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Yeeaarrrggghh.
First off:
These are some items that I think should be in, and some requirements for items that I think we should have.
Seers Ring +4 Magic Offence/Defence
Obsidian Staff Attack: +15 Stab, -1 Slash, +55 Crush, +15 Magic, Defence: +10 Stab, +15 Slash, +5 Crush, +15 Magic Other: +55 Strength, +5 Prayer
Wizard Boots +4 Magic Defence/Attack
Slayer Staff 55+ Slayer Req
God Staffs 60+ Magic Req
Iban Staff 50+ Mage Req
Mystic Robes 20+ Defence Req
And here's the stuff we needed:
Splitbark Armour
Splitbark Helm Attack: +3 Magic, -2 Ranged Defence: +10 Stab, +9 Slash, +11 Crush, +3 Magic
Splitbark Body Attack: +10 Magic, -10 Ranged Defence: +36 Stab, +26 Slash, +42 Crush, +15 Magic,
Splitbark Legs Attack: +7 magic, -7 ranged Defence: +22 stab, +20 Slash, +25 Crush, +10 Magic
Splitbark Greaves Attack: +2 magic, -1 ranged Defence: +3 Stab, +2 Slash, +4 Crush, +2 Magic
Ahrim's
Set Effect: Blighted Aura Successful magic attacks have a chance of reducing target's strength
Ahrim's Hood, Robetop and Robebottom all requre 70 Defence and 70 Magic to wield.
Ahrim's Hood Attack: +6 Magic, -2 Ranged Defence: +15 Stab, +13 Slash, +16 Crush, +6 Magic
Ahrim's Robetop Attack: +30 Magic, -10 Ranged Defence: +52 Stab, +37 Slash, +63 Crush, +30 Magic
Ahrim's Robebottom Attack: +22 Magic, -7 Ranged Defence: +33 Slab, +30 Slash, +36 Crush, +22 Magic,
Ahrim's Staff requires 70 Attack and 70 Magic to wield.
Attack: +12 Stab, -1 Slash, +65 Crush, +15 Magic Defence: +3 Stab, +5 Slash, +2 Crush, +15 Magic Other: +68 Strength
Infinity Equipment
All Infinity Robes require 50 Magic and 25 Defence to Wield.
Infinity Boots +5 Magic Attack/Defence
Infinity Gloves +5 Magic Attack/Defence
Infinity at +6 Magic Attack/Defence
Infinity Top Robes +22 Magic Attack/Defence
Infinity Bottom Robes +17 Magic Attack/Defence
Wands
Beginner Wand 45+ Magic Req 5+ Magic Attack/Defence
Apprentice Wand 50+ Magic Req 10+ Magic Attack/Defence
Teacher Wand 55+ Magic Req 15+ Magic Attack/Defence
Master Wand 60+ Magic Req 20+ Magic Attack/Defence
Mages Book 60+ Magic Req 15+ Magic Attack/Defence
Mage Training Area
North of the Duel Arena lies the Mage Training Area. Within this building you can both gain magic experience through four mini-games as well as earn points to trade for powerful magical items in the Magic Training Arena shop. If you think your magic is skilled enough and you have the runes for it, it’s a good idea to spend some time there and try to obtain some of the items. See the Mage Training Area guide for details.
Mage Arena Side Quest
Deep in the wilderness lays the mage arena. In this side quest, you can start your training to achieve one of the best magical goals: the power to cast a god spell anywhere in Runescape. After you complete the series of fights, you can begin training with your first god spell in the arena - eventually you will be able to use it outside the arena, and then you can begin training another one. See the Mage Arena Guide for more information.
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I don't have the requirements for: - Splitbark Armour - Obsidian Staff - Wizard Boots
If any at all. Also, is the only requirement for Mystic Robes +20 Defence? I thought there might be a magic one. I'll try to look into those.
Besides a couple of spell XP's, I believe that's all we need.
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QUOTE(Twilight Ray @ Mar 2 2006, 05:41 AM) [snapback]47542[/snapback] What are autocasts for obby staff? What's mage bonus on slayer staff? You have Splitbark Greaves, I'm not sure whether that's boots or gloves, but whichever it is, it means your missing the others. Finally, I'm not even sure why you posted this, you aren't asking for help =\.
Slayer staff:
Attack Stab: +7 Slash: -1 Crush: +25 Magic: +12 Range: +0
Defence Stab: +2 Slash: +3 Crush: +1 Magic: +10 Range: +0
Other bonusses Strength: +35 Prayer: +0
Tried it out 
Oh and the autocasts for slayer staff are: Crumble Undead (lvl 39) Magic dart (lvl 50) Wind wave (lvl 62) Water wave (lvl 65) Earth wave (lvl 70) Fire wave (lvl 75)
This post has been edited by Lozl: Mar 2 2006, 09:21 AM
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