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> Barbarian Training + Skill Sounds, Runescape Update: 3 July 2007
Dilbert26
post Jul 3 2007, 02:10 PM | Post #1 +Quote Post

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Taken From Www.RuneScape.Com:

This week brings the arrival of many additions to your skills that are all barbaric in origin. Some of these new activities are easy for most players, others will test your survivability to the limits...

Otto Godblessed has been researching his history and training people in the ways of his ancestors, and now he's ready to teach you. From his hut on the banks of the lake at the top of Baxtorian Falls, you'll go Fishing with your bare hands, mix fish eggs into your potions, wield one-handed spears and, finally, go deep into the ancient cavern beneath the lake.

The new abilities you can learn from Otto have new things to do right up to level 95 Firemaking, 85 Crafting, 96 Fishing, 76 Strength, 85 Herblore and 90 Smithing. If you're keen to haul sharks from the sea bare-handed or to send ancient barbarian heroes to their rest in style, you'd best check out Otto's training. And then there's the cavern...

Once you gain access to the Ancient Cavern, you'll find some of the most dangerous beasts in all the lands of RuneScape, beasts that the barbarians have been fighting for centuries. Of course, danger comes with rewards, and there are rumours of a rather impressive-looking red helm sometimes dropped by the new mithril dragons.

Summary


Requirements to begin Barbarian Training

Level 21 Firemaking
OR
Level 48 Fishing and level 15 Strength and Agility
OR
Level 55 Fishing and level 35 Strength



As part of the Barbarian Training update we have reworked a number of skill sounds so they are timed more accurately. This means that when you swing your pick to mine, or cast your rod into a Fishing spot, you will hear the sound of the rock being hit exactly when it should happen, these changes may also very slightly reduce lag when you are involved in these skills. The skills with updated sounds are Firemaking, Fletching, Mining, Fishing and Woodcutting.

As a side effect of this, you'll notice that the Mining animation has changed. Getting the Mining sounds to match up was a bit of a tough job, so we put some work into the animation to iron out those problems. The result is a really nice bit of work from the Graphics team that should make Mining a bit more enjoyable.

In other news...

We've fixed a bug that was stopping the dragonfire shield from performing its special attack while you were autocasting spells. As a bonus, these shields can now be charged by the breath attack of skeletal wyverns.

The wyverns themselves have had a very old bug fixed that was allowing the Protect from Melee prayer to block damage from their ice breath. The ice breath isn't melee, so that prayer was never meant to have any effect on it. The wyverns' attacks are now as follows:
  • Bite / Tail-lash - These are simple melee attacks. Their damage may be blocked completely by the Protect from Melee prayer.
  • Ice Breath - This is an incredibly powerful middle-range attack. Its damage may be substantially reduced if you are wielding an elemental shield, elemental mind shield or dragonfire shield (because the dragonfire shield is now recharged by the breath), but NOT the anti-dragonbreath shield. If you didn't have an appropriate shield, the Protect from Magic prayer will also reduce the damage, although it is not as effective. The ice breath also has a chance of freezing you so that you cannot walk for a while.
  • Iceball - This is a long-range attack. Its damage is prevented by the Protect from Missiles prayer.
Although Charlie the Tramp is described as a red-haired tramp in the Shield of Arrav quest, he's actually had grey hair ever since the Varrock update! The barber has now been brought in to work his magic, and Charlie is ginger once more.

Finally, we've fixed the bug that a few of you spotted that was causing the Blast Furnace pump to turn up in random events!

This post has been edited by Dilbert26: Jul 3 2007, 02:11 PM
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hoggen69
post Jul 3 2007, 06:03 PM | Post #2 +Quote Post

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the new helmet looks pretty weird, looks like it has too many spikes but whatever, I just saw an up close pic of it and it looks like a mix of something predator would wear and a weird red fish, and it has like 3 black feather things sticking out the back, what in the hell?!?! (also looks like a weird space helmet)

This post has been edited by hoggen69: Jul 3 2007, 06:28 PM
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Makoto
post Jul 3 2007, 06:26 PM | Post #3 +Quote Post

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Normal players (those below level 100) wouldn't last a minute against Mithril Dragons. The Brutal Green Dragons are pushovers if ranged/prot magic, but outside of that you're not going to have an easy time.

I've seen people with Verac at these dragons. I don't know what they were thinking, but they *did* own the daylights out of them...until they were gobsmacked for 45s. awesomeness.gif
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Ftblkd2004
post Jul 3 2007, 06:38 PM | Post #4 +Quote Post

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There is "safe spot" for the new mith drags, but it's packed and it is dangerous. I might post a picture later.
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Teh Evil
post Jul 4 2007, 04:23 PM | Post #5 +Quote Post

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IPB Image
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crayoneater
post Jul 4 2007, 06:29 PM | Post #6 +Quote Post

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hhahaha omg thats funny
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Nightmare
post Jul 4 2007, 07:28 PM | Post #7 +Quote Post

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lol that mith dragon surely packs a punch.lvl 300 omg wouldn't go there for nothing in the world
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