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> Wilderness Graphical Apdate & Pest Control Update, RuneScape Update: 24th April 2006
Geo1988
post Apr 24 2006, 11:36 AM | Post #1 +Quote Post

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Taken directly from RuneScape.com:

Wilderness Update
We are continuing to improve the graphical look of our older areas of map to bring them up to the same standards as the new areas we've been developing. This week we've updated the graphics throughout the Wilderness, so if you're feeling particularly brave, check out the new lava areas, castles and an extremely fiery volcano.

To help you get around all of this, we've also introduced some new teleportation portals. The portals act as a new way of travelling around the Wilderness, but be careful: Once they're activated, there will be a short pause after which everyone in the immediate area will be transported to another portal, so don't rely on them to get you out of trouble. You may find that trouble follows you through... and you might end up in a higher level of Wilderness!

Battle Tortoises

The ingenious gnomes are continuing to come up with new ways to battle the Khazard troops. Now they've started breeding battle tortoises at the Stronghold. These armoured tanks, mounted by gnomic magi and rangers, are sure to be quite a challenge for General Khazard and his troops. They've already trundled some of them out onto the battlefield south-west of Ardougne.

Adjustments to Pest Control

We've made some adjustments to the Pest Control minigame we released last week.

Firstly, the game has been encountering issues where people turned up at the island with no intentions of helping to win, but just to stand around and get the rewards due to the efforts of their teammates. This is clearly not in the spirit of the game, therefore you now need to have dealt at least 80 points of damage over the course of a game to get a reward.

Secondly, we've put in a level 40 combat requirement to board the lander and play the game. Each player in a game of Pest Control increases the number of monsters in the game. As a lot of the monsters are pretty tough, this meant that it was extremely hard for lower level players to contribute enough to the team effort to make up for the added difficulty their presence had created.

We've also made it so that if more than 25 people board the lander, the people left behind will be given priority in being transported to the island on the next game.

We are planning some more changes, most significantly the ability to spend your Void Knight Commendation points on a greater variety of things than just combat xp. Taking a cue from the popularity of decorative armour from Castlewars, we are planning to make it so that you can earn that cool looking equipment you may have seen the Void Knights wearing.

If you're wondering about the Wilderness Tag minigame we mentioned in the monthly Behind the Scenes announcement, we've put that on hold for the moment. We felt that it could do with adjustments to make it enjoyable enough to meet your high standards.
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Sierrafox
post Apr 24 2006, 12:29 PM | Post #2 +Quote Post

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it seems that jagex is concentrating on stuff that doesnt really apeal to me...is this minigame any good. either way seems like a decent update
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Punjabi 316
post Apr 24 2006, 02:00 PM | Post #3 +Quote Post

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bah, who needs pking when you got the duel arena xD
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Arguous
post Apr 24 2006, 03:00 PM | Post #4 +Quote Post

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QUOTE
... and you might end up in a higher level of Wilderness!

So the new portals take you to random spots? How is that supposed to help?

I'll be interested to find out how the new portals work. When I get on a string of clues I find myself wandering the wild quite a bit.
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BluEz
post Apr 24 2006, 08:11 PM | Post #5 +Quote Post

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I was hoping I could spend my points on decorative armor and looks like I am able to now.
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ftblkd2004
post Apr 24 2006, 08:33 PM | Post #6 +Quote Post

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heres a pic of the new gnome tank-like things

IPB Image
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Arguous
post Apr 25 2006, 02:21 PM | Post #7 +Quote Post

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Arrrrgh!

I gotta get used to this again! Had a clue this morning that was up by the deserted keep. It's so dark and the landmarks I knew before that kept my bearings showing me where to dig I could not see.

Now I need to newly get a grasp of some of these spots to dig in wildy. :\
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Dilbert26
post Apr 25 2006, 08:11 PM | Post #8 +Quote Post

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Woot, Battle Tortoises ftw! But they are lvl92, they must destory khazards. I think the khazards should get something to defend themselves better.

Update isnt too bad, portals sound quite weird, not sure if I like the idea of everyone being teleported. (will get annyoing when ppl teleport you when you are near a portal)
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ftblkd2004
post Apr 25 2006, 08:23 PM | Post #9 +Quote Post

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QUOTE(Dilbert26 @ Apr 25 2006, 03:11 PM)

Woot, Battle Tortoises ftw! But they are lvl92, they must destory khazards. I think the khazards should get something to defend themselves better.

Update isnt too bad, portals sound quite weird, not sure if I like the idea of everyone being teleported. (will get annyoing when ppl teleport you when you are near a portal)



if you go to the gnome stronghold, there are battle tortoises with out gnomes on them-lvl 79


and the khazards really dont have to wory yet, people are currently killing Tortoises like no tomorrow

This post has been edited by ftblkd2004: Apr 25 2006, 08:23 PM
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Axis Of Evil
post Apr 30 2006, 08:53 PM | Post #10 +Quote Post

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Tortoises ftw! And I don't really like the idea of the teleportation things. If everyone around you is teleported, and it teleports you randomly, what good are they for?

This post has been edited by Axis Of Evil: Apr 30 2006, 08:53 PM
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