Summoning V2, 3.31.08 |
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So everyone knows that Summoning sucked and as such changes have been made. I'll probably update the guide soon because it looks cool. In other news there's something about gnomes.
Taken from www.runescape.com:
You can break Summoning 2 into two halves. The first is a rebalancing of the skill using your feedback. We have chosen to do this because we wanted Summoning to be one of the most well-loved and appreciated skills, so your help was needed to get it back on track. What did we find out from the Forums? You told us that familiars did not stick around for long enough before they disappeared, and that renewing them was often a pain. With this update, each familiar stays out for a set period of time, regardless of the summoner's skill level, so there is no need to renew your familiar. The period that each familiar stays summoned has, in general, been increased - the spirit dagannoth, for example, stays out for a whopping 57 minutes! Secondly, you told us that summoning familiars just wasn't rewarding enough. With the rebalancing, we have given each familiar a stand-out ability that makes them well worth summoning - a feature that budding Pikkupstixes have been eager for. You will now find that Summoning a creature is far more preferable to either selling the pouch or high-alching it.
Many of you felt that combat familiars should give combat XP. We definitely agree, so each combat familiar now gives XP when they cause damage. The amount is equal to how much you would have received, had you done the damage yourself. The experience will be in one of the combat skills, which depends on your choice of familiar - the spirit jelly, for example, gives XP in the Strength stat. Taking your combat familiar into battle will reveal our next improvement: each creature is significantly tougher. They can soak up damage like never before and many will hit harder, making them more than useful for challenges like the God Wars. We can only encourage you to try them out and see just how improved their combat abilities are.
Acquiring charms has been made easier this week, with charm drops added to nearly 20 of our Slayer creatures. For those who prefer sleight of hand over the crossing of swords, we have also added charms to the Dorgesh-Kaan chests, so thieves can access them, too. Recharging Summoning points has been made easier, with miniature obelisks scattered across the world to keep you topped up; you can now summon familiars almost anywhere and take them with you without worrying too much about having to dismiss them; buttons have been added to help you 'dump' items from your familiar to your inventory and your familiar to your bank; headgear and headdresses can hold more scrolls per item; many existing helmets can be enchanted to hold scrolls; and some of the familiars' inventories have been expanded to a jaw-dropping 30 slots, so your pak yak can now hold more than you can. Phew! For more details of what has changed with the Summoning rebalancing, visit the Knowledge Base page.
Extra Summmoning Creatures
The second half of Summoning 2 is what we originally planned when Summoning was first released: an injection of high-level, dauntingly huge beasts. So, this week, the big guns arrive, largely in the form of the titans. These humanoid creatures don't only have a killer punch; significantly increase your chance of success when Mining and Firemaking, boil adventurers in their own armour or even recharge amulets of glory! You can expect them to range all the way up to level 99, too. A few inches shorter, but no less daunting, are the big cats from the Hunter skill.
As an example of just how many things each familiar can offer you, the graahk, kyatt and larupia are capable of teleporting you to Hunter areas, boosting your chances of trapping a creature, and lending a powerful paw when you need them in battle. We can guarantee that the other familiars do more than make up the numbers. Fans of Pest Control will know the void pests, with their ability to teleport you to the landers, while other recognisable familiars include the talon beast, spirit mosquito, pyrelord and the fearsome giant chinchompa. These familiars are spread over the Summoning skill levels, inviting you to train it that little bit higher. So, go grab your charms and get stuck in!
Gnomecopters
In a quiet field east of Draynor Manor, two enterprising gnomes have founded Gnomecopter Tours, featuring the latest development in gnomic flight technology. They're open for business now, offering free-players (and curious members) the chance to take a look at distant lands, including the beautiful elf village of Lletya, the frantic battlefield of Pest Control and the Trollweiss and Rellekka Hunter area.
In Other News
Abyssal bracelets have been changed to 'Forinthry bracelets'. These still protect you, as before, but will now allow you to escape when teleblocked by the Wilderness revenant ghosts. The bracelet's charges essentially counter a Teleblock spell that has been cast on you.
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| Dark Angel |
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A very nice update to summoning finally its worth while.
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| Baakalor |
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Still doesn't make me want to start Summoning.....yet.
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| Cafebcs |
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Fun gnomecopters, and my idea of allow f2p to visit members area came true =)
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| Donkey Kong |
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QUOTE(Cafebcs @ Mar 31 2008, 07:37 PM) [snapback]108141[/snapback] Fun gnomecopters, and my idea of allow f2p to visit members area came true =)
I wouldn't want to go Member after I saw Gnomecopters, honestly Jagex spends their time on things like that, why bother...
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| Slim50 |
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because jagex are business. Think about it this way. If someone gets a taste of the members area "first-hand" they may go beg mum to get them members and jagex has another customer.
It's like the 'ole cigarette saying, "You're never to young to start!" Jagex are smart. They care about NEW subscription, not current ones.
Anywho, the copters are kind of neat...I got bored quick though. It'd be cool if they put up some random areas that aren't even in the game, just for the sake of seeing something new. As for summoning, I'm not coming back to RS for a skill that is still being revised.
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| Donkey Kong |
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I would rather not getting membership after I saw the helicopters.
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| Cafebcs |
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I think we can suggest new places for 'orbing' (funorbing lol), like brimhaven agility arena, wilderness agility course, pyramid agility course, trouble brewing, ape atol (maybe just city, agility place is boring), dagganoth kings, khalphite queen, god wars dungeon (dungeon main place, not campments)
Lol, I can't think in more places. Runescape is getting limited (and static)
offtopic: Dragon kites were released! talk to diango for start the hidden update 
This post has been edited by Cafebcs: Apr 2 2008, 02:27 PM
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| Baakalor |
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QUOTE(Cafebcs @ Apr 1 2008, 11:38 PM) [snapback]108161[/snapback] I think we can suggest new places for 'orbing' (funorbing lol), like brimhaven agility arena, wilderness agility course, pyramid agility course, trouble brewing, ape atol (maybe just city, agility place is boring), dagganoth kings, khalphite queen, god wars dungeon (dungeon main place, not campments) Lol, I can't think in more places. Runescape is getting limited (and static) offtopic: Dragon kites were released! talk to diango for start the hidden update  Your whole post was off-topic. How is your post even remotely related to Summoning V2? Answer: It's NOT|!
Stop trying to hijack threads with 'orbing' as you call it. If you do it again, you get a time out. Capice?
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| Dilbert26 |
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At least summoning has a little more point now. It almost made me want to start it, but not yet. I'd much rather see skills improved than new content.
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| spikey188 |
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new sumon monsters 2 months later then said to have been released..... anyway still dont care from sumoning much.
This post has been edited by spikey188: Apr 6 2008, 09:00 PM
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