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> Mage Training Arena Guide, First Draft!
tootkill
post Mar 27 2007, 12:52 AM | Post #1 +Quote Post

Unregistered



This is a first draft, it probably needs some revising and stuff.
Also, this is my first guide, so don't hate it so much.. joking.gif
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The place where the pictures say they are, I will upload them all later.

Welcome to the Mage Training Arena!

Table of Contents:
Getting there
Starting off
The Telekinetic Theatre
The Enchanting Chamber
The Alchemist’s Playground
The Creature Graveyard
Rewards


Getting there
The mage training arena is located just north of the duel arena. The easiest way of getting to the arena would be to rub a ring of dueling and then just walk north of the hospital. The nearest bank is located next to the waiting room (hospital) and is quite close, so you can bank your items quickly.

(Small map of Dueling arena+Arena)


*Taken from the runescape world map*

Starting off
Once you enter the Mage Training Arena, you will see a NPC by the name of “Entrance Guardian”. When you first start out, you will need to talk to him. He talks about the arena in general and gives out some good hints, so actually reading his talk is advised. Once you finish talking to him, you will receive a Pizazz Progress Hat. (Pic of progress Hat)
This hat will allow you to keep track of your Pizazz points.
In the north of the building there are four portals, each of them leading to a different training mini-game.
(Picture of the four portals)

The Telekinetic Theatre

Requirements: 33 magic, law runes, and air runes (air staff is advised)

During this mini-game, you will be using the spell “telekinetic grab”.

The goal of this mini-game is move the statue for the start of the maze to the ending block. To move the statue, all you have to do is cast telekinetic grab on it and the statue will come to you. For example say you are standing on the north side of the wall, when you cast your spell on the statue it will move in a straight line towards you, until it hits a wall. You must use this method to complete the maze. Once you have completed a maze you will be rewarded two Telekinetic points. After you completed five mazes, then you will be rewarded eight bonus points, some magic exp, and some law runes.

Hint: Click on the statue and observe it, to get an overall view of the maze (as shown below).


(Picture of View looking down)



The Enchanting Chamber

Requirements: At least level 7 magic (a higher level is advised), cosmic runes, a fair amount of the elemental runes.

During this mini-game you will be using the spell “enchant jewelry” the lvl can vary, and the higher your magic lvl the more xp you will be earning.
North-West corner:- 8 Cube Piles, 1 Icosahedron Pile
North-East corner:- 6 Cylinder Piles, 1 Pentamid Pile
South-West corner:- 7 Pentamid Piles, 1 Cylinder Pile
South-East corner:- 6 Icosahedron Piles, 1 Cube Pile

When you cast one of the Enchant Jewelry spells on any of the shapes it will turn into an orb.
You should only cast a spell on a shape if in the bottom-right hand corner of the screen there is the corresponding symbol that tells you that you will get a bonus point for doing it.

When you have enchanted the shapes, you can use the orbs with the hole in the middle, and every 20 enchanted orbs, you earn a special prize.

Note* There are cut Dragonstones in the arena, when you enchant these you earn bonus points, the amount of points given is dependent on the enchant spell you used. Also note that these and all of the other orbs/shapes are untradeable, and can’t be taken out of the arena.

To exit the Enchantment Room, you must go through the exit portal right by where you entered.



The Creature Graveyard


Requirements: Level 15 magic, or level 60 Magic for more exp. These are the levels for Bones to Bananas and Bones to Peaches, respectfully.

The object of this part of the arena, is to convert the bones lying on the ground into fruit, you then can either eat or deposit as much fruit as you can into the holes in the wall.

Whilst in this graveyard, you will be dealt constant or almost constant damage, getting hit 2hp every time; this is from the falling bones. After these bones are on the ground, you can pick them up and convert them into either bananas or peaches. The amount of fruit is based on the type of bones you convert.
For every sixteen bananas that are deposited in the walls you will be awarded with either a water, nature, death or blood rune, a Graveyard Pizazz Point and 25 Magic experience. If you do happen to die in the Creature Graveyard you will lose 10 Graveyard Pizazz Points as a penalty, but you will not lose any items or runes.


Rewards!
Wands
Beginner Wand: 30 Telekinetic, 30 Alchemist, 300 Enchantment, and 30 Graveyard Pizzaz Points
Apprentice Wand: 60 Telekinetic, 60 Alchemist, 600 Enchantment, and 60 Graveyard Pizzaz Points
Teacher Wand: 150 Telekinetic, 200 Alchemist, 1500 Enchantment, and 150 Graveyard Pizzaz Points
Master Wand: 240 Telekinetic, 240 Alchemist, 2400 Enchantment, and 240 Graveyard Pizzaz Points
Mage Robes
Infinity Top: 400 Telekinetic, 450 Alchemist, 4000 Enchantment, and 400 Graveyard Pizzaz Points
Infinity Hat: 350 Telekinetic, 400 Alchemist, 3000 Enchantment, and 350 Graveyard Pizzaz Points
Infinity Boots: 120 Telekinetic, 120 Alchemist, 1200 Enchantment, and 120 Graveyard Pizzaz Points
Infinity Gloves: 175 Telekinetic, 225 Alchemist, 1500 Enchantment, and 175 Graveyard Pizzaz Points
Infinity Bottoms: 450 Telekinetic, 500 Alchemist, 5000 Enchantment, and 450 Graveyard Pizzaz Points
Mage's Book: 500 Telekinetic, 550 Alchemist, 6000 Enchantment, and 500 Graveyard Pizzaz Points
Magic Spells
Bones To Peaches: 200 Telekinetic, 300 Alchemist, 2000 Enchantment, and 200 Graveyard Pizzaz Points
Runes
Mist Rune: 1 Telekinetic, 1 Alchemist, 15 Enchantment, and 1 Graveyard Pizzaz Points
Dust Rune: 1 Telekinetic, 1 Alchemist, 15 Enchantment, and 1 Graveyard Pizzaz Points
Mud Rune: 1 Telekinetic, 1 Alchemist, 15 Enchantment, and 1 Graveyard Pizzaz Points
Smoke Rune: 1 Telekinetic, 1 Alchemist, 15 Enchantment, and 1 Graveyard Pizzaz Points
Steam Rune: 1 Telekinetic, 1 Alchemist, 15 Enchantment, and 1 Graveyard Pizzaz Points
Lava Rune: 1 Telekinetic, 1 Alchemist, 15 Enchantment, and 1 Graveyard Pizzaz Points
Cosmic Rune: 5 Enchantment
Chaos Rune: 1 Alchemist, 5 Enchantment, and 1 Graveyard Pizzaz Points
Nature Rune: 1 Alchemist, and 1 Graveyard Pizzaz Points
Death Rune: 2 Telekinetic, 1 Alchemist, 20 Enchantment, and 1 Graveyard Pizzaz Points
Law Rune: 2 Telekinetic
Soul Rune: 2 Telekinetic, 2 Alchemist, 25 Enchantment, and 2 Graveyard Pizzaz Points
Blood Rune: 2 Telekinetic, 2 Alchemist, 25 Enchantment, and 5 Graveyard Pizzaz Points

*For the wands, you must first buy the lower wands before you can upgrade to the better ones. First, you must buy a Beginner Wand before you can buy an Apprentice Wand, and so on.

Well, this ends the Mage Training Arena Guide! I hope you enjoyed and have a great time training your magic!

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Ok, if have any suggestions, edits, additions etc.. Please just post and tell me..

This post has been edited by tootkill: Mar 27 2007, 10:35 AM
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nopenoname
post Mar 27 2007, 04:45 AM | Post #2 +Quote Post

Unregistered



one thing I would add would be the solutions to the telegrab puzzles.
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