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> Range Updates + Best Ranging Spots, also need a seercull if u can lend me one itd be highly appreciated :D
Dxgr8ter
post Jan 16 2006, 02:35 AM | Post #1 +Quote Post

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*Crystal Bow*

The Crystal Bow is a special weapon that can be acquired as a reward for completing or purchased after completing the Roving Elves quest. It requires no arrows, but will lose accuracy every 250 shots and convert to an unusable crystal seed after 2500 shots.

A crystal seed may be recharged back into a full powered bow for an increasingly cheaper amount of gold pieces. Fully charged, the crystal bow is the most accurate and powerful player-held ranged weapon in the game. It has a shooting speed in between that of a normal short and long bow.

[10/10: +100 range bonus then -4 each lvl (eg at lvl 9/10 it is +96 etc...)
loses a level every 250 shots.


*Karil the Tainted's Range set*

A special set of ranged equipment can be obtained from the Barrows minigame. The set contains a range top, skirt, coif and crossbow.

The top and skirt are identical in stats to their black dragonhide armour counterparts, with increased magic defence. The coif is comparable to a regular leather coif with slightly increased range attack and greater magic defence. All pieces of armour in the set have either the best or equal best magic defence statistics in the game.

Karil's crossbow is a double handed weapon which rather than firing normal bolts uses on bolt-racks as ammunition. These bolt racks can be obtained from playing the barrow's minigame itself or can be purchased in Port Patsmyth. The crossbow has the speed of a regular shortbow and the bolt racks deal damage equal to rune arrows.

When used together there is a random chance to lower your opponents agility level with every shot, the reduction is around the vicinity of 20% of total agility.

All parts of the set, like other barrow's items, will degrade over time and needs recharging when the status of the armour reaches 0.

Info for table
-Bow: +84 range bonus
-Armour.
set has same mellee stats as black dragonhide, best or equal best mage def on all pieces.
-Mage def bonuses
Coif: 6
Body: 65
Skirt: 35
-Range Bonuses on dif pieces:
Coif: +3
Body: +30
skirt: +17


*To go under "Special Ranged Equipment"*

Toktz-xil-ul : This weapon has a range bonus of +69 and is obtainable via purchase at 'The Fight Caves' and as a drop from TzHaar-Xil's. It is one handed and and has a fire speed comparable to that of the magic short bow.

Archer's Ring: The archer's ring provides a +4 bonus to both ranged attack and defence. It is only obtainable as a drop from the Daganoth Rex [From friend, need confirmation]

Seercull: Need one to test, if u can lend me one pm me


*Various Tweaks*

i) Remove the following text under Dwarven Cannon ""There is also a good market for cannonballs. Cannonballs are sold for approximately 150gp each and players may wish to save time by purchasing ready made cannonballs from other runescape players""
(undersirable to list prices because they constantly change)

ii) Under "special attacks" add
Seercull: This special attack fires a single arrow which reduces your opponents magic by the amount of damage that is inficted


***Dxgr8ter's Guide to the BEST range training methods and areas in Runescape***

This guide is written based on personal experience and numerous hours of training that I put in to reach 99 ranged. It represents I beleive the best and fastest methods to train ranged.

^^^Dwarven Multicannon at Dagganoths under lighthouse

Essential Items:
Dwarven Multicannon
Cannonballs (at least 5k+, the more the better)
Full dragonhide with a rune large, drag med and armoured boots
Food at least lobsters or higher to fill all empty inventory spaces
Amulet of Glory

Highly Recommended Items:
Range pots
Super Defence Pots
Enchanted Lyre


Optional:
Archers Ring
Amulet of Fury
Ranged Boots
Lava Cape


Method:
Take your Dwarven Multicannon along with 1.5-2k cannonballs to the basement of the Lighthouse where you completed the "Horror from Down Under Quest". The quickest way to do this is to use an enchanted lyre to teleport to the entrance of Relekka, walk south west and cross the bridge to the lighthouse. Alternatively you can make your way from Camelot bank and head north, although this way is slower.

Make sure you have all items in the essential item list equipped or in your inventory and set up your cannon in the middle of the chamber. Drink any ranged and super defence pots you have brought with you. Turn auto-retaliate on before filling the cannon and begin firing. Those who have lower defences might consider wearing a rune legs or plate instead of their dragonhide armour.

Keep a close eye on your health and eat when necessary. You will have to constantly refill your cannon, generally every 10-20 seconds.

Eventually your cannon will completely deteriorate and disappear. When this occurs run up the ladder and use your amulet of glory to teleport to Edgeville. Once there refill on all essential items leaving 4 empty slots so you can collect your cannon. After banking go north into the wilderness and weave your way through the monastery on your way to Noldin the Dwarf who will replace your cannon. After you have your cannon use your Lyre to teleport to Relekka and repeat from beginning.

Notes:
Those who are using the Enchanted Lyre need to bring a raw shark every 2nd run so that they can re-enchant their Lyre.


^^^Dwarven Multicannon at Poison Spiders

Essential Items:
Dwarven Multicannon
Cannonballs (5k+, the more the better)
Prayer Robes or Initiate Armour
Magic Short Bow and Arrows
Some food, preferably shark
Amulet of Glory or Varrock Telport Runes (Amulet is better)

Recommended Items
Range Potions

Method:
Begin at Edgeville or Varrock making sure you have all essential items either equipped or in your inventory. Make your way to the posion spiders, refer to the map below for location and best route to use.

Just before reaching the poison spider's, turn on the Protection from Mellee prayer and drink a dose of range potion. Also have auto-retalitae on.

Once you reach the poison spiders, set up your cannon somewhere in the middle of the spiders. The ideal spot is away from trees and does not have any trees directly in line with the cannon to it's north, south or west. You can determine this by looking at the game tiles and following from a straight line of tiles from where the cannon is set up.

Keep a close eye on your prayer points and drink a dose of prayer potion when necessary. You will also need to constantly refill your cannon with cannonballs every 15- 25 seconds. Eventually your cannon will deteriorate, when this occurs run a bit south until you hit level 30 wilderness and teleport to Edgeville. If you only have Varrock Teleport Runes you need to run to level 20 wilderness before teleporting to Varrock. Retrieve a new cannon from Noldin the Dwarf and repeat.

IPB Image

Notes:
The poison spiders are located deep in the wilderness at approximately level 33. Being in such a location it leaves you vulnerable to playerkillers. Fortunately, because the spider's poison and have no drops there will rarely be any playerkillers around that area. In the rare case that you get attacked by a playerkiller, do not pick up your cannon and run south to level 30 wilderness and teleport away to Edgeville, you can simply get a new cannon from Noldin.
The spiders attack you at such a pace that you do not get poisoned at all! However once you run away from them you will start to take some small poison damage and you may wish to bring a dose of antipoison.



^^^Wilderness Fire Giants

Essential Items:
Full Dragonhide Armour
Magic Shortbow w/ best arrows you can afford (2k a trip)
Coif or Rune Large
A Blade of some sort
Food (at least lobsters+)

Recommended Items:
Range Pots (3 4 dose)
2-3 Prayer Pots (Highly Recommended)
100 rune arrows (to defend yourself or playerkill)
Dragon Dagger (s) as blade

Method:
The Fire Giants are located in a cave deep in member's wilderness, to get there you will need to travel to Ardougne (use teleport) and use the lever located in the small hut next to the main entrance to West Ardougne. Once you pull the lever you will be telported deep into members wilderness. Follow the yellow path indicated on that map below to the fire giants cave. The green path is slightly longer but there is less chance of encountering playerkillers.

IPB Image

You will need to go down a ladder and follow the path to the very end of the cave, there will be shadow spiders near the end which will drain your prayer, try to avoid them if possible.

When you reach the room with the fire giants they will be agressive for 10 minutes. During this time put on protect from mellee and fire from any spot you please within the room until their agressiveness runs out. Once they are no longer agressive you can use the two safe spots to attack them. You will be able to kill 2 fire giants from each safe spot before picking up any arrows before moving to the opposite safe spot. By this time there will be another two which you can shoot safely from the opposite safe spot. The safe spots are shown below.

IPB Image

IPB Image

Notes:
-When you need to bank you can use the mage arena bank.
-This training spots is located in lvl 50+ wilderness so you may come under attack from playerkillers. From my experience however this is not very likely as they dislike losing prayer to shadow spiders. If you do encounter a playerkiller either run to the mage arena bank, or if you think you are strong enough fight back.
-This spot is in my opinion the best non-cannon ranged training spot in all of Runescape. It is almost always empty so there is no need to share monsters and the fire giants provide excellent drops.

This post has been edited by Dxgr8ter: Jan 17 2006, 03:55 AM
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dragon knight
post Jan 16 2006, 02:58 AM | Post #2 +Quote Post

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hmm ya we kind of needed this thanks dex and i mcould get the stats for kharils ranget set and possiblliy the stats for crystal bow with each downgrade if the guide dosent already have it and and also the woodcutting guide in the axes section need to have the new dragon axe if there a reason that the dragon axe isnt there then i understand and various other guides need updates aswell

This post has been edited by dragon knight: Jan 16 2006, 03:03 AM
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Lazyboy164
post Jan 16 2006, 03:55 AM | Post #3 +Quote Post

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new update = can now ultra poison and super poison arrows smile.gif
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Twilight Ray
post Jan 16 2006, 03:57 AM | Post #4 +Quote Post

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I can get Karil, Crystal bow starts at 100 and loses 4 points every charge decreased, Seercull has +69 range bonus and the special uses full bar, damage done is subtracted from oppenents range level.
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dragon knight
post Jan 16 2006, 04:23 AM | Post #5 +Quote Post

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attack bonus
karils'scoif stab:+o slash:+o crush:+o magic:-1 range:+3
karil's leathertop stab:+o slash:+o crush:+o magic:-15 range:+30
karil's leather skirt stab:+o slash:+o crush:+o magic:-10 range:+17
defence bonus
karils'scoif stab:+6 slash:+9 crush:+12 magic:+6 range:+10
karil's leathertop stab:+47 slash:+42 crush:+50 magic:+65 range:+57
karil's leather skirt stab:+26 slash:+20 crush:+28 magic:+35 range:+33
Well im not sure if its right but twilight could fix it up since he getting it soz twi i dindt read ure post i only read it after i finished it
oh and karil's cross bow give +84 range bonus

This post has been edited by dragon knight: Jan 16 2006, 04:28 AM
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Dxgr8ter
post Jan 16 2006, 05:56 AM | Post #6 +Quote Post

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I already have all info for karils and crystal, just need a seercull bow to test out.
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dragon knight
post Jan 16 2006, 06:01 AM | Post #7 +Quote Post

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well dx the seercrull hits like lil bit more than a magic longbows and fires almost as fast as a crystal bow i guess i dont really think so and it gives +69 range bonus not sure if this will help u out much
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meteora184
post Jan 17 2006, 01:05 AM | Post #8 +Quote Post

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omg ty. i am the biggest range noob
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Makoto
post Jan 17 2006, 06:19 PM | Post #9 +Quote Post

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Quite nice guide, although you neglected Cannon training spots. At any rate...

The Seercull gives stats like that of a MSB, and it fires at around the rate of it on Accurate. Its special drains the Magic level of the target (i.e. 'Soul Shot' hits a 21, 21 levels are removed from Magic level of target).

This post has been edited by Makoto: Jan 17 2006, 06:19 PM
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firenimmo
post Jan 17 2006, 06:41 PM | Post #10 +Quote Post

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Thanks for your input guys, the factual info will be added to the Ranging Guide this week, and Dx's tips will probably be an in-depth Feature Article added in the future. Feel free to keep editing it and adding your input. smile.gif
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Arguous
post Jan 17 2006, 09:32 PM | Post #11 +Quote Post

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Your cannon doesn't degrade if you pick it up after every 3rd or 4th refill (is that more frequent than needed? More than that I start to lose count.) and re-set it up. Less of a hassle than waiting for it to degrade and goin back to the dwarf for a new one. I went thru about 1.7k cannonballs at my last slayer task at Troll Generals in one trip.

But I'd be loath to take 2k-3k cannonballs to the wild.

This post has been edited by Arguous: Jan 17 2006, 09:38 PM
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