Farming Minigame |
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| Mistero 102 |
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no no no, i like that idea of how u shrink and you can tell the players what plants need attention and watering, i just dont see how the sketching would would can u elaborate?
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| mAdshadow |
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Well in Grim Tales you couldn't make the Shrinking Potion work to maximum effect without being in close proximity to a certain marking which is on the wall in a room in the witch's house. You could make it so that you have to copy that onto something near the crops the first time you use the pot for the minigame.
After that the game could simply remember that it's already there and let you skip that part for future games.
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| Mistero 102 |
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i didnt no there was a symbol, there was only a mouse hole, and a bean stock, where was the magical symbol marking?
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| mAdshadow |
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On the same wall as the mouse hole. It's about eye level.
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| Mistero 102 |
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so how would u sketch this symbol? you would sketch it on the ground? and with what?
This post has been edited by Mistero 102: Jun 29 2007, 03:13 AM
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| spikey188 |
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well seeing as sence framing came out i dont think it's gotten a "real" update unless i'm forgetting something sure i got some exp here and there from quest but nothing realy "major" like con. got a new room and hunter got mini game already. i think that sence framing is disliked by many player is it neglected to be given an update.... altho framing dose need and update a mini game would be fun and great but at this point i'm willing to work with even more ptache.... 
This post has been edited by spikey188: Jun 29 2007, 03:19 AM
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| mAdshadow |
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QUOTE(Mistero 102 @ Jun 28 2007, 09:46 PM) [snapback]96384[/snapback] so how would u sketch this symbol? you would sketch it on the ground? and with what?
Sure why not, and a stick would work just as well as any. You could also try carving it into a nearby unchoppable tree with a knife, or draw it onto a wall with charcoal if there's a building nearby.
There's all kinds of ways to make it work. Just use your imagination.
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| Cafebcs |
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I think Jagex should update the engine to the maximum, without lost compatibility with slow computers, like mine.
I think this minigame should be one-side castle wars plus new slayer monsters (and new weapons for kill them) plus the fact of be a safe and fun minigame with good farming rewards.
This post has been edited by Cafebcs: Jun 29 2007, 07:17 AM
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| mAdshadow |
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Err....que?
Anyways, I don't think putting a new slayer monster into the minigame would be a very good idea. We don't want to discourage people with a high slayer requirement. Not to mention adding slayer monsters would just change it from a farming minigame into a drop hunt.
Also, the one-sided Castle Wars idea I'm going to have to disagree with. Castle Wars type battle is far too chaotic for something like this. On top of that, the whole castle/fort concept doesn't event come into play. NPCs are too stupid to make use of something like that even if they had it (which wouldn't make all that much sense either), and given the nature of your task inside the plant giving players access to their own "castle" would be kind of retarded as well.
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| Cafebcs |
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Lol ok... and the good points about my post? You destroyed my post
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| mAdshadow |
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'Ey don't mention it. It's what I do.
Seriously though, I commend the fact that you're trying to contribute to the discussion; however, in the post of yours that I "destroyed" part of it was off topic, some was the bit I focused on and destroyed already, and nearly the rest is the whole reason this thread exists to begin with, only repeated. The only part that doesn't cover is the "safe minigame" part.
I'm somewhat iffy on whether or not the minigame should be safe or not. So far almost every centralized minigame with combat in it is safe. While doing so with this one would initially come as a no-brainer, it might also be an interesting change of pace to let it be high risk (depending on how they go about it).
Anyways, I may have completely obliterated that post by now ( ), but don't let that stop you from doing your part. The more input an idea has, and the more varied the people it comes from, the better the chance of strengthening the idea into a suggestion that may actually be implemented.
Just remember that it helps to read previous posts before replying and to stay on topic when you do.
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| Mistero 102 |
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the only monsters i want in the game would be the bugs in the crops, because if there were monsters everywhere in the game we would have to explain how they got there, would change the whole concept of the game and the noob players would just keep dieing, he he he
Ok, so we have decided we have to sketch a symbol, and i like the branch idea, maybe u could use a knife on that a nearby tree and thats how u cketch the symbol?
But cafebcs does have one good point, we have to decide where the heck this minigame would go
This post has been edited by Mistero 102: Jun 29 2007, 01:31 PM
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| spikey188 |
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-.- i brought this up are the rs forum and u said let them deside!! and way i think it should go in...uh..well...i have no idea mabey it could have it's own island
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| Mistero 102 |
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i said let them decide because on the runescape forum it was only me deciding everything, but here on RW lots more poeple can decide with me and then we can get good points and bad points, more ppl are better
This post has been edited by Mistero 102: Jun 29 2007, 01:38 PM
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| mAdshadow |
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Etcetaria perhaps? In all actuallity, it could probably go just about anywhere that has enough space for a farming patch. Somewhere close to a bank would be nice, though.
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