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> Signature Bug
_LC_uzishooter
post Aug 23 2005, 06:39 PM | Post #1 +Quote Post

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the sig says i got 72 combat while i got 71 combat :s just whanted to let you know...

IPB Image
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Deathbyape
post Aug 23 2005, 06:49 PM | Post #2 +Quote Post

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The combat formula is unknown except to Jagex. Many people have tried to figure it out, but have not been able to figure out a formula that is 100% accurate. However, the formula used in the signatures is one of the most accurate known.

Thank you for posting this bug however. With each error found in the combat formula, it makes the formula that much more accurate once it is fixed happy.gif
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dragon knight
post Aug 23 2005, 08:49 PM | Post #3 +Quote Post

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hmmm so no one really nows the combat fomula that is 100% wierd i thought rune web should have had it by now
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Teminator149
post Aug 23 2005, 10:35 PM | Post #4 +Quote Post

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maybe jagex were really high and sort of got random numbers that made us go higher when we get a level...
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Deathbyape
post Aug 23 2005, 10:56 PM | Post #5 +Quote Post

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QUOTE(dragon knight @ Aug 23 2005, 03:49 PM)
hmmm so no one really nows the combat fomula  that is 100% wierd i thought rune web should have had it by now


The formula is very complicated, it's not simple like the RS1 formula. I do believe that RuneWeb has the most accurate formula though, and I can assure you that multiple people are working hard on figuring it out.
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Slim50
post Aug 23 2005, 11:58 PM | Post #6 +Quote Post

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I noticed tip.it updated their RS2 calc...I haven't really seen much difference at all in any other calc though...I think they're just behin in the times.

This post has been edited by Slim50: Aug 24 2005, 01:57 AM
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Dead Anima
post Aug 24 2005, 12:15 AM | Post #7 +Quote Post

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QUOTE(Deathbyape @ Aug 23 2005, 11:56 PM)
The formula is very complicated, it's not simple like the RS1 formula. I do believe that RuneWeb has the most accurate formula though, and I can assure you that multiple people are working hard on figuring it out.


Working hard...? You mean, sitting there and getting stoned.
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Axis Of Evil
post Aug 24 2005, 12:59 AM | Post #8 +Quote Post

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QUOTE(Dead Anima @ Aug 23 2005, 06:15 PM)
Working hard...? You mean, sitting there and getting stoned.

Using all 5 of their brain cells trying to find the formula.

(jk..... joking.gif )

This post has been edited by Axis Of Evil: Aug 24 2005, 12:59 AM
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8o8thekiller
post Aug 24 2005, 02:43 AM | Post #9 +Quote Post

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that happened to me a few times.. my combat was mixed up.
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MaxTheDragon
post Aug 24 2005, 11:12 AM | Post #10 +Quote Post

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I wanted to let people know that there is indeed a decent number of people working on the combat formula. If you're a regular visitor of the official forums, then you might have seen my threads. They were part of a project that was running for the past 8 months. I've been into it a lot, and I was able to make the formula very accurate.

My formula and the RuneWeb formula are usually off by 0.1 points. If this inaccuracy happens at the time when you're about to get a combat level, or just got one, it can affect the numbers in front of the decimal point. Combat levels in RuneScape are floored, which means that you chop off the decimals. If you would be 90.5, and a calculator says 90.6 for instance, then that 0.1 points wouldn't matter. The floored results will both show 90. However, in your case, my formula says 72.07727, while you're probably 71.97 or so. Floor that, and the difference will be one whole level. It might seem that the formula is off by a whole level, but it's not.

Most RS/Math people have been able to get the actual combat level or at most 0.5 pts near it. I have done the research, and I can tell you that it's very hard, if not impossible to get rid of those last 0.5 pts.

So, unless Jagex starts adding decimals in the highscores or something like that, it seems that we will never get the exact formula.

This post has been edited by MaxTheDragon: Aug 24 2005, 11:15 AM
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FireballX301
post Aug 24 2005, 07:19 PM | Post #11 +Quote Post

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It's not like it can't be done.

It's a simple seven variable function, so plotting a sufficient number of points and using brute regression should do the job.

The main problem is simply that we dont have enough confirmed data points to make a proper regression, and we can't see the hidden decimals in the combat level.

This post has been edited by FireballX301: Aug 24 2005, 07:19 PM
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