Farming Minigame |
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| Cafebcs |
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And if the minigame is on the overall world, and its set on the new grain patches of runescape? Drinking the shurung potion you could maybe find small villages and new slayable monsters. Just wondering.
Lunar spells have like 3 spells for farming, incluiding watering for fill recipients with water. Good luck thinking on the levels and quests needed.
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| mAdshadow |
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No.
Slayer + Minigames = Bad Grain Patches = Impetuous Impulses = Not Farming Quests = Only What's Required to Access the Area = Dependant on Area Levels = Standard for Most Minigames = Minimal (according to role)
'Nuff said.
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| Mistero 102 |
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The only problem is i dont want like everyone going to go fight the monsters and then no one will be left to farm, thats what noobs always do in minigame, they always go and do what they want to do
Maybe when ur on one game and then the game starts it automatically assorts you to one job, so u cant to both, i think thats a good idea.
Then everythings even again, what do u think? think of an idea so noobs dont ruin this game
This post has been edited by Mistero 102: Jul 1 2007, 02:25 PM
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| mAdshadow |
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Oh come now. Don't you think it's possible that some people like yourself will want to take up the farmer role? Also, anyone that hasn't done Grim Tales will have to do the farming, anyway.
Besides, no one's going to want to play a minigame that forces them to do things they don't want to do. I don't know about you, but that just isn't any fun in my book.
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| Mistero 102 |
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Yah i guess ur right, and there will be alot of ppl that wont have been able to do grim tales
This post has been edited by Mistero 102: Jul 1 2007, 08:17 PM
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| Mistero 102 |
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I just realized something, how will the poeple in the crops communicate with the people that are farming on the crops? maybe they could have options to say water me, harvest me, im deased, and then when u choose to say an option you will see it glow in red or something, and the words will appear above the crop and the poeple that are farming will see it and the words above the crop will go away every 30 secs if no one comes to do anything, so you will have to keep saying it if no one comes, when the words disappear that are above the crops, the option words that are on ur screen will stop glowing red, thats when you no u have to say it again.
And if someone does come to do whatever the crops need you will see the crop go back to normal, like if the crop needed watering maybe you could see water droplets on the soil, and if it was diseased and someone came to heal the crop the crop will regain its normal color
What do you think?
This post has been edited by Mistero 102: Jul 1 2007, 08:47 PM
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| mAdshadow |
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Well as far as communicating, that long drawn out string of gibberish you typed is feasible. As far as the administering of plant cure and watering, I think we'd be better off with doing a little more than that.
Say the plant just got watered. Farmer uses the comms system to alert the little people. They run and find crevices to hide in or things to grab onto so they don't get washed away and take damage.
Same thing for plant cure. Farmer alerts shrunken people and they prep themselves accordingly. They either get temp stat boosts, non-respawning NPC allies that die out after a certain time, or same NPCs act as a 3rd party and attack anything whether it be disease or players and players just have to stay out of dodge until they're gone.
After all, doing these things has to help the plant, but the game also has to reflect the effect on the mini-players and keep from doing away with their whole reason of going in there in the first place. That last part would just kill the minigame by itself.
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| Mistero 102 |
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HOw do we tell the poeple that the crop needs water or a plant cure potion?
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| Cafebcs |
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QUOTE HOw do we tell the poeple that the crop needs water or a plant cure potion? Like barbarian assault system?
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| mAdshadow |
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QUOTE(Mistero 102 @ Jul 2 2007, 08:59 AM) [snapback]96600[/snapback] HOw do we tell the poeple that the crop needs water or a plant cure potion?
Well if you mean indicators so that the fighters know to alert the farmers, you could always represent it by dry spots or the effects of the last plant cure wearing off.
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| Mistero 102 |
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I think it should be like barabarian assult, i dont get what ur saying madshadow
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| mAdshadow |
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You really should pay more attention:
QUOTE Well as far as communicating, that long drawn out string of gibberish you typed is feasible.
I typed that a couple posts back. You're dragging out a pointless discussion now, because I already agreed that it could work.
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| Mistero 102 |
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I read it, this is a whole new idea
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| mAdshadow |
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Well in that case consider this: If this minigame turns out to be too similar to an existing minigame, Jagex isn't even going to consider adding it to the game. The criteria they're looking at is whether it's original, if it's fun, how it ties in with existing aspects of the game, and whether it will have enough of an impact on players and the rest of the game to be worth while without throwing any aspects of the game off-balance.
I think this suggestion has made some good progress, and just may make it into development someday; however, I also think that we need to step back to avoid stepping on the toes of what's already in the game, and take into consideration the things that a suggestion has to offer before it will even be considered by Jagex.
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| Mistero 102 |
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Ok, well then how do we communicate? i dont like the idea of always having to hide tho when the plants are watered, it would get very annoying.
But to comunicate does anyone have any good ideas?
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