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> Tzhaar Fight Cave Guide
Baakalor
post Jan 3 2006, 12:25 AM | Post #31 +Quote Post

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It occurs to me after reading this guide, that it is for those who know about the fight caves already. For instance, you reference "tokkuls" but they are never explained. With all of our guides, we may want to avoid assuming that everyone knows what everything is already.
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Mysticallity
post Jan 5 2006, 09:26 PM | Post #32 +Quote Post

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If I was to add an explaination on Tokkuls, the most I could do is to add a line about being the currency for TzHaar. I would have to make an extensive guide on Tokkuls to make any use out of it. That would require more pictures, information on shops etc. I would also need to put in Fight Pits to make it complete.

Considering I've lost members, I don't think I could do anything more than extending the guide on TzHaar city through words alone. I have never played a game of Fight Pits and I do not know the weapon, armour and rune prices, which is probably the most important thing to making a Tokkul guide.

But that's just me trying to tie up loose ends. smile.gif My speciality lies in Fight Cave, and I've done what I can, for now.
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Twilight Ray
post Jan 5 2006, 09:29 PM | Post #33 +Quote Post

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QUOTE(Mysticallity @ Jan 5 2006, 04:26 PM) [snapback]38192[/snapback]

If I was to add an explaination on Tokkuls, the most I could do is to add a line about being the currency for TzHaar. I would have to make an extensive guide on Tokkuls to make any use out of it. That would require more pictures, information on shops etc. I would also need to put in Fight Pits to make it complete.

Considering I've lost members, I don't think I could do anything more than extending the guide on TzHaar city through words alone. I have never played a game of Fight Pits and I do not know the weapon, armour and rune prices, which is probably the most important thing to making a Tokkul guide.

But that's just me trying to tie up loose ends. smile.gif My speciality lies in Fight Cave, and I've done what I can, for now.

I'm sure in time, we will have a guide to the Tzhaar city, and Tokkul information will be on there.
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Zilvus
post Jul 2 2006, 12:03 PM | Post #34 +Quote Post

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got the fire cape now, thnx to this guide smile.gif

I also modified abit of the inventory. Took a whip, used guthans helm and guthans platebody to reduce the amount of damage taken. Whip was to kill of the lvl 90 more quickly tongue.gif

IPB Image
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Iamanarab
post Jul 7 2006, 06:15 AM | Post #35 +Quote Post

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Ill Try XD

Tokkul, or Tokkuls, is the only currency accepted in the Tzhaar area. This area is accessible by using the entrance to the caves which is in the Karamja Volcano Cave. Every shop in Tzhaar uses Tokkul as a currency, and as a result will not accept coins.

Tokkul is important to higher leveled players, as this currency is used to buy the rare and valuable Onyx Gem

There are 4 ways of obtaining Tokkul. The First is killing the various NPC's wandering the city itself. These monsters are strong however, and you should be prepared for combat if you wish to take these on. The Second, and possibly hardest way of obtaining Tokkul is taking part in the Fight Pits. If you are the last person standing, you will recieve an amount of Tokkul. The Third, and most surefire way, is attempting the Fight Caves, When you die, or complete the Caves, you will recieve an Amount of Tokkul, depending on how far you got. If you complete the caves the first time, you will recieve 8,032 Tokkul. If you complete it a second time, and have the Fire Cape, you will recieve 16,032 Tokkul. The Final way is selling certain goods to the Tzharr stores. These work as normal shops, where by as you sell items, the shop will buy them off you for an amount depending on the stock of the item. The Items you can sell are,
All Ores, excluding Blurite, All normal gems, All Elemental runes, Mind Runes, Body Runes, Chaos Runes and Death Runes.

Please Note that Tokkul is not tradeable to Other Players.
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Mysticallity
post Jul 7 2006, 03:36 PM | Post #36 +Quote Post

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Zilvus: Congratulations. It's been a while since we spoke about it at all. You have higher stats so naturally you can exchange for faster killing weapons without affecting too much of your progress.

Iamanarab: You might as well want to make a whole new guide on the other parts of TzHaar city, since I'm only focused on one aspect of it. Seeing as you're retired... might be a problem though.
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Iamanarab
post Jul 7 2006, 07:29 PM | Post #37 +Quote Post

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I could do it, but i need some pics, ill start writing it now, and edit my post


Posted what ive done so far in a new topic

This post has been edited by Iamanarab: Jul 7 2006, 08:30 PM
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g1zm0n4t0r
post Jul 16 2006, 10:30 AM | Post #38 +Quote Post

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The healers only respawn if tztok-jad is healed to full health points

~Wes
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Mysticallity
post Jul 16 2006, 11:48 AM | Post #39 +Quote Post

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Um, I would've thought that it goes the other way: Healers will only respawn when TzTok-Jad is at/below half-health.
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g1zm0n4t0r
post Jul 17 2006, 12:08 AM | Post #40 +Quote Post

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QUOTE(Mysticallity @ Jul 16 2006, 12:48 PM)

Um, I would've thought that it goes the other way: Healers will only respawn when TzTok-Jad is at/below half-health.


Respawn after being killed...dummy huh.gif

~Wes

Edit: Respawn = spawn after being killed I think

~Wes

This post has been edited by g1zm0n4t0r: Jul 17 2006, 12:09 AM
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Mysticallity
post Jul 17 2006, 11:51 AM | Post #41 +Quote Post

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Don't want to go off topic, but your post was confusing.

QUOTE(g1zm0n4t0r @ Jul 16 2006, 10:30 AM)

The healers only respawn if tztok-jad is healed to full health points

~Wes

So according to your definition, when the Yt-HurKots appear, the condition for them to respawn is if TzTok-Jad was healed to full health before they were all killed. If you've killed them all and TzTok-Jad isn't at full health, then the Yt-HurKots will not respawn again, right? That's somewhat iffy since TzTok-Jad would need more healing when damaged, not at full health.
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g1zm0n4t0r
post Jul 18 2006, 09:28 PM | Post #42 +Quote Post

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QUOTE(Mysticallity @ Jul 17 2006, 12:51 PM)

Don't want to go off topic, but your post was confusing.
So according to your definition, when the Yt-HurKots appear, the condition for them to respawn is if TzTok-Jad was healed to full health before they were all killed. If you've killed them all and TzTok-Jad isn't at full health, then the Yt-HurKots will not respawn again, right? That's somewhat iffy since TzTok-Jad would need more healing when damaged, not at full health.


Yeah. It's even in the KB <3

~Wes
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Mysticallity
post Jul 19 2006, 03:15 PM | Post #43 +Quote Post

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QUOTE
As hard as it may seem, you must stop fighting the boss and make killing these your highest priority or else they will restore him to full health, and keep returning.

I think you may have misinterpreted the statement above.

If we put all that information above into long sentences, they would appear like this:
  1. As hard as it may seem, you must stop fighting the boss.
  2. You must make killing these your highest priority.
  3. Otherwise, they will restore him to full health.
  4. ...and otherwise, the healers will keep returning.
The apostrophe seperates "restore him to full health" and "keep returning" as seperate results, not a result that follows a result.

If it was what you said, then they would've put it as "...highest priority or else they will restore him to full health and then keep returning."
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g1zm0n4t0r
post Jul 20 2006, 03:32 AM | Post #44 +Quote Post

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Let me say it different, if tztok-jad gets restored to his full hp, no matter what happens, even if you let the healers live, you get another round of healers on you. Basicly happened to me, I got 5 rounds of healers just to test this

Meh

~Wes
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Mysticallity
post Jul 20 2006, 07:58 AM | Post #45 +Quote Post

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So you've got 20 healers on you at one point?

Oh and, I don't really see the link between this and the guide. Most of the time, people are able to kill TzTok-Jad within one wave of healers, even with melee...
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