12 +Quote Post

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I agree that firemaking it pointless, but I have to argure with the rest. Slayer is a good skill, good drops and make combat alot more fun, alot of us wouldn't be the level we are today if it wern't for Slayer.

Farming, as CP Lewis saod, would affect Herblore. Alot of people cannot afford to but herbs, thus buying cheap seeds and getting more herbs.

Constrution isn't a great skill when it come to money, but it is useful. Teleporting to places, Prayer, Cooking and a bunch of other thing too.

Fletching is the most useful skill almost, I make my own arrows as do alot of people. If it wern't for Fletching people wouldn't be as rich.

Agility allows you to do more than you would realise.
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gnomer15
post Jul 28 2006, 02:46 PM | Post #13 +Quote Post

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I have a few arguments of my own.

Construction - Jagex introduced construction into Runescape as a way to help get some of the money out of the game. This was their idea of some economy control. They made it impossible to make your own planks, so you HAVE to spend money to get exp, and lots of money to get good exp. Along side that they also introduced some other nice things. Teleportation tablets, now you can switch to anchients/lunar and still teleport to the popular and much needed places without taking the time out of your day to switch your magic back. They introduced a 375% prayer altar! That is such a help when it comes to training prayer (good thing I have 300+ marrentill). Not only is it fast prayer exp, but it is almost just as efficient as ectofuntus. Last but not least, it's fun.

Slayer - This, in my opinion, was Jagex's way to introduce more monsters and items into the game. I also think that slayer is quite fun.

Fletching - You must not realise how essential fletching is to the Runescape economy. What Fletching does:

-Gives money to lower levels willing to pick flax/string it
-Gives money to those who wish to cut logs
-Inspires people to runecraft
-Gives magic exp to those willing to alch

A lot of the time fletchers will sell their bows to people looking for magic exp. To make things faster they will buy their own supplies, or if they want to get their own exp, they can do all those themselves.

Farming - One of the slowest skills I have ever encountered. I now have an abundance of Super Attack (4)'s because of farming. I absolutley hate herblaw, and farming is the only thing that gets me into it, because I can practically train 2 skills at once.

Firemaking - I've never taken advantage of the whole pyre thing, probobly never will. The only reason I train firemaking is to raise my total level. I would have to agree with you here.

By the way, I pay Jagex because Runescape is fun, as long as they keep adding more things to keep it fun, I don't care if it's useless. There are plenty of more things that are useless, you just haven't touched on them. What do you call the mini-games they keep releasing, some a lot of people have never heard of. They do it to keep their players tied to the game, and involved.

This post has been edited by gnomer15: Jul 28 2006, 02:52 PM
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