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> I Want A Fire Cape!, Help Me?
TheNative
post Dec 14 2007, 03:33 AM | Post #1 +Quote Post

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Heres the deal i wanna try for a fire cape, but alas i dont know the tactic, can anyone let me know if my lvls are good enuf also, good list of items ill need would be great, money is no object! just let me know how its done!!
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Makoto
post Dec 14 2007, 04:38 AM | Post #2 +Quote Post

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http://www.runeweb.net/index.php?page=rs2-mgame-fightcave

The part about them aligning is out of date (they can now align diagonally), but the information in that guide helped me get mine. I hope it can help you with yours.
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CP Lewis
post Dec 14 2007, 10:42 AM | Post #3 +Quote Post

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Some people can try ALOT of times before acctually getting it. Not many people your level have got the cape. More people in their hundreds have got it. I know a level 126 that still can't quite get it. It is very hard, possibly the hardest thing to do in runescape.
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Mysticallity
post Dec 14 2007, 05:14 PM | Post #4 +Quote Post

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With the removal of the safe spot, I think the only way to do this reliably would be to melee through the whole thing. Previously, you could stop enemies from meleeing you, thus making magic and range a viable method to use. Now, you have the chance of facing all three types of attack at once and melee is the only one which is able to kill the enemies in a decent amount of time whilst minimizing your damages.

I would recommend having at least 80 in all combat stats. Try to get the equipment listed on the guide. Full Guthans is mandatory, but the others aren't too important. The inventory on the guide should be a good start, but experiment and replace items when needed. I would imagine you will need a bit more food since you are facing against everyone at once.

You can still trap monsters though. If you lead a monster to point E/B, you can run to C/D and the big monsters should be trapped. Ideally, you should try to trap Yt-MejKots as much as possible.

The general strategy on the guide should still apply, except you have to ignore everything related to trapping monsters against the rocks at the start. When the Tok-Xils start appearing, you may wish to turn Protect from Missiles at the start of the waves, unless you think you can stand the damages. When the Yt-MejKots start appearing, you can either trap them behind a Tz-Kek, or lead the monster to point E/B then running back to C/D.

Ket-Zeks should not be too much of a problem. The trickiest bit is when Yt-MejKots are mixed in as well. You should try to trap the Yt-MejKots behind the Ket-Zek, kill the Ket-Zek and then trap the Yt-MejKots against the rocks. You will probably need lots of luck to get through this.

When you fight against TzTok-Jad and the Yt-HurKot start appearing, try to distance yourself from TzTok-Jad, but keeping it in view so you'll know which prayer to switch to. Shoot one of the Yt-HurKots until it reaches you, then shoot another one and so on. Ideally, they should be aligned with you and only one of them is attacking you. You can now kill them individually and move onto TzTok-Jad when you're finished. It doesn't really matter if it returns to full health; the most important thing is to lure the Yt-HurKots into a straight line.

Ultimately, the best way to improve on Fight Cave is to practice. The trick to do well is to understand how the monsters will attack you, how the monsters move in general, where the trapping points are throughout the cave, how to manipulate their movements and your strengths and weaknesses of your attack type. This is what a guide should be able to teach you. If you understand all of that, then a guide is almost obsolete (except for knowing what equipment to use and what stats to have).

Since I haven't looked into the Fight Cave for a long time, the above may not be entirely accurate. I'll try to answer any questions though.
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Dilbert26
post Dec 14 2007, 08:16 PM | Post #5 +Quote Post

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Well, I used Rw's guide last week in an attempt to get my fire cape back, but I changed a few things around. I didn't bring as many shark as suggested. I used the extra space for 2 range potions and another crystal bow. I did not bring the dragon hally either, I brought a black drag hide body. I used an archer ring and I think you should too. You will be doing a lot of ranging once the 360's come and you'll need to hit as best as possible (2 full c bows, archer ring and dragonhide body is pretty good bonus). Replace rune boots with dragon boots and get a fury if you can.

Your range and prayer levels are a little concern to me though. When I did it, I got to Jad with about 6 4 dose super restores left. My stats are higher though and I have a much higher payer level which means super restores heal more per dose for me. You may run out of prayer at Jad or just before, which would be a major problem. You might be able to get to the 360's without using any supplies, your def is a little low low, if you had a super def you could probably do it. If you get to the 360's without using supplies, you'll be in good shape.

You can still trap monsters at point C if you stand in point B or A. This is good for killing the 180's, which are easily done with range. You can also trap the lvl45's there.

You must also realize that once you get to around wave 50+, you'll have to start trapping the 180's behind the 90's, as you must always kill the 90's first, they do heavy damage. You must also be able to run around the 360's and trap the 180 behind the 360. Once the 180 is trapped, kill the 360 with protect from magic (always on if a 360 is alive). As soon as you are sure the 360 is dead, either turn on protect from melee (only if you have lots of restore pots left), or run over and trap it on point C and range it with your prayers completly off in order to preserve (You'll need to save as much prayer as possible.)

Always have protect from range on as soon as Jad comes out. If Jag holds his front legs up high for 2 seconds or so, put protect from magic on. If he slams his feet down, protect from range. You could also use the runescape sounds to tell what attack is coming up.

Even though your range is fairly low, I suggest ranging it opposed to meleeing the whole thing. If you havn't done it before, don't expect to get it the first time or two. It will get easier as you do it more.
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TheNative
post Dec 17 2007, 03:47 AM | Post #6 +Quote Post

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Wow, thanks for all the help, really gratefull, guess ill train my combat a bit more before i try to get my cape happy.gif
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