Dream Mentor, Runescape Update: 15 May 2007 |
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| BluEz |
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Those familiar with the ways of the Moonclan will find this week's quest of most valuable interest. With massive and dangerous (not to mention bizarre) beasts to defeat and new spells to learn, there should be plenty to appeal to you.
Waiting for your help on Lunar Isle is a tormented, weak and dying man. Attacked by the native Suqah, he lies in the rune essence mine on the north-east tip of the island. Would you help a fellow adventurer down on his luck?
Choosing to help, you'll find a tough adventure to revisit the dream lands. Be prepared for real danger this time as you'll be battling the monstrous incarnations of a twisted mind. You'll no doubt meet up with familiar faces and get to grips with a selection of new spells for the Lunar Spellbook! The new spells will let you see your foes' strengths and weaknesses, make your own planks, speak to even more NPCs and much more.
Are you a perfect teacher or a guide to slumbering hallucinations? You can decide when you're a Dream Mentor. Summary
Requirements to begin Dream Mentor
Lunar Diplomacy Eadgar's Ruse
Seal of Passage
Combat Level 85
In other news...
We've re-sorted the quest list to make it a bit easier to find the quests you're looking for. Previously, the quest list was sorted alphabetically, so all the quests with titles beginning with "A", "An" or "The" were being clumped together.
The problem was that people couldn't always remember the exact title of every quest. Is it "The Hand in the Sand" or "A Hand in the Sand"? Or is it just "Hand in the Sand"? From now on, you'll find "The Hand in the Sand" sorted under H, "A Soul's Bane" sorted under S, and so on. This is how they used to be arranged before the interface update earlier this year, and people seemed happy with it at the time.
Mod Ash accidentally deleted some of the level-up messages for Construction a few months ago. We've now finally noticed, so these have been put back. He says he's sorry.
The Runecrafting skill guide has been updated to display the levels at which you receive multiple runes from each essence. Also, players can now see the level requirements for using the various pouches which you get from the Abyss.
The Home Teleport Spell is now available in all spellbooks! You can now return to Lumbridge, Edgeville or Lunar Isle depending on which spell book you have open.
Finally, we've managed to fix a bug with player-owned houses. Players trying to build a garden above their dungeon stairs would sometimes lose building materials.
This post has been edited by BluEz: May 15 2007, 06:04 PM
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| Dark Angel |
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Mmm Good quest
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| Geo1988 |
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The rewards for this are not very handy if you're 126 Combat and have 99 Mage and Range, but I guess it's a nice break from tedious skilling:

Here are a few pictures of the monsters you end up fighting in the Dream:




Overall, this quest can be seen as a waste of time... However, some of the spells are useful.
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| Makoto |
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Oh shush Geo, those spells are perfect at 96 Magic or above.
I really like it. It's quick, dirty and rather straightforward.
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| ftblkd2004 |
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Quest was nice, not alot of running around for a first. New spells are not that bad, I like stat spy personally and the NPC stat spell is nice you can find out a NPC's max before you fight it, maybe one of these days ill cast it on the jad after I get that cape to find out his max hit.
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| BluEz |
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You gained 82,000 magic exp in 3mins 51secs. That's 1,277,922 exp/h.
L0L
This post has been edited by BluEz: May 16 2007, 06:26 AM
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