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> House Scheme, Hope it helps
Cafebcs
post Oct 29 2007, 10:12 PM | Post #1 +Quote Post

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IPB Image

A1 = Kitchen (A2, A4)
A2 = Dinning (A1, A3, A5)
A3 = Chapel (A2, A6)

B1 = Bedroom (B2, B4)
B2 = Workshop (B1, B3)
B3 = Bedroom (B2, B6)

A6 = Quest Hall
B6 = Skill Hall
A9 = Chamber (A6)

A4 = Combat Ring
B4 = Study (B1, B5, B7)
A7 = Costume (A4)

A8 = Throne (A5)
B8 = Games (B5, B7, B9)

Optionals:

B9 = Bedroom / Chapel / Empty
A5 = Formal Garden (EP/DE)
B5 = Ranging Pedestals (B4, B6, B8*)
----------
EP = with exit portal or
DE = dungeon entrance
() = doors: example (A5) means:
"A door of the room must head to A5"

* Updated incluiding Ranging Pedestals.

This post has been edited by Cafebcs: Oct 29 2007, 11:01 PM
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Baakalor
post Oct 29 2007, 10:47 PM | Post #2 +Quote Post

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QUOTE(Cafebcs @ Oct 29 2007, 05:12 PM) [snapback]101840[/snapback]


Optionals:

A5 = Garden / Formal / DE / PE / Empty

EP = exit portal



1) I'm assuming that PE is a typo.

2) While a portal chamber is optional, the initial portal is not. It must be in a garden, therefore, A5 does not have the option of being empty.

3) This is a confusing (at best) layout.
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Cafebcs
post Oct 29 2007, 11:00 PM | Post #3 +Quote Post

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Fixed optional part happy.gif
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Loggy
post Nov 1 2007, 08:47 PM | Post #4 +Quote Post

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COOL 3D OPTIMAL GRAPHICS
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Mysticallity
post Nov 1 2007, 09:34 PM | Post #5 +Quote Post

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I've heard that making two floors or more would slow down entrance to your house significantly.
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Cafebcs
post Nov 2 2007, 01:02 AM | Post #6 +Quote Post

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If you make outside of main building a portal chamber next to a garden with portal entrance (or exit portal - is the same) it could be more cool.
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Deathbyape
post Nov 3 2007, 08:06 AM | Post #7 +Quote Post

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Oh man that picture is really trippppy its liek, man. Nice house layout dood.
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