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> Charge Spell Destroyed., Yay.
Seiferoth
post Aug 1 2005, 03:32 PM | Post #1 +Quote Post

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Today JAGeX has introduced a cooldown time after the Charge spell so that players may not massively cast this spell. Along with the new teleport random events, and regular mazes being more common in teleports for random events, I believe this is a great start to stop autoers and easy magic level-ups.

I'm 97 Magic, I did it the hard way, I have 99 banked "the hard way" and to anyone who took the easy way was lucky because that's what it was, a cheap way to get high mage, because money doesn't mean much so it being expensive means nothing.

I'm glad they changed this, and I will get 99 Mage sooner now that I know that they at least decided to make it a decent skill again.
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Ian
post Aug 1 2005, 03:47 PM | Post #2 +Quote Post

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Hell, at least all the merchanters can't buy 99 mage now.
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BibbleBoy
post Aug 1 2005, 04:00 PM | Post #3 +Quote Post

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FFS... Least I got 94 lol

And it wasn't a cheap way to level magic it was 10m+ for each level and I worked hard pking to get that cash so I dont see why it matters that I spent it to level a skill. And this just makes it even more unfair because all the level 85 slayers who bought 99 magic had the choice to get 99 mage in 2 days for 150m but now nobody has that choice..

This post has been edited by BibbleBoy: Aug 1 2005, 04:02 PM
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Loggy
post Aug 1 2005, 04:02 PM | Post #4 +Quote Post

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Yeah, I think this is good. You could gain XP too fast the other way.
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Makoto
post Aug 1 2005, 04:04 PM | Post #5 +Quote Post

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Well it's a good thing this is dashed. No more quick leveling up just by charge.
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Seiferoth
post Aug 1 2005, 05:27 PM | Post #6 +Quote Post

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I know it's unfair that the slayers got to do charge, but that's technically an unfair advantage with slayer, not charge. Charge though used in conjunction with slayers, was cheap on it's own. I'm glad they changed it.
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Chrono
post Aug 1 2005, 05:36 PM | Post #7 +Quote Post

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yay i cant even use it so i dont care really.. awesomeness.gif

it was to easy to lv -.-'
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xxtigurxx
post Aug 1 2005, 06:00 PM | Post #8 +Quote Post

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Yeah, its definitley a good thing that they added a cooldown time. Although it was expensive, it was pretty cheap.
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Target
post Aug 1 2005, 06:04 PM | Post #9 +Quote Post

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For the amount of people that have millions among millions in RS, magic was FAR to easy to obtain with that spell. I'm glad, yet it is unfair for those who didn't get to gain any xp diong the spell, when so many others got 99 off of it :\.
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Quiksilv3r
post Aug 1 2005, 06:58 PM | Post #10 +Quote Post

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Hahaha, I know Bibble got 94 off of it, and I know LOTS of others used Camelot teleport with it. I wonder if the random events affects tele-other spells.
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Aim Sniff
post Aug 1 2005, 06:59 PM | Post #11 +Quote Post

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does that mean no more camelot teleling?
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Loggy
post Aug 1 2005, 07:21 PM | Post #12 +Quote Post

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No, just no more hardcore charging. You can tele all you want.
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Splatman
post Aug 1 2005, 07:34 PM | Post #13 PM+Quote Post

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Roth's face ruined.
Yay!


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| Micki Dines aka. Splatman | Cmb 124 |
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| Prayer: 87/99 | Magic: 93/99 | Ranged: 88/99 |
| Smithing: 75/99 | Slayer: 54/85 | Fletching: 87/99 |
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Loggy
post Aug 1 2005, 07:35 PM | Post #14 +Quote Post

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Did your finger slip there Splat? shocked.gif
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BibbleBoy
post Aug 1 2005, 07:53 PM | Post #15 +Quote Post

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QUOTE(Quiksilv3r @ Aug 1 2005, 06:58 PM)
Hahaha, I know Bibble got 94 off of it, and I know LOTS of others used Camelot teleport with it. I wonder if the random events affects tele-other spells.

I also spent about 50m to get 94 so I dont see any problem I chose to spend money for it...
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