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> Rune Essence Adjustment, RuneScape Update: 20th April 2006
Geo1988
post Apr 20 2006, 11:22 AM | Post #1 +Quote Post

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Taken Directly from RuneScape.com

Today we have made an adjustment to rune essence mining due to players breaking rule 7 and rule 12, using macros to mine the rune essence and then sell it.
As you are probably aware we have various systems in place to detect people breaking rule 7 and ban them. These systems work very effectively at detecting people breaking this rule, and make macroing a really bad way to try and train a high level character.

The problem we are now solving is not a problem with our macro detection systems which are still working well, but rather a problem with banning being an ineffective punishment against abusers who only use very low level accounts, and who have no intention of ever playing the game properly.

Over the last few weeks we have banned literally hundreds of accounts a day for macroing at the rune essence mine. However the bans were ineffective as the abusers could just create more low level accounts that they didn't care about to mine more. We also track trades so we can ban the recipiant of the illegally obtained items, but the abusers in this case were swapping the runes for gp, and then selling the gp for real world money on auction sites. Of course the person buying the gp for real world money gets banned, because we track the money they received in an unbalanced trade to a macro account, but the seller doesn't care that their customers get banned shortly after, as they have their real world money by then.

The fundamental problem is that rune essence was one of the few areas of the game which could be used to generate a reasonable amount of RuneScape money on a 'throwaway' low level free account. Normally to earn large amounts of money quickly you need to level up an account first, and then of course you care if it gets banned so our normal deterrent is effective.

We have therefore split rune essence to have 2 grades. Normal essence can only be used to make the six basic runes, whereas pure essence can be used to make any rune. You can mine both types of essence at the same place as before. The kind of essence you receive is automatically decided when you mine the rock. You will always get pure essence only if your mining is over 30 and you are on a members' world, otherwise you will get normal essence.

As a one-off event whilst we introduce this, existing essence in your bank and inventory will have been automatically converted to pure essence if you are a member or have other members-only items in your bank.

Since free players can only craft the six basic runes anyway, the normal essence is just as good for its intended purpose of letting free players do low level rune crafting. However it is not so useful for selling to members who want to make law and nature runes (who we believe buy the vast majority of rune essence in Runescape) which should reduce its price significantly and make it a much less appealing proposition for real world traders.

The only people who should be significantly affected by this are players mining very large amounts of essence on free accounts purely to sell to members. There are better way of making money on high level free accounts anyway, so this change should only really affect players trying to making large amounts of money on a low level free account - which is of course the exact idea.

We would also like to yet again remind our players NOT to break rule 12 and be tempted to buy RuneScape gold for real world money. Nearly all the gold being offered for sale in this way was generated by cheating on 'throwaway' accounts. If you buy it not only are you encouraging further cheating, but you run the very real risk of being banned yourself as the money you receive is dirty money and will be tracked. Again we have banned countless players for breaking rule 12 and fuelling this problem, and will continue to do so.

We hope most players will agree we shouldn't let rule breakers spoil this game, and we are determined to not let them do so. As well as banning, where necessary we will also make minimal changes to the game to make rule breaking unviable.

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For those of you that are too lazy to read, all it says is that Members over 30 mining will always mine Pure Essence in the exact same spot. F2P will mine regular essence. So... say goodbye to going to F2P to buy because it will be normal, not allowing you to make anything above the six allowed in F2P.

This post has been edited by Geo1988: Apr 20 2006, 11:23 AM
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Dilbert26
post Apr 20 2006, 11:30 AM | Post #2 +Quote Post

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Hmmm, I guess this update will make a lot of f2pers angry but doesnt really affect me. Will affect members going to f2p worlds and buying cheap like you said though. I guess ill have to buy some ess right now before they rise.

Edit: Argh, Already going for 40-60 each! this is outrageous.

This post has been edited by Dilbert26: Apr 20 2006, 11:34 AM
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Sierrafox
post Apr 20 2006, 01:15 PM | Post #3 +Quote Post

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QUOTE(Dilbert26 @ Apr 20 2006, 05:30 AM)

Hmmm, I guess this update will make a lot of f2pers angry but doesnt really affect me. Will affect members going to f2p worlds and buying cheap like you said though. I guess ill have to buy some ess right now before they rise.

Edit: Argh, Already going for 40-60 each! this is outrageous.


IM PISSED!!! GRRR THIS IS OUTRAGEOUS...IF THERE REALLY GOING FOR 40-60 THEN IM SCREWED CUZ I ONLY GOT 152 OF THEM IN MY BANK, I JUST GOT DONE SELLING 15K OF THEM FOR 30GP EACH.!!! I COULD HAVE MADE 400K MORE!
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Twilight Ray
post Apr 20 2006, 01:24 PM | Post #4 +Quote Post

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To quote my anger so I don't have to retype it.

asdklhga;lsdkhgal;skdhg

WHAT?

Gay.

Seriously, that's retarded and idiotic, there were a lot of f2pers who didn't auto who provided us with ess, they should've made it like, you have to have 40+ mining and you can get pure, but not just p2p only. LGHDASLGKHASD
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Makoto
post Apr 20 2006, 01:45 PM | Post #5 +Quote Post

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Listen up! Before you have a titter-tantrum and throw a hissy fit and break things, you'd better understand the reasons of this.

They were using macros to produce in overabundance a material that everyone needed. This drove the price down to around 26 each at the break. I knew it was autoers. Even a few dozen of my moderator friends would go to a free server and just say 'hi' to see fifty accounts log out.

This is the best way to fix the problem. Relax, take a deep breath. The prices will be down to a more stable price eventually.

...And at 60gp each, you can still make natures for profit. So quit your whining.
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Arguous
post Apr 20 2006, 02:31 PM | Post #6 +Quote Post

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Um... I say that stinks. No longer can we have f2p players mine for us to craft Nats. Now only members can mine the ess used to make Nats.

This is bad news for honest f2p people who want to sell ess to members. And how many members with 30+ mining really want to spend hours mining ess?

I'm just glad I got enough ess in the bank to get me 65+ rc. Maybe the price of normal ess will be low enough then I'll try air crafting on 16.
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Leichim
post Apr 20 2006, 02:49 PM | Post #7 +Quote Post

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QUOTE(Makoto @ Apr 20 2006, 02:45 PM)

Listen up! Before you have a titter-tantrum and throw a hissy fit and break things, you'd better understand the reasons of this.

They were using macros to produce in overabundance a material that everyone needed. This drove the price down to around 26 each at the break. I knew it was autoers. Even a few dozen of my moderator friends would go to a free server and just say 'hi' to see fifty accounts log out.

This is the best way to fix the problem. Relax, take a deep breath. The prices will be down to a more stable price eventually.

...And at 60gp each, you can still make natures for profit. So quit your whining.


I totally agree, although this update may be hard for some players, it is justice, and justice has to be done
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Mysticallity
post Apr 20 2006, 03:32 PM | Post #8 +Quote Post

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On the bright side, those who cannot craft profitable runes would be able to use these cheaper types to level up first until they can craft natures. It can also be used for semi-powerleveling.

So, it's not too bad.
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Spiderchild
post Apr 20 2006, 04:11 PM | Post #9 +Quote Post

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at first i thought this update was the pitts, i mean it just completed screwed up the economey, but looking at it now i realise that it serves it's job brilliantly.
the economey will be bad for some time, but although i didn't like it at first, it's growing on me.

first of all i have like 45k essence~ and i know that fireball has about 100k of the stuff, so when the price hits 100 which i estimate will hit 1 week, i shall be a fairly well off man and with my decent mining (68) and my acess to teh magic guidl for fast ess, it shouldn't be to much of a problem.

i know thats selfish, btu these autoers deserved it, and the mass amount of elemental runes available will be great.

i also expect a drop in the logs and flax side of the fletching economy, and a rise in natures.

This post has been edited by Spiderchild: Apr 20 2006, 04:12 PM
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Canadian24lkay
post Apr 20 2006, 05:05 PM | Post #10 +Quote Post

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I understand where all these angry comments are coming from, but think about it... The macro'ing was out of control and they needed a solution.

Prices will stabilize again, just give it a little time...

In the meantime, just mine your own, or train something else :S



I am just glad I bought 300k essence a while back, i'll be set for a while tongue.gif
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FireballX301
post Apr 20 2006, 06:13 PM | Post #11 +Quote Post

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Sum of changes:

You will get the low level essence to make fire/air/water/earth/mind/body if you are f2p OR p2p with mining less than 30.

You will get 'pure' essence (which was the essence before) if you are p2p and have mining over 30.

I'm set since I got 172k 'pure' essence in my bank. Lovely little luck of the draw there.

This *will* drive up pure essence prices, possibly over 100g each, but what I'd want is for f2p to have a chance at mining pure essence if their mining is over some number, so my suggestion:

After level 50 a f2p player has a 50/50 chance of mining either essence.

I'll add this data to the RC guide later today.

QUOTE(Makoto @ Apr 20 2006, 05:45 AM)

...And at 60gp each, you can still make natures for profit. So quit your whining.


It screws over beginning rc-ers who need to blow a lot of cash to start up their rc business and slows them down. You and I don't care because we have a bit of change to blow, but new rc-ers typically dont.

This post has been edited by FireballX301: Apr 20 2006, 06:15 PM
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Bookdude
post Apr 20 2006, 07:32 PM | Post #12 +Quote Post

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Crap, I only have like 600 essence left. And even though you still do make a profit, if essences do rise to 100+ each, runecrafting still won't be even half as good a moneymaker as it used to be. And they will rise to 100+ each; because, after all, as someone already said, what members with 30+ mining are going to bother mining essence?

What would work is Fireball's suggestion:

QUOTE
After level 50 a f2p player has a 50/50 chance of mining either essence.


But that would make way too much sense, so there's no way it's going to happen.
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Axis Of Evil
post Apr 20 2006, 09:29 PM | Post #13 +Quote Post

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OMFG! This is terrible! Well, I'm lucky, because I bought 7k ess yesterday for 28 each. tongue.gif
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Aim Sniff
post Apr 20 2006, 09:58 PM | Post #14 +Quote Post

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More money for autoers. Most of them have members... price of pure goes up and then..
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sabuthedog
post Apr 20 2006, 11:21 PM | Post #15 +Quote Post

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wow if pure ess are selling for 60 each then ive still got all 56k of mine. yay!
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