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> Game Improvements + Dragonfire Shield, 18 June 2007
Dilbert26
post Jun 18 2007, 11:38 AM | Post #1 +Quote Post

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Taken From Www.RuneScape.Com:

Game Improvements:

Ever got frustrated when you couldn't right click and quick bank with Gundai? Ever wondered why the Monks of Entrana have memory loss and search you every time? These are but two small annoyances which have been changed as part of a collection of disparate but subtle alterations to the game - all suggested by you, the players!

In the first of our 'Improvement Project' updates we've bundled together a whole host of little additions to the game that many of you have suggested. Most of these are improvements to existing features, adding new detail or extra benefits. We have identified many more in addition to these, so there will also be a steady flow of them coming out over the coming year.

In the first batch we have additions that range from useful to humorous.

First up, we've rebalanced the crossbows to make them a really appealing option for rangers. This means that your crossbow will fire faster and hit harder. We've also made grapples tradeable at every stage in their construction. It was a bit odd having them untradeable as soon as you add a bit of rope. Onyx bolt tips bought from the TzHaar are also cheaper now. With all these adjustments, we feel that the crossbow is a really viable choice for the discerning ranger.

We've also rejigged the combat selection so now you'll stick to the same fighting style after you log out. This means that when you log in again, you'll automatically use your preferred style - no more defending yourself by hitting someone over the head with a staff when you have plenty of runes!

We have updated the graphics for cyclopes to make them look better than ever. Stop by and visit the Ardougne Zoo and take a look at some of the less common creatures.

Players who have completed Dream Mentor will now be able to bank items without a seal of passage on Lunar Isle. They can now speak to Bird's Eye Jack, left click the booth directly in front of him or right click to use quick-bank. Previously, you were required to have your seal of passage on you before you could access the bank.

Players can now fill all available buckets in their inventory with slime from the ectofuntus temple just north of Port Phasmatys. This change removes the need for multiple clicking to fill each bucket individually.

We've been told that Gundai in the Mage Arena is not nearly as helpful as he could be, so we've added a 'quick bank' option. Similarly, the monks on Entrana have a right-click 'quick sail' option, which gives the monks the right to check you for the usual armour and weapons before you hop aboard their boat.

The dastardly aberrant spectres in the Slayer Tower will be getting less to eat now, as we've added a short warning to the spiky chain that leads to their lair. Hopefully this will save inexperienced adventurers from getting a painfully bad smell assaulting their senses (not to mention their limbs).

The glassblowing interface wasn't pretty enough, and also a bit awkward to use, so we've upgraded it to make it simpler to turn molten glass into useful vials and the like.

As impressively mighty as the skeletal wyverns are, we felt their drops didn't really reflect the challenge, so they now drop some more desirable loot.

Gloves of silence (made from the stealthy dark kebbit's fur) can now be inspected to see how they're going after your pickpocketing fingers have been caught a few times. You can also grab some more fur to repair damaged ones, saving you a trip to the fancy dress shop.

For the fashion-conscious among you, Patchy on Mos Le'Harmless has been given a better set of tools, so he'll now combine a black cavalier hat with a highwayman mask, and a black beret with a mime mask. How dashing!

Finally, everyone's favourite pet, a rock, has been made even more exciting! Now you can play fetch, tell it to stay, or even wield it.

We've also identified a number of bugs, which are now fixed. These include:

The infinity hat has been adjusted due to an issue with players' hairstyles. Certain hair would occasionally appear through the hat, which looked a bit strange.
Wizard boots have been relocated in the treasure trails chest of your costume room. Up to now, players could store these in the level 1 clue scroll section; however they are obtained from level 2 clue scrolls.
The rune helm painted with Varrock colours has had its looks adjusted. This is to help differentiate between the gilded full helm and itself. The new looks are now more befitting to such an item.

A bug was fixed to allow anyone who's been lucky enough to find and catch implings to open the jars containing captured implings around the Catherby area.
There are plenty more wee additions coming up for the future, all of which are designed to make your gaming experience easier, more enjoyable or just entertaining.

Dragonfire Shield:

Those players who have completed the Dragon Slayer quest will already be able to get anti-dragonbreath shields from the Duke of Lumbridge. Oziach the Master Smith has recently found a way for members to upgrade this shield using a draconic visage - a powerful artefact from a forgotten age that is only occasionally dropped by powerful dragons. Combining the draconic visage with the anti-dragonbreath shield will result in a new type of shield: the dragonfire shield.

The dragonfire shield's power relies on storing dragonfire. The shield absorbs dragonfire just like the anti-dragonbreath shield, but every time it does so its stats become a little more powerful. The shield is also effective against the breath of skeletal wyverns (although it won't store any of it). The stored dragonfire can also be released by operating the shield, slightly reducing the shield's stats but firing a blast of dragonfire at an opponent!

On the topic of dragons, we've also updated Crandor to make it look more like the woeful place it became after Elvarg arrived. You'll also notice that the dungeon connecting Crandor to Karamja has been improved, and Elvarg's lair looks much more like a place a dragon might choose to live.

Summary


Requirements to make the dragonfire shield

Anti-dragonbreath shield
Draconic visage
Level 90 Smithing (if you don't want to pay Oziach to make it for you)


Requirements to use the dragonfire shield

Level 75 Defence

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Pretty good update this week imho. I'm always up for fixing and improving small aspects of the game. This Dragonfire Shield seems pretty cool as well. I wonder if it is tradable (doubt it) or if the draconic visage is tradable. If someone gets one, please post some pics when you use the dragonfire charges that it stores.
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Loggy
post Jun 18 2007, 04:09 PM | Post #2 +Quote Post

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How do you obtain said visage?
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Loggy
post Jun 18 2007, 05:19 PM | Post #3 +Quote Post

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Nevermind its dropped by a bunch of dragons.

http://www.runeweb.net/index.php?page=rs2-...armor-other#dfs for all you need to know about the Dragonfire Shield!!12132adfhkraken
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Dark Angel
post Jun 18 2007, 06:04 PM | Post #4 +Quote Post

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loggy theira drop from dargons i think and sounds pretty good but all these "x" are making skills to easy i mean i had to hand string 60k+ bows for 99 fletching -.-.
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Ftblkd2004
post Jun 18 2007, 07:07 PM | Post #5 +Quote Post

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New Pet Rock fetch...

IPB Image
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Makoto
post Jun 18 2007, 09:33 PM | Post #6 +Quote Post

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If you don't have a rune crossbow, get one now. Get some decent metal projectiles with it too, and you won't be disappointed.
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BluEz
post Jun 19 2007, 12:08 AM | Post #7 +Quote Post

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String-x LOOOOOOOOOL
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Slim50
post Jun 19 2007, 01:49 AM | Post #8 +Quote Post

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makes me feel like I should play RS again...seeing as they're actually trying to improve the game in-hand instead of adding new crappy things to it...we shall see..
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Cafebcs
post Jun 19 2007, 04:33 AM | Post #9 +Quote Post

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Lol and smith-x? Bs are stockable like threads? Dunno if wait for it happen before go to 90 smithing (im smithing 74 atm)


Game improvements should be to be at desert and, at cut kharidian(healthy), fill all your watersking to 4 drinks, not only one watersking and just one drink. A quick pass on shantay for go outside and a stop of go back with the advertizement that you will have to pay a new pass. Fountains should fill waterskin and don't wait for have a bowl to fill them. A pause button for five minutes where you can rest without logout, usefull if you are holding a party or you need be online because you are waiting a friend, being you on red color if your character is paused and none can pm you on that status. Ram skull or Bone bag should have a place on Armor Wardrove too. The ring of life after crumble to dust should cure of poison to the user too. The bull roared and the golden bowl should be obtained again after done legends if happen you dropped them. This are one of the critical game inprovements that need the game lots.

This post has been edited by Cafebcs: Jun 19 2007, 04:46 AM
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Twilight Ray
post Jun 19 2007, 05:30 PM | Post #10 +Quote Post

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QUOTE(BluEz @ Jun 18 2007, 07:08 PM) [snapback]95764[/snapback]

String-x LOOOOOOOOOL

Another step to becoming Autoscape!
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Loggy
post Jun 19 2007, 06:15 PM | Post #11 +Quote Post

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SHUT UP WOW BOY
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Dxgr8ter
post Jun 23 2007, 12:11 AM | Post #12 +Quote Post

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So with this new crossbow update did they make karil's xbow better? It'd be weird if Karil's is now worse than normal x-bows because it used to fire as fast as normal shorts anyway.
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