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> Mage's 'fixed', !1
What's Your Opinion? [Read the post]
 
What's Your Opinion? [Read the post]
Finally - The mages were too strong. [ 4 ] ** [15.38%]
OMG wdf racism NO dis is DUM l0L [I disagree] [ 8 ] ** [30.77%]
Meh. [Neutral] [ 11 ] ** [42.31%]
O rly? [I'm just learning\realising\I don't care.] [ 3 ] ** [11.54%]
Total Votes: 26
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Loggy
post Oct 28 2005, 03:11 AM | Post #1 +Quote Post

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Here comes the minimal posting, hardly RS Playing member with a question about Runescape [Dun Dun Dun].

So, like the Granite Mauls were 'fixed', and the same verb with apostraphes around it used on Whips, the Mages accuracy has been 'ficksed'. Mages now hit a lot less.

Everyone has said this, and it could be untrue, but I doubt it - I was f2p Pking the other day, and I definately hit a noticeable amount less. And why would Jagex tell us?

I am neutral - Mages were very strong, but I miss the power.

Your opinion?
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Baakalor
post Oct 28 2005, 03:22 AM | Post #2 +Quote Post

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Chalk me up for the "O rly?" category. No matter what they change (range, melee, or mage), 1/3 of the pkers will be unhappy and the rest don't care or are happy.

I think they oughta just change the strongest category every month so everyone gets their turn at having the 'most' power.

After all, Gods are fickle. blink.gif
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Luckk13
post Oct 28 2005, 07:01 AM | Post #3 +Quote Post

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the problem is this effects snare/entangle spells to, mages now get destroyed by melees. no, the accuracy needs to go back to what it was or they need to give mages more defensive stats in their armors
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vadeka
post Oct 28 2005, 07:19 AM | Post #4 +Quote Post

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wdf this is madness!!! mad.gif
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Dilbert26
post Oct 28 2005, 09:47 AM | Post #5 +Quote Post

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Is that why mages can never mange to entangle me? I thought it was my 1337 drgon hide armour on. oh well, I dont really care about this update. Just get higher mage and you'll hit more, lol.
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vakama130
post Oct 28 2005, 10:50 AM | Post #6 +Quote Post

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holy crap that is not fair!!!
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Mysticallity
post Oct 28 2005, 11:04 AM | Post #7 +Quote Post

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My spells still hit fine on NPCs. It probably only affects Pking.

The problem was every useful spells (Damage, Bind, TB) were missing on Rune armour. Now that's a bit too much. Meele can rip mages and rangers. Now we have the new king of the wilderness. All that triangle stuff was rubbish.

Mages should be returned to their formal power and have the magic defence bonus on dragonhide increased.

Heard some rubbish about Summoning comming up and they needed to lower magic...
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Shredar
post Oct 28 2005, 11:56 AM | Post #8 +Quote Post

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mages were to strong thats what kept me out of the wildy but other than that to were ok like in castle wars becuase you would get owned and lose stuff. i think there needs to be more updates to range.
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Twilight Ray
post Oct 28 2005, 01:52 PM | Post #9 +Quote Post

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QUOTE(Mysticallity @ Oct 28 2005, 07:04 AM)
My spells still hit fine on NPCs. It probably only affects Pking.

The problem was every useful spells (Damage, Bind, TB) were missing on Rune armour. Now that's a bit too much. Meele can rip mages and rangers. Now we have the new king of the wilderness. All that triangle stuff was rubbish.

Mages should be returned to their formal power and have the magic defence bonus on dragonhide increased.

Heard some rubbish about Summoning comming up and they needed to lower magic...

Aye, I'm for the raising mage power/raising dhides magic defence. They need to pwn meleers but miss on rangers, end of story.
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Arguous
post Oct 28 2005, 03:09 PM | Post #10 +Quote Post

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QUOTE(Twilight Ray @ Oct 28 2005, 06:52 AM)
Aye, I'm for the raising mage power/raising dhides magic defence. They need to pwn meleers but miss on rangers, end of story.

And I'd like the magic short special back too, but we all know that won't happen. Dang I got 70 range one hour before that change. Doesn't that just burn!

Shoot and at 93 range with full black dhide I was still gettin owned in the wild by ancient mages. Something had to be fixed, but it seems Jagex went overboard again as they did with the "fix" on the magic short.

user posted image
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Atomic Boss
post Oct 28 2005, 03:11 PM | Post #11 +Quote Post

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I actually havent noticed anything. But i have 81 magic and most of the people i hit have 40 def and wear rune...making them easy targets. there has been no decrease in my hitting what so ever. I think maybe if something has changed, they just fixed the equation to hit on def and d-hide, because it seems to be perfect, i kill melee, rangers make me tele, and i see melee own rangers all day.
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Geo1988
post Oct 28 2005, 04:05 PM | Post #12 +Quote Post

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Mages- too strong.... it had to change
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Teminator149
post Oct 28 2005, 06:45 PM | Post #13 +Quote Post

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I don't really care. Mage were a bit strong but oh well. I chose "meh"
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meteora184
post Oct 28 2005, 07:46 PM | Post #14 +Quote Post

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Finallly if anyone remembers back in RN i was complaining about them.... Well, maybe i wont be pkilled as much anymore lol.
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Loggy
post Oct 28 2005, 09:37 PM | Post #15 +Quote Post

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Mages were very strong, but not, they are kind of too weak - only good use is binding as far as f2p Pking goes.
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