The Zmi Altar, 18 September 2007 |
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| Dilbert26 |
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A forgotten and weakened altar has been unearthed north of the Observatory. With the ability to produce any type of rune, the altar holds undeniable power, but its discovery would be so much sweeter if the Zamorakian Magical Institute (ZMI) hadn't got there first.
The ZMI unearthed the Ourania Rune Altar near Scorpius's grave, but their attempts to repair it have gone a wee bit awry. Regardless of the altar's weakened state, the ZMI are guarding it fiercely to prevent any rival mages from stealing their source of runes.
This mysterious altar also seems to raise Runecrafting levels at exceptional rates - but at what cost? There seems to be something a mite unreliable about the runes the altar produces. They are all so very...random.
Whispers from the Zamorakians imply that more experienced runecrafters will receive better rewards from this chaotic altar, but there can be no predicting what it will produce next.
Will you dare risk the Zamorakian's wrath by runecrafting at the ZMI altar?
Summary Where to start using the ZMI Altar:
North of the Observatory, by Scorpius's grave. Requirements to use the ZMI Altar:
None Requirements to use the lunar teleport to the ZMI Altar:
Lunar Diplomacy quest. Level 71 Magic
In other news...
Players entering the TzHaar city will no longer receive minor injuries when holding Karamja rum.
It is now impossible to set-up deadfall traps if a player doesn't have the required level. Previously, a player could set up a deadfall trap without the required levels, but were unable to bait it to attract kebbits.
We've fixed several NPC chat-heads that weren't working. These NPCs should now appear a bit more social and lively when you're chatting to them!
Players can no longer resume where they left off in the knight waves event, after the King's Ransom quest. If a player had teleported away part-way through a fight, the player could then come back and continue the challenge instead of restarting this fun event.
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Sounds like a cool altar.I'll have to try it out after school as I am a high level runecrafter.
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| Slim50 |
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Dilbert you are top of this weeks update!
Anywho, this update looks pretty neat, I may check it out. But it looks like you should only use it if you don't care what you craft. And the banking cost seems a little high from the mage, but oh well.
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| dragunslayr9 |
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that sounds pretty cool. it'd be helpful if somebody could tell how 'random' the runes are made. It seems kinda ambiguous to me, but then again, i'm a low lvl rcer. and i'm sorta skimming kuz i've got class in like 2 mins and 17 seconds.
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| Cafebcs |
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No more 175 airs (2k?) and ess back for members! (but i think w16 still will works)
I think you can give 20 airs (air altar runecrafting?) or 20 fires easily (harpie bug swarm drops lots)
Since the bank is near altar, and its doubled experience, its nicer for runecrafters that don't care about waste runes.
Can someone make a guide about this? I want to know how far is the banker from the altar.
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| Dilbert26 |
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QUOTE it'd be helpful if somebody could tell how 'random' the runes are made.
Ok. I am 94 runecrafting and I went there with 51 pure essence. This is what I got from 51 p ess:
6 Astral 5 Chaos 4 Soul 8 Death 4 Blood 3 Body 6 Natures 8 Laws 1 Cosmic 2 Fire 2 Air 2 Earth
Total: 12K
QUOTE I want to know how far is the banker from the altar.
It took me 28 seconds to run from the bank to the altar. It is not an ordinary bank though. You must pay a fee to access your bank. You must pay 20 of any type of rune. You can always use lunar magic and teleport to moonclan isle then back to Ourania. Imo, it's not that great. You don't get very many runes from it.
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| Makoto |
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QUOTE(Dilbert26 @ Sep 18 2007, 02:53 PM) [snapback]100644[/snapback] ... Imo, it's not that great. You don't get very many runes from it.
For a player like myself, the kind that can't stand making hundreds of thousands of runes for only 8-9xp a rune, this update is quite the godsend. I don't mind the randomness either; seems to me like it's worth the investment.
If, of course, I ever needed money to recoup my losses, there's always 85 slayer...
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| Cafebcs |
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There is something I dont get (or get me troubled) I will try to explain the trouble first.
When you go to make combined runes you dont get xp of all the runes (except binding necklace or imbue-lunar magic) because on this method you can fail and you dont get all the xp per ess used. My question goes toward to if on this new altar you can fail on craft runes like while you are binding (???).
My question is because on the new altar might works to have the ammy necklace enchanted(binding?) or the lunar magic (imbue?) for make runes without fail and for get all the experience per rune used. I already know that you cant get lava, steam, mist and mud runes.
Hovewer, if the altar works without fail to craft ess and you always gets the experience doubled, then the update is very cool 
Dilbert posted some list of runes he got, maybe means he got them random? 
Dilbert got there blood and soul runes also, it means the blood/soul runecraft level is set. Maybe those altars are near to exist on runescape or the ZMI altar is the altar itself.
This post has been edited by Cafebcs: Sep 19 2007, 03:45 AM
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| Makoto |
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Cafecs, this is from the Knowledge Base:
QUOTE The better your Runecrafting level, though, the more chance you have of crafting the higher-level runes. You will gain double the experience that you would have for individually crafting each of the runes, but the way the altar works, you will only receive one rune per essence - even if you have the Runecrafting level to 'double-craft' a particular rune - and it does not produce combination runes.
No combo runes.
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| Cafebcs |
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Makoto I already posted about combined runes (they were just a reference), my question goes to if you get exact number of runes per essence used (like 51 random runes using 51 pure ess) or if you get less than the expected like when we fail at binding runes (read my post again?)
This post has been edited by Cafebcs: Sep 19 2007, 03:52 AM
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| Slim50 |
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QUOTE Dilbert got there blood and soul runes also, it means the blood/soul runecraft level is set. Maybe those altars are near to exist on runescape or the ZMI altar is the altar itself.
Yeah the level is set. I think it's 75 or 77 or something for bloods. I'm pretty sure that once you get to that level it actually is like "You can now craft blood runes!" Of course this is a secondhand sourcing, so I may be wrong.
But the way it look, if you don't mind what runes you get it's a pretty neat altar to use. Just need to bring some 1000 body runes or something for payment for the bank, yes?
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| Cafebcs |
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Yea, that's true. Now alot of people are sad (mad?) of have been dropping the body runes because they were useless.
I remember I had like 4k body runes (8k?) when I reached 40 (42?) rc on non members. They were just space on bank and I think I gave them free to a friend.
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| Random H |
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35k An hr exp.
Ouriana tele, craft, glory, repeat. Runes made cover the astral and law.
Low profit, high high exp. Do it from 70 to 91 then double nats your way to 99.
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| Dilbert26 |
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QUOTE(Random H @ Sep 19 2007, 04:54 PM) [snapback]100703[/snapback] 35k An hr exp.
Ouriana tele, craft, glory, repeat. Runes made cover the astral and law.
Low profit, high high exp. Do it from 70 to 91 then double nats your way to 99.
Makes my 94 runecrafting much easier to obtain, damn it. You can get more than 35k exp an hour at w66 law altar but that is expensive, this way is not. I still think it is only good for the exp, the runes you get are pretty useless, especially since you just get 1 rune per ess.
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| Slim50 |
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still if you can get luck and manage to get a lot of blood runes or higher level runes in general, you're set. But it doesn't seem to happen so much.
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