Player Blocking Removed. |
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| Seiferoth |
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Well, with the most recent update, it seems only special NPCs that you fight with yellow arrows pointing above their heads(Barrow Brothers and Quest NPCs) can walk through other NPCs too, to totally kill blocking by Player/NPCs. Regular NPCs can't walk through other NPCs or players though.
I personally like the change as blocking made things a smidge too easy before, and I never used Player/NPC blocking myself.
Discuss what you feel about the change.
After testing it seems this update only effects Special NPCs
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| Deathbyape |
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It was never really a problem for me. I suppose it could be potentialy bad for places with multicombat. Like the Daaganoths for instance, they tend to line up one behind the other from what ive heard/seen. Now all of them will attack you :\
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| Seiferoth |
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Only Special NPCs can walk through NPCs, It didn't affect skeletons, I doubt it affects Dagannoths in the way you're thinking.
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| Dxgr8ter |
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I tried blocking once but found it way slower than soloing and in the end probably cost more due to the wasted time waiting for partner to get back up. I find pray pots with magic dart/whip/bow on the 6 much more effective and faster.
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| Makoto |
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It's comforting to me to know that lower levels can't get their hands on armour they can't dream to wear (No offense Deathbyape, you still got friends on this end ).
They're trying a new tactic now: Poison and run.
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| Rathofdoom |
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This is a good update to the game. I always hated it when people use you to block them from NPC's.
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| Seiferoth |
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After Testing, it seems only special NPCs that you fight with yellow arrows pointing above their heads(Barrow Brothers and Quest NPCs) can walk through other NPCs too, to totally kill blocking by Player/NPCs.
Regular NPCs still can't walk through other NPCs or players though.
I have edited my first post accordingly.
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| Makoto |
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This would cut down on players that use Ranged at the end of Monkey Madness to defeat the monster, by hiding behind the Gnomes to protect themselves.
Overall a good update, but it will be awkward whilst in the barrows if I run into Dharok.
*Runs from his axe*
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| Tangerz |
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QUOTE(Makoto @ Jul 29 2005, 03:42 PM) This would cut down on players that use Ranged at the end of Monkey Madness to defeat the monster, by hiding behind the Gnomes to protect themselves.
Overall a good update, but it will be awkward whilst in the barrows if I run into Dharok.
*Runs from his axe*
:\ I used range to beat that monster, but I didn't hide behind gnomes, I actually did it by walking on the sides and shooting it, I thought it could attack you even if the gnomes were in the way.
Player blocking seems like a newbish tactic, but good for them to figure out new ways to fight monsters.
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| Target |
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I'd say a decent update by jagex .
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| Loggy |
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It was kind of dumb to do that, but it was more realistic than something being able to walk through something. Course, there are gnomes with bazookas in the game, so my point means nothing.
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| Aim Sniff |
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hmm this will be troulbe for barrows espcially if you have two acounts :S.
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| Loggy |
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Yeah, but it did make Barrows a lot easier for High Level Mages with friends. ;o
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| NickBmxGuy |
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Jagex actually did a good little update.
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| Seiferoth |
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How does this make it easier?
PREVIOUSLY: Barrow NPCs used to get stuck on players and other NPCs, thus people hiding and maging or ranging was rampant.
CURRENTLY: Barrow NPCs walk through players and NPCs and force hand-to-hand unless you use prayer pots, entangle, freeze, or hide and use cannon. This doesn't benefit high-level mages, it's just a blow to everyone as now nobody can use players or NPCs to block. I like it because it just ruins it for people who shouldn't be fighting something that strong in the first place.
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