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> The Freminnik Isles Quest Guide, FINISHED!
Teh Evil
post Feb 6 2007, 11:19 PM | Post #1 +Quote Post

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Items needed: 1 bronze nail, harpoon, 6 mithril ores, pickaxe, some gp, 8 rope coils, combat gear, food, knife

Recommended: Prayer potions, Energy potions, teleports to Rellekka and Camelot

To start this quest, talk to Mord or Maria Gunnars.

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They tell you that that king of Jatizso, King Kjuki Sorvott IV needs your help, so agree to take the ferry to Jatizso. When you find the king (He is in the main sub-building when you walk into the castle), you and him will try to have a conversation, but his cat, Hrafn, won't stop meowing until you get him some raw tuna. You can either get it down by the docks by the ferry or go and buy some from the fishmonger. After you catch the fish, go and talk to the king again.

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After you give the cat its fish, you talk to the king again, and he says the Red Axe traders have come early, and he cannot afford to offend them. They are in the hall, eating and drinking, costing them a fortune. The miners are on the job, but they aren't doing much, and you offer to help the king. Now, you can either go to the mines and mine it yourself, or grab it from the bank next door. Once you have the ore, talk to the king again.

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You will now, for the 3rd time, get back to business, hoping for no more interruptions. The king thinks Neitiznot's neighbor, The Burhger, is plotting against his downfall, and he wants you to play your lyre. You tell him about your lyre playing skills, and tells you bards are fools, but that's exactly what he needs, a fool. His spymaster has been sent in the past for missions to entertain the Burhger, but he had an accident yesterday and can no longer spy for the king. He tells you to use the ferry to get to Neitiznot, although you can probably find a bridge route, and to pick up the spy master's "costume", laying in the chest.

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When you arrive at Neitiznot, look for the spy master. He is located behind the bank. Tell him "free stuff please", and he will call you Operative Budgie. You will then get the mission briefing.

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He tells you to infiltrate Burgher Barrowgar's hall, deep undercover as an entertainer. He and his men are known to relax with an entertainer (and a few barrels of beer). You must entertain the Burgher to get the information required. While you are entertaining him and obeying his instructions, you should listen to the conversation of his council and take note of what they discuss.

Talk to Burgher Barrowgar and agree to entertain him, and a cut scene will ensue, where you have to do what he tells you to do, and take note of what the people surrounding him are talking about at the same time. Go back to the spymaster after you finish.

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The spymaster will now question you. Tell him it will take 2 days to ready the militia, seventeen have been trained, and 2 bridges are in need of repair. If you do not remember the answer to a question, just guess, and if you get it wrong, try again. After you answer his questions, he will tell you to go and gain the Burgher's trust. The Burgher will ask you to get 8 coils of rope for a building project. You can either take the ropes out of your bank, or make them out of yak hair. Kill yaks just outside the village walls, and they drop yak hair. Use that on the spinning wheel in the south-east of town to get a rope.

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Once you have the 8 coils of rope, talk to the Burgher again. He asks you to put the rope coils somewhere safe for the time being, do so. The second task he asks you to do requires 8 arctic pine logs that can be cut around the island. Once you have all 8, take them to the woodcutting stump in the center of the village and split them all. Once you have all 8 split, talk to the Burgher again.

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After you bring him the logs and rope, Thakkrad will tell you that he needs you to repair the two bridges leading to the northern isle. To repair each bridge you will need 4 split logs, 4 rope coils, and a knife. There, you will find islands rich with resources. The Burgher will speak with you again once you have repaired the bridges.

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When you go back and speak to the Burgher, he will tell you of his plans to assault the troll caves. And he tells you that "we" have to defeat the Troll King. He says he offers you the honour of leading the Freminnik forces into battle. He also asks you to go back to Jatizso to find out if King Sorvott is planning to stop the assault on the trolls and misinterpret it for an attack on the people of Jatizso. Take the ferry back to Rellekka and travel to Jatizso once more.

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END OF QUEST GUIDE PART 1

This post has been edited by Cky: Feb 7 2007, 10:32 PM
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Teh Evil
post Feb 7 2007, 07:39 PM | Post #2 +Quote Post

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QUEST GUIDE PART 2

Once you are at Jatizso, go and talk to the king. He says he will get his army ready immediately, you try to tell him otherwise, but he doesn't listen. He appoints you as the new tax collector for window tax. You need to speak with some of Jatizso's citizens and collect their taxes. He will hand you an empty money bag, and tells you to shopkeepers. Talk to the banker, and he won't give you any money. Talk to the shopkeeper, and he will give you some money, enter 5000 gp and he will pay. Talk to the people in the building north of the king, and charge them 5000 gp each. Talk to one of the people in the shop with the anvil, and charge them 8000 gp. Then talk to the Weapons seller and charge him 6000 gp. Talk to the king when you're done.

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The king and chancellor will tell you you didn't collect enough money for the new equipment, so sacrifices have to be made. He will now want you to tax on beards. Go around and charge everyone for the taxes that they "owe" the state once more. Once you have collected all these taxes, the king tells you that you were so successful on your kast espionage mission, that he wants you to do it again, and to find out about the bridge repairs. Take the ferry to Neitiznot once more. Talk to the spy master once you get there. Go and do your whole jester routine once more, and once again, listen to what the council talk about. Answer the spymaster's questions once again. If you can't remember the answers, guess until you get them right.

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After you have answered the questions, go back and talk to the king of Jatizso. The guard has you do one final thing for him, and he locks the doors. You explain to him what the Burgher is doing. It is not an army he is amassing, it is in fact a raiding party to the ice trolls. You then give the king a piece of your mind, which I found hilarious, and he then says he can't let his cousin steal the glory and amasses an army to defeat the Troll King himself. The king then gives you a decree and asks you to give it to Mawnis Barrowgar. You then tell him of King Sorvott's plans to get to the Troll King first and claim the glory for himself, so Thakkrad talks to you about the traditional freminnik rites.

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He says, first, you must craft yourself armour from yak hides. Go and kill a few yaks, return to Thakkrad, give them to him, and he will "cure" the hides for you. You will then be given instruction on how to craft these hides into armor. Once you have the hides, talk to him again. He will say you need a needle and thread to be able to craft this armor. Once you have completed making the armor, talk to the Burgher again. He will instruct you to make a freminnik round shield. To do this, get 2 arctic pine logs, a rope, a bronze nail, and a hammer, and make the shield on a stump in the center of the village. Once you have all the armor, talk to the Burgher again. He will appoint you as the champion of Neitiznot. Congratulations!

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You are then told, to defeat the troll king, head to the eastern end of the northernmost isle. You don't want to run into Jatizso's troops. Head past 2 rope bridges to get to the northernmost part of the island, it is OVER-RUN by trolls, I suggest protect from range. Once you get to the easternmost cave, enter, and a cutscene will follow.

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You learn you have to slay 10 trolls to be able to slay the troll king, he is past a bridge to the south of the cave. Once you have slain all the trolls, go over the bridge, and fight against the troll king. I will warn you, he is a pretty tough fight, because he can freeze you. Once you have slain him, decapitate his dead body, take the head, and TELEPORT out. I WOULD NOT go through the troll thing again. Once you have the head, talk to the Burgher to complete the quest.

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Reward: The helm of Neitiznot, 1 quest point, access to a rune mine, 5k crafting and construction xp, 2 rewards of 10k xp in the melee skill of your choice.

This post has been edited by Cky: Feb 7 2007, 10:31 PM
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Cky
post Feb 7 2007, 10:32 PM | Post #3 +Quote Post

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Spelling errors fixed, moved to temporary guides.

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spikey188
post Feb 8 2007, 02:09 AM | Post #4 +Quote Post

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mm just a question...! on the spy master are the questions same for each person or do they change?? if there the same why not post hte anwsers?

This post has been edited by spikey188: Feb 8 2007, 02:10 AM
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Teh Evil
post Feb 8 2007, 02:35 AM | Post #5 +Quote Post

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QUOTE(spikey188 @ Feb 7 2007, 08:09 PM) [snapback]88281[/snapback]

mm just a question...! on the spy master are the questions same for each person or do they change?? if there the same why not post hte anwsers?

I'm not quite sure. Maybe when you do the quest, post the questions that you get on rw, and I'll see if they were the same as mine.
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spikey188
post Feb 8 2007, 03:08 AM | Post #6 +Quote Post

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k well i finsh i only remember the secound ones and thos i dont even know how to spell...
anyway the secound part of the question the secound question was what are the give in mitlia at night poitions is what i got and the one after that was who is helping them and the anwser was me srry i know it's not much but short term memery lol well work with what u can i gusse
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Teh Evil
post Feb 8 2007, 03:17 AM | Post #7 +Quote Post

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QUOTE(spikey188 @ Feb 7 2007, 09:08 PM) [snapback]88293[/snapback]

k well i finsh i only remember the secound ones and thos i dont even know how to spell...
anyway the secound part of the question the secound question was what are the give in mitlia at night poitions is what i got and the one after that was who is helping them and the anwser was me srry i know it's not much but short term memery lol well work with what u can i gusse

So you've already finished?

Damn.

If anyone here hasn't done the quest and will be doing it in the near future, make sure you post what questions Slug Hemligssen asks you.
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spikey188
post Feb 8 2007, 03:24 AM | Post #8 +Quote Post

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lol yeah just finshed like a minute ago! i lov ethe helm but yeah somebody plz post questions! mm well have to w8 and see...... i did remember the frist three question well the anwser anyway... 2 day 17 milita and 2 bridges my fried was doign that part so i asked him

This post has been edited by spikey188: Feb 8 2007, 03:27 AM
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Teh Evil
post Feb 8 2007, 03:33 AM | Post #9 +Quote Post

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QUOTE(spikey188 @ Feb 7 2007, 09:24 PM) [snapback]88297[/snapback]

lol yeah just finshed like a minute ago! i lov ethe helm but yeah somebody plz post questions! mm well have to w8 and see...... i did remember the frist three question well the anwser anyway... 2 day 17 milita and 2 bridges my fried was doign that part so i asked him

So the answers to the first 3 questions are:

How long will the army take to be trained? - 2 days.
How many men have been trained? - 17 militia.
How many bridges have to be built? - 2 bridges.

I think I remember the 2nd two answers:

Where are the soldiers stationed? - Etceria.
What supplies are being taken? - Potions.
Who is helping the Burgher? - I am helping the Burgher.

I am PRETTY sure that's it, but if anyone who's doing the quest or will do the quest can give me a little heads up on it, I'd appreciate it.
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spikey188
post Feb 8 2007, 01:08 PM | Post #10 +Quote Post

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yeha evil that sound about right to me
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Cky
post Feb 8 2007, 07:35 PM | Post #11 +Quote Post

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I should have this up on the site soon, the content management system is currently down.
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BluEz
post Feb 8 2007, 07:49 PM | Post #12 +Quote Post

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QUOTE(Teh Evil @ Feb 7 2007, 10:33 PM) [snapback]88303[/snapback]

So the answers to the first 3 questions are:

How long will the army take to be trained? - 2 days.
How many men have been trained? - 17 militia.
How many bridges have to be built? - 2 bridges.

I think I remember the 2nd two answers:

Where are the soldiers stationed? - Etceria.
What supplies are being taken? - Potions.
Who is helping the Burgher? - I am helping the Burgher.

I am PRETTY sure that's it, but if anyone who's doing the quest or will do the quest can give me a little heads up on it, I'd appreciate it.

I believe those are the same questions I was given.
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blood magik
post Feb 9 2007, 12:37 AM | Post #13 +Quote Post

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i got a question i finished the quest and i got the helmet. i if i sell that to some1 will i be able to get another one???

if yes can some1 tell me how or if it costs how much u gotta pay to buy it
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Cky
post Feb 9 2007, 01:10 AM | Post #14 +Quote Post

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It's on the site now, this topic is pointless.
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Loggy
post Feb 9 2007, 01:48 AM | Post #15 +Quote Post

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No, actually, I have a question or two, I can't publish it until its complete:

- WHERE is the start point (how should I know where that Mord chap is)

- What are the quest requirements?

- What are the skill requirements?
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