Respawn Rate And The Server Population, Is it actually correlated? |
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| Dxgr8ter |
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I've been hearing that the more people on a particular server the faster rocks will regain ore and the faster monsters will respawn. I can't tell the difference. Wanted to know if anyone had actually tested it out to see whether this was true...
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| Makoto |
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I think that the respawn rates for ore and NPCs aren't all that affected by the number of people on a particular server. I haven't noticed a difference before.
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| Pineapple |
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I have heard that from a number of people also, it is quite possible. I tested it once, i went into a very populated world and went of to kill some monsters, I did the same thing in a world that had less than 300 people. There was a difference but not a huge one
Pineapple,
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| moe |
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When I ranged blue drags in the past seems that worlds where there were less than 1k people ended up taking longer to respawn than worlds with 1k or more. Reasoning behind it. I'd pick up drop, arrows and run back on a server w/ less than 1k ppl and I'd have to wait. Sometimes w/ more than 1k ppl the drag would respawn before I could pick it up all. (If I had to id an herb and drop it that is.)
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| Dilbert26 |
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Yes, it makes a difference. Atleast for ores it does. I'm also pretty sure it affects monsters. It makes sense though.
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| spikey188 |
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no i havent notices i was to buissy fighting the monster rather then see how fast it respowns
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| Mysticallity |
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Yerse. I've read somewhere about Rune respawn times going from 20 to 15 minutes by going into a full server. I've also read about Nechryael respawning almost instantly as soon as you pick your arrows from wherever you hide, compared to some lame time on some weirdly populated server.
So yeah, it's a semi-bonus if you can bear to switch worlds to train. Besides, most people at world 2 are just traders and merchants, or at least it's supposed to be before that reverse psychology was established.
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| ffbf |
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Yup, true. Can be very handy training at particular monsters.
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| Deathbyape |
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It's true. Easy way to test this is to go to the iron ore north of Yannile that is shaped like this: The X's represent the iron rocks(ignore the periods) ....XX X
Go to a near full populated world and mine the rocks starting on the left. By the time you finish mining the top two rocks and take the step back to the left one, the one you started on should have re-spawned. Now go to a very low populated world(under 400) and do the same thing. You should have to wait a short amount of time before the rock re-spawns. Note: this only works if you one hit the rocks, obviously.
This post has been edited by Deathbyape: Mar 6 2007, 12:45 AM
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| Slim50 |
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well i heard from so and so that blah blah blah. Frankly, if you just "hear" this from a friend or something, I wouldn't put much into it. I for one have never noticed it on my time on RS.
Someone should send Jagex a message and ask for a verdict? =o
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| Dark Angel |
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Yeah it makes a difference but it still takes time the best thing to do in a full world or semi full is either train on monster's or mine ore's like iron. But i just use my regular world instead of using other worlds =P
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| Loggy |
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Dilbert looked into this a bit ago, at least for ores, and it is true, so I'd say its true for monsters.
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| Iamanarab |
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its definately true for monsters, a lot of my blue drag hallying was done on empty usa worlds late at night, and repsawns were quite slow, but during the day on a crowded home server, it was noticably faster
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