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> What Will And Will Not Happen In Rs, Makoto's Opinion, not official doctrine
Makoto
post Feb 15 2007, 08:16 PM | Post #1 +Quote Post

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As much as I hate to admit it, the RuneScape official forums is a hot ticket right now. Mostly, the really hot discussions pertaining to RuneScape are either in the Rants or in the Suggestions forums. There are approximately 884416 'ideas' floating around and 373997 disapprovals going around at the time of writing.

So, I start this topic by telling you the top five things that I feel are going to happen this year.

#5 – Summoning
I say that Summoning is coming out soon because it's one of the last planned major updates in the March 2004 BTS. On top of that, it's been talked about more than the rarity of 3rd Age gear. Even the Chaos Elemental has clued some of us in with his last rendition:

“In the basement of the tower of life you'll find the homunculus; he's crossing a lobster with a jubbly! A spider with a sardine! A newt with a rooster! It's all underground, where there's a hole in my pocket. Pockets? The Chaos Elemental has no need for pockets!”

Now, technically, homunculus is a created life form, made unnaturally in the means of regular birth of any living organism. If you're familiar with Full Metal Alchemist (Hagane no Renkinjutsushi), then you would understand this a bit better.

#4 – Clan Support
I say that Clan Support is coming out soon because of the recent changes to Rule 7, thus prohibiting or severely restricting 3rd party software which communicate with IRC and RuneScape simultaneously. To subside these, Andrew has planned to write his own version of clan chat.

#3 – Continuation of the Elven Storyline
Now c'mon. If you've done all of the elven quests up to this point, you know you're just dying to find out what's next.

#2 – High Level Ideas
I say this because a thread has been made and has obtained high level suggestions for the past five months. We're bound to see something someday...

#1 – New Skill
Jagex always has a skill in the woodworks, so I think we'd be bound to see another one surface this year. Perhaps very late this year, but this year nonetheless.

Now, that's all the stuff I think will happen. Here's what I think will never happen.

#5 – Segregation of Certain PvP Games (Castle Wars, Pest Control, etc.)
If you segregated all of these games based on level, then what the heck would be the point of even playing it? No one would want to play with anyone their own level, and if you're in a CW game with a varied number of levels instead of a “stacked” team, then you're more likely to win.

#4 – High Level Island/Paradise
I use the same reasons as above to justify that there won't be a creation of this...with an added twist. No one, not even Jagex, knows what the high levels really need on their own little island. Suggestions have been made in the tense of mid level resources, but I don't think that such a thing could come to pass.

#3 – Daytime or Nighttime
I don't think that Java could be that durable as to allow an environment-type setting in the game. It would add an extra dimension to the gameplay, but I don't think it would be inherently possible.

#2 – Incentive to Grind Runecrafting
There isn't really any reason to get beyond level 65 in Runecrafting at this point. Even if Blood and Soul crafting come out, that's abut level 91, which sounds ludicrous to me. Runecrafting is too little experience versus time, and not even Blood Runecrafting would make me change my opinion on that.

#1 – High Level Ideas
Some of the ideas being tossed around just may never come to pass. If they did, they'd be so twisted and level-lowered, they'd be unrecognizable as high level.

Post your opinions.
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Cky
post Feb 15 2007, 09:41 PM | Post #2 +Quote Post

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QUOTE(Makoto @ Feb 15 2007, 04:16 PM) [snapback]89011[/snapback]

#5 – Summoning
I say that Summoning is coming out soon because it's one of the last planned major updates in the March 2004 BTS. On top of that, it's been talked about more than the rarity of 3rd Age gear. Even the Chaos Elemental has clued some of us in with his last rendition:

“In the basement of the tower of life you'll find the homunculus; he's crossing a lobster with a jubbly! A spider with a sardine! A newt with a rooster! It's all underground, where there's a hole in my pocket. Pockets? The Chaos Elemental has no need for pockets!”

Now, technically, homunculus is a created life form, made unnaturally in the means of regular birth of any living organism. If you're familiar with Full Metal Alchemist (Hagane no Renkinjutsushi), then you would understand this a bit better
.

#4 – Clan Support
I say that Clan Support is coming out soon because of the recent changes to Rule 7, thus prohibiting or severely restricting 3rd party software which communicate with IRC and RuneScape simultaneously. To subside these, Andrew has planned to write his own version of clan chat.

#3 – Continuation of the Elven Storyline
Now c'mon. If you've done all of the elven quests up to this point, you know you're just dying to find out what's next.

#2 – High Level Ideas
I say this because a thread has been made and has obtained high level suggestions for the past five months. We're bound to see something someday...

#1 – New Skill
Jagex always has a skill in the woodworks, so I think we'd be bound to see another one surface this year. Perhaps very late this year, but this year nonetheless.


Now, that's all the stuff I think will happen. Here's what I think will never happen.

#5 – Segregation of Certain PvP Games (Castle Wars, Pest Control, etc.)
If you segregated all of these games based on level, then what the heck would be the point of even playing it? No one would want to play with anyone their own level, and if you're in a CW game with a varied number of levels instead of a “stacked” team, then you're more likely to win.


#4 – High Level Island/Paradise
I use the same reasons as above to justify that there won't be a creation of this...with an added twist. No one, not even Jagex, knows what the high levels really need on their own little island. Suggestions have been made in the tense of mid level resources, but I don't think that such a thing could come to pass.

#3 – Daytime or Nighttime
I don't think that Java could be that durable as to allow an environment-type setting in the game. It would add an extra dimension to the gameplay, but I don't think it would be inherently possible.

#2 – Incentive to Grind Runecrafting
There isn't really any reason to get beyond level 65 in Runecrafting at this point. Even if Blood and Soul crafting come out, that's abut level 91, which sounds ludicrous to me. Runecrafting is too little experience versus time, and not even Blood Runecrafting would make me change my opinion on that.

#1 – High Level Ideas
Some of the ideas being tossed around just may never come to pass. If they did, they'd be so twisted and level-lowered, they'd be unrecognizable as high level.


Post your opinions.


Well I think some of your ideas are somewhat OK, and somewhat biased, for example "Segregation of PvP Mini-Games" that is a complete load of horsehockey, first of all, I doubt anyone will even bother playing anything like Pest-Control anymore, if segregation is used, look at Heart Unit, they have over 200+ people on their designated worlds everyday, this is a very intuitive idea, since it offers a lot of exp for those newcomers who need the exp fast.

When I first read what you said about clan support, I thought you meant like Player owned Guilds and whatnot, with some indication of the Guild you are in whilst playing. I think this would be an awesome idea, because it brings being in a clan a new meaning, because if you are in a "guild" you have your own guild chat client and whatnot, plus it brings wealth if said guild is a very high level guild, and is active.

Night and Day is somewhat meaningless, being that at the moment you can't really see the sky in Runescape, so I don't think it would have any real bearing on gameplay. Also it doesn't really matter as characters don't use bodily functions/sleep or anything, so RuneScape isn't exactly a realistic version of an earth-like world.

High Level Island kind of comes from my guild idea, I think if such a thing does ever happen, it should be for like level 110+ people, or based off skills. It could be many things, like if you are in the "Fletching" island, it offers amazing amounts of fletching exp to said fletching islanders. Also if the guild idea does ever come into play within Runescape, maybe Jagex could offer larger guilds the ability to make their own areas for the Guild events to take place or something of that nature.

Summoning I think will be the "Next New Skill" you aforementioned, since it is like the one thing people think will be next. It offers many ideas for PKers and duelers, because what happens if he's secretly a 99 summoner, and summons a Black Demon and pwnts your ass? That would be so amazing, I'd love it. It also offers many skill ideas, like maybe summon some type of being to visit the bank for you and drop off a load a magic logs so you don't have to walk all the way back to Seers Bank. Like maybe split the monsters you can summon into different categories, like "Fighting" "Skilling" and something like "Social" monsters, like I'm think social monsters can be used for announcing at Clan/Guild events. Just basic thinking.

High level ideas come to pass almost never, thats why I crossed it out, Jason pretty much hit the nail on the head with that one.

RuneCrafting is probably the best resource for money in Runescape, the fact that you would never want to get past 65 is beyond me, for the reason of gaining level 91 Runecrafting, which I can see a reason in never getting passed. Why do you always see the people wearing the Runecrafting skillcape almost always wearing a party hat or some other rare? Because they supply Runescape with scores and scores of nature runes with the amount they can produce within one day. I'd hate to see people do what Makoto said and not get past 65, because if you don't, good luck ever trying to get a party hat.

Thats all I really have to say.
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Makoto
post Feb 15 2007, 09:55 PM | Post #3 +Quote Post

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QUOTE(Cky @ Feb 15 2007, 02:41 PM) [snapback]89019[/snapback]

Summoning I think will be the "Next New Skill" you aforementioned, since it is like the one thing people think will be next. It offers many ideas for PKers and duelers, because what happens if he's secretly a 99 summoner, and summons a Black Demon and pwnts your ass? That would be so amazing, I'd love it. It also offers many skill ideas, like maybe summon some type of being to visit the bank for you and drop off a load a magic logs so you don't have to walk all the way back to Seers Bank. Like maybe split the monsters you can summon into different categories, like "Fighting" "Skilling" and something like "Social" monsters, like I'm think social monsters can be used for announcing at Clan/Guild events. Just basic thinking.


How would Summoning be a skill? You use magical abilities to create life. I also believe that Jagex confirmed quite some time ago that they would make it an addition to magic.

QUOTE(Cky @ Feb 15 2007, 02:41 PM) [snapback]89019[/snapback]
RuneCrafting is probably the best resource for money in Runescape, the fact that you would never want to get past 65 is beyond me, for the reason of gaining level 91 Runecrafting, which I can see a reason in never getting passed. Why do you always see the people wearing the Runecrafting skillcape almost always wearing a party hat or some other rare? Because they supply Runescape with scores and scores of nature runes with the amount they can produce within one day. I'd hate to see people do what Makoto said and not get past 65, because if you don't, good luck ever trying to get a party hat.


1. Have you ever made nature runes in an effort to make profit? You would sooner BEG to get your teeth pulled.

2. I have absolutely no need for any sort of rare.

3. While higher level runes do entice me, until the ceiling is raised and the long walk time razed I will not get beyond 65 on purpose.
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Twilight Ray
post Feb 15 2007, 10:06 PM | Post #4 +Quote Post

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QUOTE(Makoto @ Feb 15 2007, 03:16 PM) [snapback]89011[/snapback]

#3 – Continuation of the Elven Storyline
Now c'mon. If you've done all of the elven quests up to this point, you know you're just dying to find out what's next.

OH GOD YES.

Only thing I can think of that will make me come back to RS.
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Loggy
post Feb 15 2007, 11:20 PM | Post #5 +Quote Post

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Dont the elves just want to take over or something. You end up stopping them, 2k str reward, quest complete!
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spikey188
post Feb 16 2007, 01:25 AM | Post #6 +Quote Post

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well msot of that makes sence to me mm altho the new skill one sound hard to belive i mean they have about all teh one's i can think of but i didnt think about hunting and that's a skill anywho i'll just w8 out the year and find out!
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Dilbert26
post Feb 16 2007, 02:04 AM | Post #7 +Quote Post

Unregistered



QUOTE(Makoto @ Feb 15 2007, 03:16 PM) [snapback]89011[/snapback]

As much as I hate to admit it, the RuneScape official forums is a hot ticket right now. Mostly, the really hot discussions pertaining to RuneScape are either in the Rants or in the Suggestions forums. There are approximately 884416 'ideas' floating around and 373997 disapprovals going around at the time of writing.

So, I start this topic by telling you the top five things that I feel are going to happen this year.

#5 – Summoning
I say that Summoning is coming out soon because it's one of the last planned major updates in the March 2004 BTS. On top of that, it's been talked about more than the rarity of 3rd Age gear. Even the Chaos Elemental has clued some of us in with his last rendition:

“In the basement of the tower of life you'll find the homunculus; he's crossing a lobster with a jubbly! A spider with a sardine! A newt with a rooster! It's all underground, where there's a hole in my pocket. Pockets? The Chaos Elemental has no need for pockets!”

Now, technically, homunculus is a created life form, made unnaturally in the means of regular birth of any living organism. If you're familiar with Full Metal Alchemist (Hagane no Renkinjutsushi), then you would understand this a bit better.

#4 – Clan Support
I say that Clan Support is coming out soon because of the recent changes to Rule 7, thus prohibiting or severely restricting 3rd party software which communicate with IRC and RuneScape simultaneously. To subside these, Andrew has planned to write his own version of clan chat.

#3 – Continuation of the Elven Storyline
Now c'mon. If you've done all of the elven quests up to this point, you know you're just dying to find out what's next.

#2 – High Level Ideas
I say this because a thread has been made and has obtained high level suggestions for the past five months. We're bound to see something someday...

#1 – New Skill
Jagex always has a skill in the woodworks, so I think we'd be bound to see another one surface this year. Perhaps very late this year, but this year nonetheless.

Now, that's all the stuff I think will happen. Here's what I think will never happen.

#5 – Segregation of Certain PvP Games (Castle Wars, Pest Control, etc.)
If you segregated all of these games based on level, then what the heck would be the point of even playing it? No one would want to play with anyone their own level, and if you're in a CW game with a varied number of levels instead of a “stacked” team, then you're more likely to win.

#4 – High Level Island/Paradise
I use the same reasons as above to justify that there won't be a creation of this...with an added twist. No one, not even Jagex, knows what the high levels really need on their own little island. Suggestions have been made in the tense of mid level resources, but I don't think that such a thing could come to pass.

#3 – Daytime or Nighttime
I don't think that Java could be that durable as to allow an environment-type setting in the game. It would add an extra dimension to the gameplay, but I don't think it would be inherently possible.

#2 – Incentive to Grind Runecrafting
There isn't really any reason to get beyond level 65 in Runecrafting at this point. Even if Blood and Soul crafting come out, that's abut level 91, which sounds ludicrous to me. Runecrafting is too little experience versus time, and not even Blood Runecrafting would make me change my opinion on that.

#1 – High Level Ideas
Some of the ideas being tossed around just may never come to pass. If they did, they'd be so twisted and level-lowered, they'd be unrecognizable as high level.

Post your opinions.


Updates that will happen:

Summoning: Yes, summoning will be coming out this year. I do not this for sure but it's the chances are pretty high as there has been talk of summoning for years. Is summoning going to be a new skill or an add on to magic? I cannot decide on that but knowing Jagex, it is very possible for summoning to be a whole new skill. It would be a huge addition to the magic skill. If they made summoning it's own skill, they would have to give a wide variety of things within it to make it good.

Clan Support: I can't wait for this. I have wanted a clan chat/improvement to the chat for quite some time now. They recently mentioned that they were working on a clan chat system aswell. I hope it is as good as I imagined it would be.

Elven Storyline: I'm not much into quests but yea, there has been talk of elves recently and it would be a cool update.

High Level Ideas: After looking at the posts about making more high level content in Runescape, I think it will happen. Jagex must understand how we feel bafter reading the numerous topics on it and the flood of replies. There is no way that they can deny that 90% of their updates are for low levels.

New Skill: It's possible. I do not want a new skill but it could happen. I have no idea what it would be (besides maybe summoning), but there are still a wide variety of possible skills. I'd rather see improvements to the existing skills before adding a whole new one.

Updates that won't happen:

Segregation in mini-games: I have never heard any suggestions about this but I agree with Makoto. I hope this never happens to any mini-games.

High Level Area: Jagex has been neglecting the high levels for a long time, this is possible...but it wouldn't be as good as people would want it to be. It could come in the form of a new town with high level trees/fishing spots or whatever. All I want to see if more high level updates. There really is no need for a special high level town.

Daytime/Nighttime: It would be cool, but in Java? I think that would be very hard to do effectivly.

Incentive to Runecraft: Runecrafting IS a very very good money-making skill but it is true that a lot of people hate the skill. It does take a long time to level and doesn't get very profitable until 75+ rc. Since the release of pure essence, runecrafting has been less profitable. I do not see any new updates for runecrafting in the future besides bloods and souls which I am in no rush for. Runecrafting is amazing at 91+rc though. Double nats is one of the fastest ways to earn money.

High Level Ideas: Of course some of the high level ideas won't work. Some people are out of their minds when they think of 'high level' updates. Anything would be better than the updates Jagex usually adds.

The main things that I look forward to this year would be new high level content, addition to existing skills and the clan chat system.
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Mysticallity
post Feb 16 2007, 12:50 PM | Post #8 +Quote Post

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The Top Five Successes of Black Bear Baking (for women)

#5 – Summoning
The concept is interesting, but the more important thing is how summoning can be used. Just for looks? Non-fighting assistance? (e.g. Imp-in-a-box) If it's for fighting with anyone, then we could potentially have 'Summoning-pure', if it's good enough.

#4 – Clan Support
I don't think they will be in a rush to do this. SS has received no sledgehammers yet and other IRC applications are alive and kicking as usual. Forums are less riskier and more simpler to use. If clans have lived through without clan support from Jagex, then this is just a bonus to them, not really a necessity.

#3 – Continuation of the Elven Storyline
Jagex has released too much ongoing plots to ignore the rest.

#2 – High Level Ideas
Protagonists hope too much.

#1 – New Skill
Oh boy.


Displeasure of the Five Failures of Black Bear Baking (for men...?)

#5 – Segregation of Certain PvP Games (Castle Wars, Pest Control, etc.)
Castle Wars is riddled by flag holders. Pest Controls have already caused segregation over the term 'PC-noob'.

#4 – High Level Island/Paradise
Protagonists reflect too little.

#3 – Daytime or Nighttime
360º angle rotation? A blue sky and the occasional bird flying through. Not exactly a neat feature if you ask me. I suppose the surroundings could be made darker and the street lamps turned on. That could open up things like new monsters in the night or something.

Change of seasons could be easier to make. Trees could change colour and the ground could be littered with snow or leaves. I just hope they won't make any more of those ugly snowstorms.

#1 – High Level Ideas
Come to this side, we have boxes of suppositories!
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Teh Evil
post Feb 16 2007, 10:00 PM | Post #9 +Quote Post

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Where the hell are they gonna put the icon for the new skill? The bloody thing is already full :|

Summoning has been talked about for ages, might happen, might not, we'll have to see.
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Dxgr8ter
post Feb 22 2007, 05:19 AM | Post #10 +Quote Post

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Personally I think they need to increase the size of the game window. At the moment it takes up about 1/4 of my screen which is pathetic compared to about every other decent game out there.

None of the likely will happens really appeal to me except summoning, although I'm really not sure how they would implement it. For eg. how will it be controlled; go around attacking all agressive creatures or player controlled, and what happens in non-multi combat can the summoned thing still atk. etc..
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riddles500
post Feb 22 2007, 01:39 PM | Post #11 +Quote Post

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that would be interesting to be summoning. The day and night would be cool to but i agree it probably wouldn't happen
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MaxTheDragon
post Mar 5 2007, 09:19 PM | Post #12 +Quote Post

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I'd like to add something about the Day/Night system.

It would not really be hard to make such a system in Java. Java is able to read the clock of the system it runs on. Furthermore, one can easily apply an extra filter on top of what you see in game, to create a primitive form of day and night. You can simply filter everything except dark blue-ish tints, and it'll look like it's actually night. It probably won't be very pretty, but it is possible, since similar filters are used for the brightness setting in the options tab in-game.

The actual problem would be the timezones. Some people are bound to get it correctly, while the other side of the world gets RuneScape night when it's actually day. If the day-night difference actually gives different monsters/events/items/NPC's/scenery, then one group is likely to be negatively affected by such an update.
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El Wetto
post Mar 8 2007, 05:17 AM | Post #13 +Quote Post

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QUOTE(Dxgr8ter @ Feb 21 2007, 11:19 PM) [snapback]89317[/snapback]

Personally I think they need to increase the size of the game window. At the moment it takes up about 1/4 of my screen which is pathetic compared to about every other decent game out there.

None of the likely will happens really appeal to me except summoning, although I'm really not sure how they would implement it. For eg. how will it be controlled; go around attacking all agressive creatures or player controlled, and what happens in non-multi combat can the summoned thing still atk. etc..




if you want your game screen to be bigger just lower your screen's resolution
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Cafebcs
post Mar 27 2007, 07:41 AM | Post #14 +Quote Post

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Summoning will take several years for final release.

I made a thread about summoning in future updates and by miracle it not got closed. The thread still alive but forum mods says me no evidence for that. I said them I will wait for varrock update. So they waiting the update for close it or not and Im waiting hoping it not get closed lol.
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PieCakes
post Mar 27 2007, 01:46 PM | Post #15 +Quote Post

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Nice ideas, totally agree.

My thought is that Jagex will release an official RuneScape SwiftSwitch, or generally improve the old download thing. They already have the knowlege base (Look up items - much like help sites), They have the world changer (Just like SS), they're planning the chat thing (Just like SS), and i reckon a highscores lookup wont be far off the horizon.
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