I'll post a giant counter to this suggestion when I get back from visiting family. As for now, I've added the option "0%" by popular demand, and have also tallied up the number of people that would have voted that way.
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As promised, here's my giant counter to this thread.
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First of all, houses needs be fixed. There are several bugs using summoned creatures there, please fix.
Bugs? Like what? Either way, that doesn't go on any forum -- send in a bug report if you think they're serious enough.
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The combat ring needs be 1x1 square bigger, the rack should be build on the wall instead on the floor.
Perhaps there's a reason that it's so small. It wasn't meant to have a billion people (or creatures) in it in the first place, and there are, of course, software limitations.
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Build a combat ring style for fight summoned creature vs summoned creature on the floor (yes, like pokemon) and add more melee, range and mage summoned creatures.
No, Jagex doesn't want a lawsuit from Nintendo. I don't think anyone would wish that on their worst enemy. As far as the summoned creatures go, we don't know what February will bring.
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The dungeon monsters at dungeon should reflect the summoning update, being us able of summon them ouside of houses (based on construction level) and also for fight on combat ring and player owned dungeons.
I dunno about you, but being able to summon a Steel Dragon sounds just a wee bit overpowered to me. While it's not uncommon for something to require two skills (i.e. Salamanders), there'd be no point to this one.
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The rooms on basement should reflect that they were build on basement, the walls of the rooms should be same as dungeon and corridors and they should offer more redecoration styles (draynor, abbys, mort-myre, caves, dorges-kaan) you could set the NPC at draynor village or seers (a vampire builder)
I think if you go with the cheapest looking house, the dungeons look like the barrows. Other than that, there's no real point to it -- people don't have cash to spend on a giant, elaborate maze that looks just like Draynor sewers.
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With the redecoration you could add Dark Kitchen, Dark Parlour, Dark Chapel, Dark Study, Dark Portal Chamber, not making them new rooms, just adapting them if they are on basement (dungeon). You can make able the redecoration from construction 70, when players can start to make their own dungeons.
Just build the rooms in the basement already. Sure, they don't have the 'darkness' associated with them, but who cares?
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Player owned chapels should offer the option to recover the Summoning Points, or you can make the altar recover them or make the organ-bells or anothe room in house to recover the summoning points (or make us able of create the summoning pouches on houses - houses are far of banks
Hell no. Do you realize how fast players would be able to train this skill if they could do it in their own home?
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The actual dungeon rooms should be bigger, like the oubliete. The junction, dungeon stairs and corridors are very small for summon creatures there or walk with them around them.
First, dungeons weren't made for summoned creatures, since Construction came before Summoning. Second, who cares? Just dismiss the familiar or not bring them out unless you really need it. (Why would you need it in a house, anyway...)
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More options for construct summoned creatures on player owned dungeons, make better the engine for load the house faster, keep friends in houses until they logout (like clan chat) and make a tab for houses and the game tab add the option of off and on for disable warnings from there (they spam alot the clan chat while im fishing)
Okay, you know next to nothing about programming Java, right? I think that six seconds for a fully loaded house is damn good, if you ask me. Also, friends stay in your house even if you leave, until you log out. There'd be no bloody point to the "houses" chat tab since it's either public, private, or friends, and you can always just "view" your chat to ignore the in-game messages.
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Fix the pvp challenge =)
...In houses or what? Be more clear on this, since PvP in a house is really a joke.
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* Make Table-x at Study Lectern.
Soon you'll have Alch-X. No thank you, fast Magic experience with lower level spells.
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* Return us 50% of all the money spent on planks and Lower Construction Prices to half (like you did with summoning)
Not a chance. You don't get light back from a black hole, so why should you get money back from Construction?
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* Make a House Icon on every non-ranked player that comes to house on the clan chat list (and the player name have to appear on clan chat when they enters to house - apply 100 max players on chat/house, make their rank lower than "not in clan"), make us able of kick or rank them if they come at our house without have to add them to friendlist.
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Do you not know how to add players to your ignore list if you don't want them mucking up your carpets? Or are you just too shy to lock your portal?
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* The ban/ignore from clan chat should reflect on 60 seconds in house (or inmediately) being the player kicked of house if they got kick or added to ignore.
Read the quote above.
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* Make a system for appeal kick/ignore on the ignore list. This list should be private and only the owner of the account should see it and decide if remove of ignore list/unban from chat or accept the apology. 400 character long could be ok for allow us write/read the appeal. Add a report abuse button there if someone spams or break rules writing the appeal.
You mean actually give someone a chance if they've already rubbed you the wrong way? Well sorry for me being presumptuous, but if they earned an ignore in the first place, didn't they already run our of chances?
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* The remove option at houses, on the right click dialog, should appear only on building mode. This dialog appears often on stairs and all objects on normal mode. Please show them only on building mode.
Engine limitation. Like I said, you don't know much about Java programming.
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* Automatically remove all skulls over players when they enters to houses.
Why? It isn't like they'd lose anything in there anyway...
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* Killerwatts should drop charms and they should be considerated as a summoning mage creature (with slayer requirements for summon it). You should make more monsters with summoning + slayer requirements.
No, no, no. Not everyone wears those annoying little boots in combat, and no one should be forced to unless they're doing Slayer. Also, the thing with requiring summoning and slayer to summon something isn't cool -- no one's going to want to have to have 47 slayer just to summon a level 29 monster that can't hit above a 6.
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* Raw Bird Meat should heal 10% of pet hunger percentage and Bones should heal 1% (on dogs). You should add Eat-X and Eat-All before they eat the Bones and Raw Bird Meat. Make a cinematics (cut scene) if they don't eat normal bones (dragon bones or big bones for example)
Why would you feed your dog raw chicken? Being a dog owner, the bones in chickens are too tiny and would splinter off in the dog's throat, thus choking the poor thing. Eat-X is also pointless. Absolutely pointless.
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* You should add on the clockwork toy list (workshop) more pets, you forgot put them on crafting in-game list, the pet rock should have some special stat (like stun enemy) because it's a pet.
It's a rock. I don't know about you, but rocks don't do anything special except serve as paperweights. Do you need a paperweight in RS?
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Yeah, overall I'd say that 0% of these ideas deserve a look over. They're just not worth the time or effort to put them in-game, and a lot of players would raise hell if they were put in.
This post has been edited by Makoto: Jan 21 2008, 08:05 AM