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> Tzhaar Fight Caves, Runescape Update: 3rd October 2005
Makoto
post Oct 4 2005, 10:56 PM | Post #16 +Quote Post

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QUOTE(booshanto @ Oct 4 2005, 04:03 PM)
this update is really bad its the worst update ever. jagex needs to make a gp to tokkul converter to drop the prices of the gem and cape. the fire cape from what i hear is untradable, and i cant even get to the first lvl 360, i always die at the last 180.
! i just noticed something maybe its a small clue but notice all the high lvl monsters levels they are all rotational levels 180' 360' and 720' all are in multiples of 2 from each other. now what could we use that has a rotation besides the cannon since that wont work.

Not Jagex's fault. You need to train more.

They made the Fire Cape untradeable because it offers +15 defense...why would they want to make that tradeable...

Why would you need a cannon...all you need is a base of 55 prayer.
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site
post Oct 4 2005, 11:00 PM | Post #17 +Quote Post

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what do the new capes do???


btw

the ammy gives

+10 to magic, ranged and those combt things
+8 str
+5 def
+15 to all def stuff
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Rejay
post Oct 4 2005, 11:08 PM | Post #18 +Quote Post

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user posted image

Really easy to kill that way, killed about 8 then i ran outa prayer sad.gif
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Scuba
post Oct 4 2005, 11:55 PM | Post #19 +Quote Post

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Hmm i'll have to check this out. I wanna see the 720 biggrin.gif
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Zilvus
post Oct 5 2005, 12:10 AM | Post #20 +Quote Post

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user posted image

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Rathofdoom
post Oct 5 2005, 12:54 AM | Post #21 +Quote Post

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This place is looking very cool. I wish I could get on and explore. sad.gif No time these days.

The new gems and jewelry look quite nice too and hopefully fairly useful. The ring turning you into a rock looks very interesting.
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Rejay
post Oct 5 2005, 12:59 AM | Post #22 +Quote Post

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anyone got a pic of the big boss?
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Twilight Ray
post Oct 5 2005, 02:05 AM | Post #23 +Quote Post

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Holy shit...Zilvus, did you kill it? That's insane...Obsidian cape stats?
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Rejay
post Oct 5 2005, 02:45 AM | Post #24 +Quote Post

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user posted image
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site
post Oct 5 2005, 03:32 AM | Post #25 +Quote Post

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QUOTE(Rejay @ Oct 4 2005, 07:45 PM)
user posted image


you should remove that picture, as it was originally from runehq
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Makoto
post Oct 5 2005, 03:57 AM | Post #26 +Quote Post

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On three non-consecutive attempts I fought up to and including the level 360 Ket-Zik.

First theory: "Okay, so I can range these things at a distance. No problem—my crystal bow is at a 5/10! Piece of cake!" "OH **** you dumb **** Makoto you ****ing forgot to turn on that ****ing Magic Protect Prayer! ****!!!"

Second theory: "Okay, so keep protect from Magic on at all times after you've dealt with the Yt-MejKot. Not too hard." "Oh no! Out of prayer pots! Why!? 48, 48, DEAD.

Third theory: "Hmm. Okay, so the NPC's change from their regular light colour to a different darker colour when the next NPC is going to spawn. Watch for it in the Tok-Xil and the Yt-MejKot. Okay. No problem." "Haha, so far so good! 20 doses of prayer potion and I'm at my 15th Ket-Zik." "Uh-oh, my crystal bow broke! Time to exercise a hit-and-run tactic." "OH **** I ****ing forgot they had a melee attack. Chomp!"

What I've learned from these attempts is the following:

Verac == GOOD. 'Halberd == GOOD'. I'm thinking the 'Fourth theory' would work, I will buy a Dragon halberd tomorrow, test it out and save myself some serious cash on those crystal bows. blink.gif

Prayer pots === Life or DEATH. If you don't have X amount of them you won't make it.

Super sets == Quick or slow. You don't really need a Super defense potion; I've found little to no use in it.

Sharks/Lobs/Swordies == Good. A plus because the living lava creatures (which name has eluded me :x) do unprotectable damage. Also, the Tok-Xil do ranged and melee damage, and if you're protecting magic against the Ket-Zik then you'll have to do something to counter it. (YOU DON'T WANT TO TURN OFF PROTECT FROM MAGIC. BELIEVE ME.)

Guthan == Useful. This means you can have more prayer pots, but of course, Guthan offers no prayer bonus...so...

Dharok/Torag/Ahrim/Karil == USELESS. You won't get very far with these specials. At all. Not even Dharok's; he'll hit the 59 but you'll get one back.

I hope you learn from my experiences. smile.gif
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Rejay
post Oct 5 2005, 04:32 AM | Post #27 +Quote Post

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i actually found that pic on RSC and i am alowed to use it
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Splatman
post Oct 5 2005, 04:41 AM | Post #28 PM+Quote Post

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Member No.:4
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I love this update, so no1 actually screened a kill yet ?! hahaha, I love this!... 3rd day and no kill lallalalaa biggrin.gif

thank you jagex, finally sometihng hard.


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| Micki Dines aka. Splatman | Cmb 124 |
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| Prayer: 87/99 | Magic: 93/99 | Ranged: 88/99 |
| Smithing: 75/99 | Slayer: 54/85 | Fletching: 87/99 |
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Luckk13
post Oct 5 2005, 06:23 AM | Post #29 +Quote Post

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one note on halbard, the 360s will still walk up and chomp u, ur not far enoug away. you need to use ranged on them. i advise guthan and crystal and black drag, guthan everything but the 360s, crystal for the 360s, must have full crystal bow, preferably two of them, an dive hear du need the new ring for the big boss

168xp for cutting the onyx gem
165xp to make ammy
97 xp for enchanting it

and u cant enchant it with a lava b staff,muts have the runes, a bug i bet.

FURY AMMY HAS A VALUE OF 0 GP, SO IT WILL BE KEPT OVER PRACTICALLY NOTHING.

user posted image

This post has been edited by Luckk13: Oct 5 2005, 07:03 AM
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Leichim
post Oct 5 2005, 08:08 AM | Post #30 +Quote Post

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QUOTE(Zilvus @ Oct 5 2005, 12:10 AM)
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you got this from a monster drop?

btw i head karils/ahrim can work well. Especialy karils for ranging.
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