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> Assist System Update And Goblin Quest, RuneScape Update: 12 November 2007
Makoto
post Nov 12 2007, 10:18 PM | Post #1 +Quote Post

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Quest Guide.

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All news taken from RuneScape.com:

Assist System and Skills Interface

There are two new updates to existing content this week, both of which have been drawn from your suggestions and ideas.

The first of our changes is to the Assist System. When we released it, we wanted it to be an alternative way for players to help others. We also envisioned it to be a safe option for doing this, without any worries about item scamming.

Since its release, many of you have left comments about the Assist System on the Forums. Having read these posts, we have come to the decision that many of you have a strong and valid point!

Some forum-posters felt that the Assist System should not be used for getting hold of raw materials when using skills like Mining and Woodcutting. After all, getting hold of raw materials does not involve an actual exchange of items - it involves the passing of one item, or a group of items, to another player without receiving anything in exchange. A main aim of the Assist System is to make exchanging items safer and scam-free, so it does not apply here.

We had considered this when first creating the Assist System; however, we felt that some players would appreciate having this ability. Now, thanks to your feedback, we have reassessed this decision.

So, this week, we have limited the Assist System to those actions that do not consist of gathering raw materials. An exhaustive list can be found in the knowledge base, here.

The skills that can no longer be used with the Assist System are:

* Fishing
* Hunter
* Mining
* Woodcutting

We have also taken the opportunity to make the interface smaller, allowing the split-chat to appear clearly for those players who use it.

Our second update is to the skills interface. The changes are largely gathered from your suggestions, so thank you very much. We hope you appreciate them.

You will notice the first change when you hover over a skill icon on the skill interface. A pop-up window will now tell you exactly how much xp is required to train to the next level. This saves having to work it out, allowing more time for actually training that skill.

Your xp tallies are now separated with commas, so your 1567993 experience is now 1,567,993. We think you'll agree that this is much nicer to look at. The xp values are also justified to the right, so you can make at-a-glance comparisons quickly. Add to this a quicker pop-up window for your xp, and you have a tidy little update.

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Land of the Goblins

Our latest quest starts with a little goblin and a big dream. Grubfoot, the generals' dogsbody from the Goblin Village, has arrived in the Cave Goblin Mines and wants to speak to Zanik about what his dream might mean...

Journey into the secret heart of goblin religion, battle magic-wielding skeleton priests, and take on a whole new identity as you seek out the fabled Land of the Goblins.

This quest takes the focus off the H.A.M. storyline and puts it firmly onto the goblins. More will be revealed about the Big High War God, and Zanik will move closer to fulfilling her destiny. Your path may even bring you to a goblin transformation potion!

Summary

Where to start Land of the Goblins

Speak to Grubfoot in the Cave Goblin Mines.
Requirements to complete Land of the Goblins

Another Slice of H.A.M.
Fishing Contest
Level 30 Prayer
Level 36 Agility
Level 36 Fishing
Level 36 Thieving
Level 37 Herblore
Must be able to defeat a level 75 foe.
Access to

* A new area, the size of the Void Knights' Outpost
* Ability to transform into a goblin
* New teleport sphere

This post has been edited by Loggy: Nov 12 2007, 11:20 PM
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Cafebcs
post Nov 12 2007, 10:41 PM | Post #2 +Quote Post

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Baakalor can be happy, at least this update kills to get raw stuff using skills. The update seems to work as it was planned. My vote to abolish changes from 70% to 30%. I still want it to be included on clan chat for help while using loot-share (someone could need to cut gems on middle of a dangerous place and maybe you don't want to have open the interface)

This post has been edited by Cafebcs: Nov 12 2007, 10:42 PM
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Loggy
post Nov 12 2007, 11:20 PM | Post #3 +Quote Post

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What's that?! A quest guide?!?!?! PERPOSTEROUS
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Mysticallity
post Nov 12 2007, 11:24 PM | Post #4 +Quote Post

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LOL NERFED
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Cafebcs
post Nov 13 2007, 12:18 AM | Post #5 +Quote Post

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The dyes at the quest (except the white one) can be obtained quick at Letya (on the crafting store).
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Loggy
post Nov 13 2007, 01:25 AM | Post #6 +Quote Post

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Where is this woman?
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Cafebcs
post Nov 13 2007, 02:12 AM | Post #7 +Quote Post

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Letya is a town on Isafdar (Mourning Ends Part 2) you can tele there with a elf's tiny seed enchanted.

I think you need only to do roving elves for access.
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Baakalor
post Nov 18 2007, 05:01 PM | Post #8 +Quote Post

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QUOTE(Cafebcs @ Nov 12 2007, 05:41 PM) [snapback]102591[/snapback]

Baakalor can be happy...

Wrong. Eliminating the raw materials part does nothing to alleviate my argument.

I am glad they are listening and tweaking it but it still grates on me.
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