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> Summoning Is Coming!, Can it really be??
Dilbert26
post Nov 22 2007, 04:40 PM | Post #1 +Quote Post

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This is the new development diary that Jagex just relased.


QUOTE
Summoning: Part 1 - Concept

Yes, you read that right – Summoning is coming! It's a big deal for everyone, so to whet your appetites, we're releasing four, count 'em, four mini Development Diaries in the run up to its January 2008 release. We'll be focusing on the work that goes into developing a new skill for RuneScape, so there won't be too many spoilers about the actual skill itself. Everything in these diaries is only scratching the surface – we don't want to give it all away before it comes out! There will, however, be some interesting titbits of information, which should give everyone plenty to discuss on the Forums...

Previously, on Behind the Scenes

Summoning was first mentioned in the Behind the Scenes (BTS) of March 31st 2004. "We wrote that BTS to suggest some of the things we wanted to do, which we now could with the new RuneScape engine (RS2), to encourage players to move over from RuneScape Classic," says Paul, Senior Game Designer. A lot of those projects have since been released – Construction, Treasure Trails, boardgames, quest journals – but of the rest, Paul continues, "They're big projects and, previously, we couldn't work on many at the same time...some were a little on the optimistic side! (laughs) Summoning was being talked about by players even before that BTS, though, and we agreed it was a cool idea, so we had to do it." Players have been talking about and expecting it ever since.

For those that are wondering, the main ones left to do are a 'frozen lands' area, randomly-generated scenarios, lizardmen and player-owned shops. Senior Creative Designer, Mod Mark says, "Player-owned shops are the only thing that isn't currently possible, but we've made the Grand Exchange, which is close in concept and awesome in its own right. We're making advances in technology all the time, so player-owned shops might be possible in the future. The other things are still on the cards in the distant future." We did say in that BTS we'd do them 'within the year', and Mod Mark jokes, "The thing is, no one knows how long a RuneScape year is – we're still in year 169 of the 5th Age. If anything, we're making good progress. (laughs)" Paul finishes with, "Yeah, 169 is taking a while, isn't it? (laughs)"

Proof of life (runes)

"We actually made the life rune for Classic, but didn't release it. Some players discovered its existence, but there was no way to actually get it."

Paul
RuneScape Content Team

"Initially, we were considering Summoning as an addition to Magic. We actually made the life rune for Classic, but didn't release it. Some players discovered its existence, but there was no way to actually get it," says Paul. Developing the RS2 engine held up things for a while and, by the time we got back to Summoning, there'd been some changes. "At that point, Magic was already filling out and we were also concepting Desert Treasure and alternate spellbooks, so decided it would be better as a new skill rather than an addition to an older one," says Mod Mark.


"Mod Bennett had recently finished the Slayer skill (January 2005), so started on the design brief for Summoning as a skill, laying out how it would work," says Mod Mark. The concept was good, but it didn't fit in with what we were doing with the rest of the game. Considering the other content we were working on and that the game was growing, we decided that first concept for Summoning wouldn't have a broad enough appeal. So, after another few months break and a move to larger offices, we approached it from a different angle – widening the scope of the skill to make it as good as it could be.

A dedicated follower

"That's when ideas like the beasts of burden came in. It was at this point that the skill name changed to Animal Lore," says Mod Mark. The core idea being that these summoned animals would do more than just fight for you. "We were also thinking Animal Lore would be to Hunter, what Smithing is to Mining," he continues - you'd either catch and train up animals or call them out of the wild to aid you. Mod Bennett had since moved to another of our development teams, so Mod Wilson was given the task of writing a new design brief from scratch, taking this more follower-based approach.

First, we were thinking these animals would work like cat followers, in that to level the Summoning skill you'd need an animal out following you 100% of the time. "We were, however, keen on not wanting to turn the game into PetScape," says Mod Mark. Also, prototyping and testing made it obvious that creating the entire skill this way wouldn't have worked for technical reasons - every player with a pet out all the time would cause too much slowdown. It works on a small scale with cats, and might as a future Summoning update, but the completely follower-based approach was ruled out and, again, the skill was put on hold to await better technology and a fresh approach.


Summoning Animal Lore Summoning

"Summoning is the skill our players are expecting - they'd be disappointed if we released a 'summoning' skill but didn't call it that."

Paul
RuneScape Content Team

Mod Wilson was asked to refine the brief, incorporating more from Mod Bennett's original concept, but keeping the focus on all skills, not just combat. A few more months of concepting and prototyping later and everyone was finally happy with the idea for the skill and confident that it would work technically. The design brief was signed off (September 2006) and we started gearing up for development. Paul says, "It had returned to something that allowed us to rename the skill as Summoning. Besides, Summoning is the skill our players are expecting – they'd be pretty disappointed if we released a 'summoning' skill but didn't call it that." Mod Mark chips in, "Plus, there'd be those still asking when we are going to release Summoning, even though we just had! (laughs)"

The (very nearly finished) skill has ended up very close to that final brief. The animals you summon will be able to help you in a variety of combat and non-combat ways, and there are a lot of different types of animals that can be summoned - there's definitely something for everyone. Next week, we'll be releasing the first of three Summoning wallpapers. A week after that, we'll start to look at how the skill was actually developed in part 2 of this Development Diary.

Coming soon...Summoning: Part 2 - Development




There you have it. What do you think about it? Is Jagex moving too fast? What are your suggestions on how the skill will be? Discuss here. Please, intelligent posts only.

I will post later with my views on it.

This post has been edited by Dilbert26: Nov 22 2007, 04:41 PM
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nopenoname
post Nov 22 2007, 04:49 PM | Post #2 +Quote Post

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Oh man point for me, I saw that coming awesome.gif

Anyways, Theres not really anything too specific there other than a name, summoning. They mentioned a whole list of possibilities, but thats about it. It may be nifty, it may be lame, who knows at this point not enough information has been released.
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Donkey Kong
post Nov 22 2007, 04:56 PM | Post #3 +Quote Post

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They posted big Problems of Summoning.
Its not Petscape.
Lag would eat us all if everyone had a pet KQ(Not saying that will be possible)
Besides the fact of how much sense it doesnt make for Jagex to do this.
A new skill is a new skill and one that will be welcome.
awesomeness.gif

-DK
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Makoto
post Nov 22 2007, 05:05 PM | Post #4 +Quote Post

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"Hell, it's about time."

I didn't think it'd be a new skill, nor did I think it'd take so long for them to finally get it out. But one thing is for certain -- pending the December update (if Elven lands), I'm getting members back.
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nopenoname
post Nov 22 2007, 05:29 PM | Post #5 +Quote Post

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QUOTE(Donkey Kong @ Nov 22 2007, 09:56 AM) [snapback]103033[/snapback]

They posted big Problems of Summoning.
Its not Petscape.



Very true, they also mentioned that it probably won't be limited to combat help, and the combat help would most likely be multi combat areas only.
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Loggy
post Nov 22 2007, 07:51 PM | Post #6 +Quote Post

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Damn it. :|

I hate new skills.
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Cafebcs
post Nov 22 2007, 08:20 PM | Post #7 +Quote Post

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I wait for the next part for say an accurate comment.
I just can say that Hunter+Summoning is not that I wanted.
I wanted Slayer + Summoning. You can see it on BTS Nov topic.

http://forums.runeweb.net/index.php?showto...13020&st=15

This post has been edited by Cafebcs: Nov 22 2007, 08:20 PM
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Dark Angel
post Nov 22 2007, 09:25 PM | Post #8 +Quote Post

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finally the if rune is coming!! been waiting since back in rsc it sorta looks like a body rune and cosmic combined.



But yep great update cant wait, hopefully ti isnt a costly skill that rich people can simply buy the levels like construction.
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Cafebcs
post Nov 22 2007, 10:23 PM | Post #9 +Quote Post

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What money? awesome.gif they can't use staking on duel arena anymore joking.gif
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Loggy
post Nov 22 2007, 10:48 PM | Post #10 +Quote Post

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QUOTE(Dark Angel @ Nov 22 2007, 04:25 PM) [snapback]103043[/snapback]

finally the if rune is coming!! been waiting since back in rsc it sorta looks like a body rune and cosmic combined.
But yep great update cant wait, hopefully ti isnt a costly skill that rich people can simply buy the levels like construction.


They aren't releasing a life rune :\
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Cafebcs
post Nov 22 2007, 11:06 PM | Post #11 +Quote Post

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Stakers are quitting, merchantes will quit, only mid-level stakers and merchanters will surviver (like when the dinosaurs perish)

Construction is a buyable skill but expensive, now will be more because were killed big sources of resources. Summoning will need lots of runes.
But the economy will not be as good for raise this skill.
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Dark Angel
post Nov 22 2007, 11:53 PM | Post #12 +Quote Post

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QUOTE
They aren't releasing a life rune :\



Wait why arent they because their not making it apart of magic or for another reason?
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Loggy
post Nov 23 2007, 02:19 AM | Post #13 +Quote Post

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QUOTE(Dark Angel @ Nov 22 2007, 06:53 PM) [snapback]103053[/snapback]

Wait why arent they because their not making it apart of magic or for another reason?


Because it isn't going to be a part of magic as they originally intended.
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Makoto
post Nov 23 2007, 09:41 PM | Post #14 +Quote Post

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QUOTE(Cafebcs @ Nov 22 2007, 01:20 PM) [snapback]103040[/snapback]

I wait for the next part for say an accurate comment.
I just can say that Hunter+Summoning is not that I wanted.
I wanted Slayer + Summoning. You can see it on BTS Nov topic.

http://forums.runeweb.net/index.php?showto...13020&st=15

Keep in mind that no one here could've suggested such an update, since it was in fact in planning since the RS2 beta. (That's one reason why they moved to this engine in the first place.)

Outside of what we know and what we do know, we only know that it is in fact coming. Anything else, including the life rune, et. al., is pure speculation. We don't even know how it'll be trained.
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dragunslayr9
post Nov 24 2007, 01:17 AM | Post #15 +Quote Post

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meh... oopd.gif new skill, i say too soon after the last one. if its f2p, you can expect some jagex heads to roll.
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