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> Just A-wondering
Fatony3
post Sep 23 2005, 09:22 AM | Post #1 +Quote Post

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I was cutting away at magics, very bored I might add, when a thought struck me.

What if you were able to input your name and someone else's into a calc, and it spits out the odds of you winning.
Now I'm not good enough at maths to do this, nor am I good enough at coding to progam it into a calc, however for all you bored mathematicians on this board it's just food for thought.

Obviously a lot of research would have to go into it, and I'm sure that given RS's totally messed up combat system it'd be inconsistent, but it might be a good indicator to all those out there wondering before a duel or something similar.

End of suggestion.

This post has been edited by Fatony3: Sep 23 2005, 09:22 AM
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firenimmo
post Sep 23 2005, 10:07 AM | Post #2 +Quote Post

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I suppose it could give odds (almost like betting odds) of either competitor winning, but to be at all accurate it'd take a huge amount of research into the effects of all kinds of different duel options, stat combinations etc. Plus the RS combat system has a fair deal of luck in it, so an accurate predictor probably wouldn't be achievable.
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Dilbert26
post Sep 23 2005, 11:34 AM | Post #3 +Quote Post

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or maybe add something to the calc so ppl can see how long it would take to get what they want. Example: IF I was using the mining calc and i wanted to get 85 and say i would need to mine 18k coal. Have a box to type in how many you want to mine a day, then it'll shoot out how many days until you get all the required ore.
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FireballX301
post Sep 24 2005, 12:57 AM | Post #4 +Quote Post

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Calculators are designed to give certainties. Simple as that.

As for the days needed thing, I believe it's outside the scope of the calculator. What makes our calculators different from your tangible one is that it comes with exp values pre set. Your operation is just simple division.

Though it might be placed in the toolkit.
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Fatony3
post Sep 24 2005, 06:11 AM | Post #5 +Quote Post

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Bah, make it a project for yourself then FBX...I'm sure you can figure something out
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