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> Special Attacks Guide
SailorScoutX
post Mar 7 2006, 08:58 PM | Post #1 +Quote Post

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As players play and get more powerful weapons, you'll soon find out some weapons have special attacks. And these are more helpful than anything to help against the more powerful opponent. And also certian weapons listed here also has the required quests that you must complete before you can use these weapons.

Melee:

Rune Claws: Impale.
  • This is Special attack though slower than normal, has a better chance of dealing damage to your opponent.
  • Need attack level 40.
  • Uses 25% of Special Attack Energy
Dragon Dagger (Includes Poisoned ones): Puncture.
  • This attack gives you a double strike with better chance of doing damage.
  • Also if poisoned, it increase chances of poisoning your opponent.
  • Dragon Daggers can only be weilded after completion of the quest "Lost City"
  • Can only be purchase in Zanaris (make sure you have a diamond handy to get to the shop) or other players.
  • Need attack level 60.
  • Uses 25% of Special Attack Energy.
Dragon Longsword: Cleave.
  • This attack is useful cause it helps deal more damage to your opponent.
  • However you must complete, "Lost City" to use this weapon and special attack.
  • Can only be purchase in Zanaris (make sure you have a diamond handy to get to the shop) or other players.
  • Need attack level 60.
  • Uses 25% of Special Attack Energy.
Dragon Scimatar: Sever.
  • Stops your opponents from using Protection Prayers from 5 seconds.
  • You must complete the quest, "Monkey Madness" to use this weapon and special attack.
  • Best for Wilderness, Duel Arena, Fight Pits, and Castle Wars.
  • Need attack level 60.
  • Uses 55% of Special Attack Energy.
Dragon Halberd: Sweep.
  • Like a normal halberd you can attack over 2 squares in front of you. However this weapon also gives you a double attack.
  • You must complete the quest, "Regicide" to use this weapon.
  • Best use is for Melee on stronger monsters with strong melees. Also good for attack defenders in Castle Wars.
  • Need attack level 60.
  • Uses 30% of Special Attack Energy.
Dragon Spear (inclueds poisoned D-Spears): Shove.
  • This attack moves your opponent back one sqaure and stuns them. However, does not give any damage.
  • If poisoned may poison your opponent.
  • Need attack level 60.
  • Uses 25% of Special Attack Energy.
Dragon Mace: Shatter.
  • Though has much more power than a regular attack, it also decrease chances of dealing damage.
  • You must complete the quest "Heroes" before using this weapon and special attack.
  • Need attack level 60.
  • Uses 25% of Special Attack Energy.
Dragon Battle Axe: Rampage.
  • Raises your Stregnth lvl temporarily however, decreases Attack, Defense, Magic, and Range.
  • Must Complete the quest "Heroes" before using this weapon and special attack.
  • Need attack level 60.
  • Uses 100% of Special Attack Energy.
Dragon Axe (Hatchet): Clobber.
  • Lowers your opponents Magic and Defense. Also dazes them.
  • Need attack level 60.
  • Uses 100% of Special Attack Energy.
Dragon 2h Sword : Power Stab.
  • This attack is based on a 3x3 grid. This special attack can end up attacking multiple opponents at once. However, the targets that get hit are only on the 8 surround squares around the square your character is on.
  • Currently only dropped by Chaos Elemental and Kalaphite Queen.
  • Though a good weapon, the special attack is best left use for Dagonnoths, Castle Wars, and Fight Pits.
  • Need attack level 60.
  • Uses 60% of Special Attack Energy
  • Was added in game: February 20, 2006
Granite Maul: Quick Smash.
  • Gives user a 2nd attack at an opponent, however a normal 2nd attack.
  • Need attack and strength level of 50.
  • Uses 50% of Special Attack Energy
Darklight: Weaken.
  • If sucessful, it will decrease your opponent's Attack, Defense, and Strenght.
  • You must complete "Shadow of a Storm" before use.
  • This weapon is best used against Demonic-type monsters.
  • Uses 50% of Special Attack Energy.
Excalibur: Sanctuary.
  • Increases Defense Temporarily.
  • Must Complete the quest, "Merlin's Crystal" before use.
  • Uses 100% of Special Attack Energy.
Abyssal Whip: Energy Drain.
  • If successful, It will drain 10% of your opponents energy. Mostly popular by higher lvled players.
  • Mostly used by higher level players.
  • Uses 50% of Special Attack Energy.
Rangers:

Rune Throwing Axe: Chain Hit.
  • When used, can deal damage to multiple targets at once.
  • Best used in Multi-combat areas.
  • Need range level of 40.
  • Uses 20% of Special Attack Energy.
Magic Short Bow: -Snap- Shot.
  • Gives two quick shots against opponent.
  • Need range level of 50.
  • Uses 55% Special Attack Energy.
Magic Long Bow: Powershot.
  • Gives better accuracy and more powerful shot.
  • Need range level of 50.
  • Uses 35% of Special Attack Energy.
Seercull: Soulshot.
  • Best against mages, because this attack lowers your opponents magic by the amount of damage you do.
  • Presumably, you must complete the Fremminik Trials before use, just like the Fremminik Items.
  • Need level ?? ranger
  • It is a Dagonnoth drop.
  • Uses 100% of Special Attack Energy.
Mages:
Rod of Ivandis (10-0): Unknown Name.
  • Special Attack will only work on Vampyres.
  • Can only be made during the quest, "In Aid of Myreque".
  • How to Make:
    • Step 1: take 1 soft clay and use it on Ivandis' tomb.
    • Step 2: Use 1 Silver Bar, 1 Mithril Bar, 1 Cut Sapphire, and the staff mould on a furance.
    • Step 3: Use Sapphire Enchant on the staff.
    • Step 4: Take your staff and a rope to the salve, and use the staff with the well.
  • This is the first ever mage weapon to have a Special Attack.
  • After used up, it will turn to Silver Dust.
  • This staff is best suited for the mini-game Temple Trekking (Must Complete In Aid of the Myreque).
  • Uses ?% of Special Attack Energy.
  • Was added in game March 22, 2006.


This post has been edited by SailorScoutX: Mar 28 2006, 01:08 PM
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BluEz
post Mar 7 2006, 09:17 PM | Post #2 +Quote Post

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Theres already a guide on rs.com about all of these. :\
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SailorScoutX
post Mar 7 2006, 09:34 PM | Post #3 +Quote Post

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Well, I am gunna add the additional information about these when I get a chance.
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Baakalor
post Mar 7 2006, 09:39 PM | Post #4 +Quote Post

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The other thing you might consider is re-reading them before posting them. Spelling and grammar errors just means more work for someone else to do.
Things like "This is Special attack though slower than normal, has a better chance of dealing damage to your opponent." and "This attack is useful cause it helps deal more damage..." means someone else has to figure out what you're trying to say.

Since you wrote it, it would be more beneficial if you would spend some time correcting it before submitting it.
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Twilight Ray
post Mar 7 2006, 10:06 PM | Post #5 +Quote Post

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QUOTE(BluEz @ Mar 7 2006, 04:17 PM)

Theres already a guide on rs.com about all of these. :\

So we should really have one on runeweb.net shouldn't we?

Sailor, just a few things. It isn't Rune Battle Axe with chain hit, it's Rune Thrown Axe, and it's a ranged weapon. Also, if you say you need to complete Lost City to wield Dlong, might as well do it for DD. Dragon Scimmy special is called uh...Sever I think. It's a bit more accurate and, if used on another player, will stop them from using protect prayers for 5 seconds.
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SailorScoutX
post Mar 7 2006, 10:09 PM | Post #6 +Quote Post

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I am going to go in and edit it, aspca
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Deathbyape
post Mar 7 2006, 11:24 PM | Post #7 +Quote Post

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Uhh, it looks like you basically just reworded what the RS manual wrote... :\ I know you said your going to add in additional information, but what kind of additional information exists?
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FireballX301
post Mar 7 2006, 11:51 PM | Post #8 +Quote Post

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Some more data to gather regarding the hits:

% bar drain - how much of the special attack bar is drained on each strike, and how many attacks can be committed with one full bar.
More 'strategy' - when to use and where.

But personally I don't think spec attacks require a seperate guide - I say place them into the combat guide under weapons.
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SailorScoutX
post Mar 8 2006, 02:00 AM | Post #9 +Quote Post

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That's what I plan on doing.
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BluEz
post Mar 8 2006, 05:45 AM | Post #10 +Quote Post

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QUOTE(Twilight Ray @ Mar 7 2006, 05:06 PM)

So we should really have one on runeweb.net shouldn't we?

I dont really see the point in having it here also but it would fit well in the combat guide.
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meteora184
post Mar 8 2006, 09:55 PM | Post #11 +Quote Post

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ya i would add where each specail attack is good to use and when
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Axis Of Evil
post Mar 10 2006, 11:57 PM | Post #12 +Quote Post

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Why use this when there is a better one with pics on rs.com?
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SailorScoutX
post Mar 11 2006, 10:55 PM | Post #13 +Quote Post

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Well the pics are to come later
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Baakalor
post Mar 12 2006, 01:37 AM | Post #14 +Quote Post

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QUOTE(Axis Of Evil @ Mar 10 2006, 04:57 PM)

Why use this when there is a better one with pics on rs.com?

As it was said, pics are coming. As for why use this one instead, because it will have nuances and opinions that you won't get from the RS site and having all guides in one place is the only way to go. Find a quest guide or mini-game guide on RS...
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SailorScoutX
post Mar 13 2006, 12:06 AM | Post #15 +Quote Post

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QUOTE(Baakalor @ Mar 11 2006, 08:37 PM)

As it was said, pics are coming. As for why use this one instead, because it will have nuances and opinions that you won't get from the RS site and having all guides in one place is the only way to go. Find a quest guide or mini-game guide on RS...


I must agree with Baakalor, RuneScape, doesn't give everything. They only give the basic synopsis of it. Where as you get opinions and views from actual players.
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