Printable Version of Topic

Click here to view this topic in its original format

RuneWeb Forums _ Announcements and Polls _ E-world War Ii: Rwt Vs Jagex Vs Players

Posted by: Makoto Dec 10 2007, 05:20 PM

Remember when I said that this month was going to be quiet? I lied. This month is anything but quiet, with major changes to take effect today (and the biggest taking effect in January). But at any rate, let me get on with the post.

As taken from RuneScape.com:

Duel Arena:

We have opened the doors of the Duel Arena to free players, so that they can get a taste of intense one-on-one duelling. Staked and friendly duels will be available, with a number of options to choose from.

The stake restrictions that apply to members' duels also apply to free-to-play duels. The Duel Tournament area is still members' only, however.

The F2P Duel Arena is available on all worlds. Visit the Knowledge Base page for more information.

Additional bank space:

We have decided to increase the number of bank spaces that everyone has! Members will now find that they have 32 extra slots to fill with items bought from the Grand Exchange, future Summoning trinkets or any other use that can be found for them.

Free players have not been left out, either. Eight more slots have been made available, so enjoy filling your newly-expanded bank!

In other news...

Due to recent 'player stock' price changes in shops, we've introduced a feature to some 'notable' NPCs. Jiminua just north-west of Tai Bwo Wannai and Ordan at the Blast Furnace will un-note certain items for a small price. Jiminua will un-note pure essence and Ordan will un-note any ore that is sold in his shop.

The level 85 'Teleblock' spell has been replaced with the new 'Bounty Locate' spell as there is no longer a use for the old spell within Bounty Hunter. The new spell 'Bounty Locate' will teleport you close to your allocated target within the new Bounty Hunter area.

A bank pin has been added to the Grand Exchange to protect any expensive items you have for sale, or items you've successfully bought but not yet collected.

Free players can now purchase Wilderness capes, for all their Clan Wars needs. Visit the Knowledge Base for more information about how.

------

Wilderness Changes, Bounty Hunter and Clan Wars!

We strongly advise you to read this week's Development Diary and the 'Trade and Drop Changes' article before this newspost, so that you can fully understand why we have made these changes. In this newspost, we look at how these changes have affected the Wilderness.
The thinking behind the Wilderness changes:

As discussed in the 'Trade and Drop Changes' newspost (which you have hopefully just read), we have changed what happens to your items when you die with the introduction of the gravestone update.

If we had just done that on it's own, and not adjusted the Wilderness accordingly, it would have meant that PKers could not get loot from their player kills. That would have solved the real-world trading problem, but it wouldn't have been much fun for PKers! So, we also began working out what changes were needed to the Wilderness.

The brief for this project was as follows: we wanted to make the minimal number of changes to the Wilderness so that it was still fun, had a similar feel, PKers COULD still get drops from their kills and real-world traders COULD NOT use it to transfer items reliably. This was not an easy thing to achieve by any means but, after MUCH thought, we have adjusted it as follows:

1) Fairly early on, we hit upon the idea of letting the players themselves disrupt attempts to real-world trade in the Wilderness. After all, you can attack other players in the Wilderness anyway so, if a trader goes into the Wilderness with the intention of transfering some items to a cheat, all we need is a nearby PKer to kill them both and it solves the problem nicely (as well as being good fun/reward for the PKer who gets the stuff!). The Wilderness is rather big, however, and it was possible for real-world traders to find a remote corner to commit their crimes.

We've actually been thinking for quite some time that the Wilderness was a bit on the big side, and it can get quite hard to find other players to fight. So, this added reason gave us the incentive to finally shrink it. Reducing the area makes it easier for the real PKers to find and fight each other, and simultaneously makes it a nightmare for the real-world traders. We've gone with three arenas which, combined, have a total area of about 40% of the original size. That's small enough to deny real-world traders a safe corner to exchange items, but big enough to have a decent area to run around in.

2) No legitimate PKer would have any reason to take unnecessary non-combat items into the PKing area. After all, who in their right mind would take millions of gold into the Wilderness? It doesn't help win a fight and there is a large chance that you might lose it! Therefore, we've changed it so that you can only take in items that you would have a good reason to take in. Again, this makes things considerably more difficult for the cheats who took these items into the Wilderness, purely with the intention of losing them, but this should not affect normal PKers at all.

3) To mix things up a bit, we've added a new mechanic which gives you a random 'bounty' target when you enter the PKing area. Unless you are a person’s specific ‘bounty’ (there's more on this later in the newspost) people can no longer randomly kill you, take your goodies and run away. Anyone doing so will find themselves labeled as a Bounty Hunter Rogue and get a three minute penalty. This achieves a few things: firstly, it means that sometimes you will be assigned a target stronger than you, and sometimes a target who is weaker, which means that you won't just get picked on by stronger players all the time. Secondly, it makes things harder for the real-world trading cheats because there will be players assigned to kill them - muwhahah! Thirdly, since this stops players simply collaborating to get a good score, it means we can finally do something else we've wanted to do for a while - adding two new PKing Hiscore tables.

4) Since the PKing area is now dedicated exclusively to PKing and isn't mixed up with other content - again, something players have been asking us to sort out for some time - players immediately get a skull upon entering the PKing area; after all, that is why they are there. Of course, we don't want to suddenly make other things in the Wilderness, such as the Abyss, ridiculously easy - they were in the Wilderness originally to balance their higher rewards. So, we have introduced the 'revenant' ghosts (more on that below).

5) Finally, we renamed the PKing area to 'Bounty Hunter', since it's now only one of many things in the Wilderness area. This also paves the way for PKing areas in the Wilderness. The plan is to move from one PKing area in the wilderness to a variety of different ones, all with different rules and tactics. In fact, we've already added the first new player-vs-player game, with the introduction of 'Clan Wars' (see below). Next year, we have planned a chase-based PKing game where some players are trying to survive/escape while others try to hunt them down.

So, that's the reasoning behind the changes and what we are trying to achieve. The rest of this newspost goes into more details about the adjusted PKing area (now called Bounty Hunter), the first new PKing game (Clan Wars), and the Wilderness 'revenant' ghosts.

Wilderness 'Revenant' Ghosts:

If you are thinking that crossing the Wilderness, outside of the PKing zone, will be too easy then think again! 'Revenant' ghosts of creatures - as diverse as dark beasts, vampires, werewolves and cyclopes - will be harrying you as you trek across the Wilderness. They will do anything in their power to kill you, and their powers are impressive.

They are far more dangerous than their Combat level suggests, as they can attack from all three points of the combat triangle, freeze you, teleblock you, travel in packs and even 'steal' you from combat that you have initiated with another creature! Beyond that they can heal themselves, cure themselves of poison and are very aggressive. It's time to beware the Wilderness, because the revenants are here and looking to wreak terror on the living...

To read more about this Wilderness update, visit the Knowledge Base page.

Bounty Hunter:

In the centre of the Wilderness lies Bounty Hunter. This is a dangerous activity, in which you will also be skulled, meaning that you will lose all your items if you die. As described above, this is essentially the original PKing game that has always been in the wilderness, but is now in its own dedicated area, along with a few twists and changes.

The Bounty Hunter volcano is split into three craters, separated by Combat level, in which you will be given the name of a random player. This player is in the arena with you, and you have been tasked with killing them! They are unaware that you are hunting them, but no doubt they soon will be! Track them down, surprise them and then kill them to nab their items and prove yourself to be the bounty hunter of all bounty hunters.

What is so dangerous about this, you ask? Well, someone else in the arena is after you, too! Your name will have been given to another bounty hunter, and you will be firmly in their sights. Can you kill your target before you get killed yourself?

When players enter the Bounty Hunter area, a skull will appear above their heads, variously-coloured to represent the market value of their carried items. It may be tempting to attack any wealthy players who are not your bounty and pick up their items. This kind of non-bounty killing will give you a three minute penalty, during which you CANNOT leave the Bounty Hunter area - making you a tempting target for other players!

A good, clean kill - taking down a player who has been set as your bounty - will gain you Bounty Hunter points, which you can look up on the Bounty Hunter table in the Hiscores section of our website. Killing anyone else will give you Bounty Hunter Rogue points, which can be checked on their own Bounty Hunter Rogue Hiscores table.

Bounty Hunter is only available on certain worlds. To see a full list of themed worlds, visit the Knowledge Base page.

To read more about this update, visit the Knowledge Base page.

Clan Wars:

A short distance east of the Bounty Hunter volcano lies Clan Wars, a battleground for the many clans of RuneScape.

Starting a clan war is easy; anyone in a Clan Chat channel who has a 'Captain' rank or higher can right-click another clan's captain (or higher) and 'Challenge' them while in the Clan Wars challenge hall. That opposing clan member can then choose to accept the challenge or slope off to fight another day.

Once accepted - after all, saying "no" would not be the mark of a true warrior - the two players are taken to the Clan Wars arena, where they await their clan-mates. A red message will appear in the chatbox of these clan members, telling them that they have two minutes to join by entering a portal in the challenge hall. Once those two minutes are up, the battle is on!

The combat is 'safe', which means that you will not lose any items when dying in a clan war. Instead, those defeated will find themselves in a viewing area, where they can choose to watch or leave the war.

Battle continues until one side loses all of its players and none remain to fight. Will you be a member of the winning clan? Or will you be watching from the viewing area, observing the battle through viewing orbs and chatting to your team mates about what went wrong?

Unlike Bounty Hunter, Clan Wars is available on every world. To see a full list of themed worlds, visit the Knowledge Base page.

To read more about this update, visit the Knowledge Base page.

------

Trade and Drop Changes

You will be aware, from newsposts and this week's Development Diary, of real-world trading and the danger it poses to RuneScape. To solve this once and for all, we are tweaking what happens when you drop items, updating the trade system to warn you about unbalanced trades and planning a final adjustment to the trading system, in the first week of January.

We strongly advise you to read this week's Development Diary before this newspost, so that you can fully understand why we have made these vitally important changes.

Unbalanced Trade:

To remove real-world trading from RuneScape, we must stop the gold sellers' ability to function. We believe that the best and only way to do this will be to stop unbalanced trade.

We consider an unbalanced trade to be one that is not equivalent, with a trader receiving items that are much more valuable than those they are giving away. For example, a party hat traded for a bucket is quite obviously an unbalanced trade.

For a trade to be 'balanced', the total value of the items being given must be within 3,000gp of the items being received. For example you WOULD be allowed to trade an item worth 15,000gp for an item worth 17,000gp (because the DIFFERENCE is less than 3,000gp). You will be limited to a 3,000gp gain or loss every 15 minutes.

We are aware that many of you will want to prepare for this change. So, initially, we are just going to make the trade system WARN about unbalanced trades, but it will still allow the trade to go through. This seriously reduces any opportunities for scamming, but still gives you a chance to get used to how it works, organise your items, hand back borrowed stuff, and give Christmas presents. Then, in the first week of January, we will change it to simply not allow unbalanced trades outside of the 3,000gp limit. We will be reminding you when the January date approaches, so that you can be best prepared.

For certain categories of account (mostly new accounts) we are actually implementing the trade restriction immediately. This allows us to stop a large chunk of the cheating immediately, since most of the real-world traders are using new accounts due to their previous ones being banned. For the vast majority of players, the trade restriction will come into effect in the first week of January.

We'd like to reassure you that we plan to keep a thriving player-trading economy. We are certainly NOT planning to remove trading from the game! It's only very unbalanced trades which will be affected. You won't be forced to use the Grand Exchange to trade either, although that will remain a superb means of buying or selling any of your items.

The 3,000gp rule means that you can still help each other out by offering cheaper items for free. We are certainly not going to stop you giving a Fishing rod or an antipoison potion to those who need it or, indeed, offering inflated amounts for items you want in a hurry, within the 3,000gp limit.

This shouldn't overly affect legitimate players, as the aim is to make sure there is no reason to NEED to do an unbalanced trade (more on how we have tried to ensure this below). It stops the real-world traders dead, as there is no way they can make delivery of purchased gold/items any more. Our aim is to make gold-selling so difficult that gold sellers and farmers are forced to leave RuneScape forever.

For more information on unbalanced trade, please read the Knowledge Base article.

Covert Trades:

Any real-world trader will respond to the removal of unbalanced trade by investigating ways round it. They will be looking for alternative ways to transfer gold other than trading. We are one step ahead, however, and have already researched every possible means for them to do so and amended them over the past few months.

We have previously adjusted the Duel Arena, Party Room, shops, etc. to prevent them being used to covertly transfer purchased gold.

One way of covertly transferring gold has not been mentioned yet, and we have addressed it this month. By dropping an item - through death or just discarding it - a real-world trader was able to make an unbalanced trade.

For the removal of unbalanced trade to be successful we must, therefore, change the way that player-dropped items work.

Discarded Item Changes

One way to fix it would be to make all discarded items invisible to other players. After all, a real-world trader would find it difficult to offer another player a stack of gold if their customer could not see it, let alone pick it up!

We've not gone quite that far. Instead, we have decided to just limit the visible amount. When you discard items by dropping them on the floor, they will only become visible to other players if their market value is less than 3,000 coins. Items with a market value less than this will become visible to other players after a delay (like before) - unless you've already reached your limit of 3,000 coins worth of items on the floor in a 15 minute period. This doesn't prevent you from discarding unwanted items or picking them up again; the change only restricts the ability of other players to see your discarded stuff.

There are no restrictions to how many items you can drop and how many of them are visible to you - this is only a change to the way your discarded items appear to other players.

Items Dropped on Death Changes

For the same reasons as mentioned above, we have made changes to how items are dropped on death.

When you die, (unless in the Bounty Hunter area - more on this later), you will leave a temporary gravestone behind. While the gravestone remains, your dropped items will not despawn, giving you a bit of time to run back and collect them. Other players will not be able to see or take items from your gravestone.

Your friends can make your gravestone remain for longer, either by repairing it when it starts to crumble or by expending Prayer points to bless it. Your stone can be maintained this way for up to a maximum of an hour. This will give you more time to return and pick up from where you left off.

Please read the Knowledge Base article to find out more about gravestones and how to purchase a variety of gravestone types.

Previous Updates:

As mentioned before, we have already released several updates that have paved the way for this change. We've tried really, really hard to make sure that for everything affected by this week's changes, we have provided a replacement means of doing the same thing, which is at least as good.

On the left-hand side of the table below, you can see those activities that have been affected by this week's updates. On the right, we show those recent updates that allow you to continue performing that activity.

My advice to you is to read the chart on RuneScape.com; here it would look really broken up since it's in a table.

If there's anything you think that we've missed then please let us know on the Suggestions forum. We are confident we can stop the cheaters AND still create all of the types of gameplay you enjoy. It just requires a bit of creative thinking!

Posted by: ffbf Dec 10 2007, 05:29 PM

Awesome update, atleast to me. Macros will be terminated as there is almost no way to transfer itens after january. Bad part is about clan run ins and you cant lend stuff to your friends. I remember the huge number of players who wants to quit when pking changed the first time (classic to rs2) and didnt. I bet the same thing will happen this time.

Posted by: Mysticallity Dec 10 2007, 05:30 PM

Way too many changes. Jagex is shooting itself in the foot, by waging this e-war.

Posted by: Chrono Dec 10 2007, 06:13 PM

JaGeX fails.

Posted by: Slim50 Dec 10 2007, 06:43 PM

Well, this is the end of trading altogether. I'm sorry but regulating trade with the "unbalanced" checks is just ridiculous. You should know what you're getting for what you're paying and that should be an agreement solely between the two persons exchanging.

The wilderness is no longer the wilderness. It's some minigames and a deathtrap for most anyone to go into with the revenants or w/e they're called. I'm really disappointed with how jagex went about this.

Yes they totally nurfed RTW. Praise there, but in the process they completely nurfed trading and pking. Two of the three main portions of RS that everyone loves. Time to find another game I think. Shame too, I was just getting abck into RS...we'll see though

Posted by: CP Lewis Dec 10 2007, 07:11 PM

Every one was having a riot in world 66 in fally square. Most people had a mass log out at 7pm GTM. I logged out, I logged back in 10 minutes later and got these screenshots!

IPB Image
IPB Image
IPB Image
IPB Image


There was alot more people before the mass log out, and alot more people saying things. World 66 was full for a very long time. It took me a while to get in to see what was happening.


Every one was mostly saying things like "We Pay We Say" , "Ruinedscape" , "10/12/07 Runescape R.I.P" and "We Pay To Pk." Not many people was happy at all with the new updates. People are quitting every where. Alot of people play RuneScape to pk and now RuneScape have ruined that for them players. No one knows if they will put it back because of this riot and people mass quitting.

Surely the trading thing will also make items neither go down or up? RuneScape have really messed it up this time.

I'm not sure myself if I will continue to play RuneScape.


It was good while it lasted.

Posted by: hoggen69 Dec 10 2007, 07:20 PM

Yeah the whole trading thing is ridiculous, how can runescape try to determine how much everything is worth to the players within 3000 coins!?!? this will make very expensive items go down quickly, or just ruin something else ...way to much going on here and yea it pretty much messes up any fun the game had left.... angry.gif

Posted by: SupaPhat Dec 10 2007, 07:57 PM

Now that Jagex determines the price of everything it should keep the rich on the same level as the poor, only the rich players really lose big time. I'm sure everything will become ridiculously cheap in the next month once prices are regulated. Its a shitty update for anyone but it does technically keep the game fair (just to a point where the gameplay is really hindered). You'll live yet another day good sirs.

The game would have been fine had an AH been in place much much earlier. Hopefully its temporary because it will regulate it for a few months and then they can stop this nonsense and you'll have a real economy once they lift it.

EDIT: Loggy is gay (thats right I see you browsing this topic)

Posted by: Loggy Dec 10 2007, 07:58 PM

I think it is safe to say that this is the worst addition to Runescape that Jagex has ever made.


SHUT UP SUPA

Posted by: Cafebcs Dec 10 2007, 08:04 PM

I was waiting for this since i readed gravestones, all 100% like I imaginated it.

And yes Makoto, the next step is get a scanner for read fingerprints ^^

IPB Image

EDIT: New Wilderness!

Posted by: Chrono Dec 10 2007, 08:46 PM

Andrew is really a communist!

Discuss.

Posted by: Codc Dec 10 2007, 09:14 PM

Jagex just lost the game.

Posted by: Loggy Dec 10 2007, 09:15 PM

<Gregory> in soviet russia reverant ghost pks you

Posted by: Slim50 Dec 10 2007, 09:34 PM

Cafebcs they're not going to have finger scanners for an online java based game or for any game for that matter. you're high.

back on topic, I like that the prices of items will go down, that's great. The problem I have is that Jagex is trying to regulate that stuff. Sorry, but that's absurd. It's fine with the grand exchange as that is an optional means of buying and selling things at an average price. How do you regulate the fluxuations of p hats? and how can you "balance" item trades? Give me back my bartering chips!

I'm going to miss going to the hill giants pass with my pure and killing people. there's no more of that. Jagex pretty much just changed one of the most original aspects on RS. R.I.P.

Lets see how they react to the protests and mass outrage to this update.

Posted by: Donkey Kong Dec 10 2007, 10:24 PM

This is pathetic.

To Stop real world trading they take actions to destroy everything fun.

PKING AND TRADING IS DEAD.
And now I have 25,000 lobsters to sell before christmas or im down a good 2m.
Awesome

-DK

Posted by: Dark Angel Dec 10 2007, 11:00 PM

so much updates and half of em suck sad.gif.

Posted by: Mysticallity Dec 10 2007, 11:07 PM

Actually, I quite like this update; it is degenerating the population into chaos. People will whine and leave. Jagex now controls the market. When all the whiners disappear and the others are left behind, RuneScape will be ushered in a new age where a brand new community is created. The wiser ones who endured and adapted to the changes will prevail at a level never seen before.

That's one scenario worth watching.

Anyway, I think the whiners are pretty ungrateful. It is established that the changes were for the greater good, to prevent RuneScape from being ruined. Alas, we shall never know whether that is true since we shall never reach a point when we stand aside and let the autoers win.

Oh dear. Trading is dead. Wilderness is dead. Woe is me. Ah yes, let us all protest, break the rules, organize a massive logout, spam the forums and channels and whine. That'll help the situation. That'll help recover loss revenue. That'll help the longevity of RuneScape.

Whine. Whine. Whine.

/rant

Posted by: Twilight Ray Dec 10 2007, 11:10 PM

lolololol

Fighting the e-traders is pointless, they'll always find a way to get around it, and is it REALLY that bad to have them? QQ moar, /lol.

Posted by: Donkey Kong Dec 10 2007, 11:29 PM

Seems as though there isn't going to be much to the "new" playerbase.
Im sorry but I came to face that Jagex can't control what they created.


-DK

Posted by: Tangerz Dec 11 2007, 12:33 AM

Downfall of RuneScape starts... now.

Posted by: Donkey Kong Dec 11 2007, 01:19 AM

QUOTE(Tangerz @ Dec 10 2007, 07:33 PM) [snapback]103698[/snapback]

Downfall of RuneScape starts...Christmas


Fixed.

Posted by: Loggy Dec 11 2007, 01:23 AM

No update has ever had a worse reaction than this one, I believe.

The land of Runescape faces mass logouts, in-game riots, and all sorts of spamming, flaming, and idiocy. Emotions such as hatred, grief, and fear top the charts. Violence and chaos reign over all.

And out of the ashes... A hero must rise.

But who?

Posted by: Pineapple Dec 11 2007, 01:47 AM

QUOTE(Loggy @ Dec 11 2007, 11:23 AM) [snapback]103700[/snapback]

No update has ever had a worse reaction than this one, I believe.

The land of Runescape faces mass logouts, in-game riots, and all sorts of spamming, flaming, and idiocy. Emotions such as hatred, grief, and fear top the charts. Violence and chaos reign over all.

And out of the ashes... A hero must rise.

But who?


Well we know it ain't going to be Spiderman.

Luckily for me I retired for Runescape a while ago. I wouldn't say it is ruined, it has just gone to the dogs.

Pineapple oopd.gif,

Posted by: dcoolm Dec 11 2007, 01:59 AM

I went to the riot in w 66. crazy there, they got some good cacth phrases. And for the time that i was there no p or j mods at all...

here some pics for peep who can't get on.

IPB Image

IPB Image

IPB Image

IPB Image


Dc on location report is out

Posted by: Donkey Kong Dec 11 2007, 03:01 AM

Hmmmm

If enough people got rid of membership.
Would jagex care....?


-DK

Posted by: spikey188 Dec 11 2007, 03:03 AM

yeah the update went very good but i dont pk or anything so didnt do much to how i play the game i check out the roit and there a was drop party from people who where quiting bc of these updates =\ i rune out with some rune items got nothing major... bottem line tho.

Jagex is trying to control the market oopd.gif

Posted by: Baakalor Dec 11 2007, 03:12 AM

Let's see....I made a hugely popular online game. I tried to make it fair and stop people from taking advantage of other people. I failed miserably. Yep, case closed.

From an old tiger's standpoint a few random thoughts:

Screw it, the list is too long.

Let me sum it up:
JAGeX has determined that the game is too exciting with players challenging each other in any way and has decided to turn RuneScape into Care Bear Land so as not to offend anyone.

Too bad they ended up offending everyone but the 6 year olds. oopd.gif

Posted by: Donkey Kong Dec 11 2007, 03:18 AM

QUOTE(Baakalor @ Dec 10 2007, 10:12 PM) [snapback]103709[/snapback]

Too bad they ended up offending everyone but the 6 year olds and Mysticallity.


Posted by: Slim50 Dec 11 2007, 03:57 AM

mysticallity has a point though...whoever does stick around will be a part of an entirely new community. Quite possibly less exciting but still a new community and a new age. It's basically another RS jump to a nextgen game. You could argue that they've effectively made RS2.1 O_o

Posted by: dragunslayr9 Dec 11 2007, 04:25 AM

*sigh* o well. it was fun while it lasted.

Posted by: spikey188 Dec 11 2007, 04:40 AM

oh well i'll stick around and see if it pick is self back up, dont think it will but sence i never realy pked this change wasnt that bad to me oopd.gif

but over time things might change and i'll see if differently

Posted by: Dadawg42488 Dec 11 2007, 04:43 AM

i like those update,

Posted by: Cafebcs Dec 11 2007, 05:40 AM

I still hope they implements my really big suggestion for 2008 ^^

I'm always adapting to new circunstances since I left members, and I think jagex is doing the best on their updates. I'm almost sure there are alot of read and comment about the updates. I will check on knowlegde base about details like wilderness and those new bankers on karamja near nature temple and blast furnace, also the new minigames on wilderness and how wilderness got affected and if still exists the old multicombat zones. I had to bank my iban staff and ammy of nature (p2p) for adapt to this update (and for play on duel arena f2p)

IPB Image

And jagex added bank pin to collect and exchange interfaces ^^

Posted by: Makoto Dec 11 2007, 06:28 AM

QUOTE(Cafebcs @ Dec 10 2007, 10:40 PM) [snapback]103718[/snapback]

I still hope they implements my really big suggestion for 2008 ^^


I guess you didn't read where RuneWebbians (and Tip.iters for that matter!) placed more holes in your idea than Swiss Cheese after it just got through a Browning 30 caliber machine gun. oopd.gif

On to the update:

It's changed the face and the way that we view the game, that's for sure. I can't help another player with a quick spurt of experience (for instance, I can't make longbows for Baakalor if he just wanted the alch experience), nor could I give my friends gifts. I can run back from virtually anywhere to grab my items again (Angel of Death), and not have to go regretting that I lost my full Barrows.

...

However, that's not to say that all is lost, really. I can't feel that Jagex made a turkey of an update, since, well this is what we asked for. We wanted a game where RWT couldn't undermine or cheapen our efforts as legitimate players, and well...we got it now.

It's changed the face of RuneScape. It's definitely left its mark (or scar), but I reckon now's the best time to heal up and brace the new year with hope and anticipation.

Jagex hasn't really screwed up until they start acknowledging fansites that have ads that ironically support RWT.

------

Speaking of irony, guess what I heard through the grapevine over in #Update? Allegedly, some Jagex Mod is going to listen to a suggestion forum on Zybez. Isn't this the exact same site that refuses to remove RWT-related ads?

[Don't tell me they can't remove them. Yes they can.]

Posted by: CP Lewis Dec 11 2007, 08:58 AM

The next day after the updates and hardly any one is online. Where as normally there is about 1000-1800 people per world, now there is barely 200 people per world.. Everyone is quitting.



IPB Image

Posted by: Chrono Dec 11 2007, 09:33 AM

Poor JaGeX... but of course its their own fault.

Posted by: Twilight Ray Dec 11 2007, 04:25 PM

SHIT

Does that mean RS players are going to flood WoW now?

DON'T DRIVE US OUT OF OUR GAME =(

Posted by: Slim50 Dec 11 2007, 05:54 PM

QUOTE(Twilight Ray @ Dec 11 2007, 12:25 PM) [snapback]103724[/snapback]

SHIT

Does that mean RS players are going to flood WoW now?

DON'T DRIVE US OUT OF OUR GAME =(


That's exactly what it means. WoW FTL

Posted by: Mysticallity Dec 11 2007, 06:40 PM

Actually, you should be more worried about whether Blizzard will take the same stance as Jagex now that the war against RWT is seemingly successful.

Posted by: Makoto Dec 11 2007, 07:26 PM

QUOTE(CP Lewis @ Dec 11 2007, 01:58 AM) [snapback]103720[/snapback]

The next day after the updates and hardly any one is online. Where as normally there is about 1000-1800 people per world, now there is barely 200 people per world.. Everyone is quitting.


That picture you took...you do realize that it was a school night for most Americans, and they'd rather get some sleep than play RuneScape? awesomeness.gif

The way I feel about the players that quit over this update is simple -- if they cannot cope with the changes (or wait it out to see how it really is), then they need to be leaving. I'd just prefer it if they left and didn't let the door hit them instead of rioting/flaming/spamming every which way or every place where we try to have a decent convo about it.

By the way, did anyone realize that this update also got rid of:

I think that's it. If I remember any more I'll edit this post.

Posted by: Cafebcs Dec 11 2007, 09:13 PM

2 things, F2P Construction maybe happens.

The another thing is that Clan Wars is f2p also, if you want to go with me to play Clan Wars or vs our rs family visit our clan chat ^^

Posted by: hoggen69 Dec 11 2007, 11:00 PM

stfu about f2p jesus christ!!!!!

Posted by: Dilbert26 Dec 11 2007, 11:15 PM

F2P Dueling: Free to play hasn't had many updates lately, although it usually doesn't get many updates. You can't win money from dueling anymore so it will be played purely for the entertainment. Hopefully this will hold the f2pers over for another few months. This and the party room is enough fun.

Bank Space: Just in the nick of time. I was down to my last three slots. I'm also glad they f2p another line of space. Was very needed.

Shrinking the Wild: I got to admit, they did a fairly good job squeezing the wild together. It doesn't look too bad at all judging by the pic that Cafebcs posted. You'll definitly be running into pkers left and right now. Does the wilderness still go up to lvl 56 though? Now that I look at the pic, it doesn't look like it was squeezed very much.

Combat Only Restriction: Makes sense that you cannot take gold or valuable items into the wild. I have nothing against the restrictions but i'm sure someone will find an item that should be allowed in the wild, but isn't.

Revenent Ghosts: This is pretty crazy imo. A few of my friends which are 115+ said that these ghosts hit very hard and are not fun to come across. If I get these things when i'm using the abyss, that will make me pretty angry. Hopefully they aren't that common.

Bounty Hunter: This sounds like a pretty fun minigame, i'd have to try it out to fully understand how it works and if it is worth playing. I wonder for how long it will be popular and have people regularly playing it. Making Bounty highscores at least gives some motive to play the game.

Clan Wars: I knew this would be coming. Nothing fancy but good to have. This has been in high demand for a while now. Clans can finally go at war without having to worry about others crashing it.

Trade Changes: The trade changes are ridiculous in my opinion. Jagex now has full control of the market (which isn't a bad thing but what about future big drops? What if a new piece of equipment came out, obtainable only by monster drops. Will Jagex determine a starting price? Maybe there won't ever be more large npc drops coming out. They could make the other expensive items they plan to release obtainable through quests or minigames.

I am pretty frustrated now that I cannot lend/borrow items from friends or give out presents...I really never thought i'd see this day. I now have to tell all my friends to give back the items I lent out. This game has pretty much gone independent. You cant help friends out as much (atleast you can still give food/pots). Assist system helps a little bit if someone only needs a few things made. You can't merchant anymore. People will actually have to work on their skills to become good...it's been a long time since remember those days...

Discarded Items/Deaths: I don't drop trade so the new discarding items rule doesn't affect me. I don't see how it would...why would I drop item over 3k anyway? The gravestone thing is another ridiculous move by Jagex. Why do they want to wreck pking? Well, I guess it was already wrecked from what they have already done.

Overall: I'm not looking forward to January at all. In fact, I fear that month now and hope it never comes. I'm just angry about the trading...not able to borrow/lend items, give presents and having to buy items at a set price, no bartering involved whatsoever anymore. Pking is dead too. If the duel tournaments weren't so good, I would be very mad about pking. This is just a lot of change and will take time to adapt too, but still, this is a disappointing update and will be on to write down in the books.

Posted by: Kirby Dec 12 2007, 01:02 AM

Runescape is just the governments testing grounds to see what would happen if they took over the economy and didn't let everyone kill one another shocked.gif


They're watching you

Posted by: Twilight Ray Dec 12 2007, 02:20 AM

QUOTE(Mysticallity @ Dec 11 2007, 01:40 PM) [snapback]103727[/snapback]

Actually, you should be more worried about whether Blizzard will take the same stance as Jagex now that the war against RWT is seemingly successful.

Nah, Blizzard isn't that dumb, when people start quitting on a large scale, they fix shit. Happened about a month ago with shamans, they nerfed the class in an idiotic, unneeded way, so subscriptions started getting cancelled on a wide level, and then they reverted it. Plus, they don't really care about RWT that much, considering you can only buy so much in the game, the real loot comes from time/skill spent pvping and raiding.

Posted by: Loggy Dec 12 2007, 02:54 AM

QUOTE(Slim50 @ Dec 10 2007, 10:57 PM) [snapback]103713[/snapback]

mysticallity has a point though...whoever does stick around will be a part of an entirely new community. Quite possibly less exciting but still a new community and a new age. It's basically another RS jump to a nextgen game. You could argue that they've effectively made RS2.1 O_o


Or it will be full of six year olds as Baakalor pointed out.

QUOTE

Overall: I'm not looking forward to January at all. In fact, I fear that month now and hope it never comes. I'm just angry about the trading...not able to borrow/lend items, give presents and having to buy items at a set price, no bartering involved whatsoever anymore. Pking is dead too. If the duel tournaments weren't so good, I would be very mad about pking. This is just a lot of change and will take time to adapt too, but still, this is a disappointing update and will be on to write down in the books.


I agree, the game sucks and someone has to write a guide on Summoning. However, things may change - Jagex has released updates that had a much calmer negative response and made adjustments.

QUOTE

That picture you took...you do realize that it was a school night for most Americans, and they'd rather get some sleep than play RuneScape?


Regardless, I think the numbers are still somewhat lessened.

Posted by: Cafebcs Dec 12 2007, 05:00 AM

The truth is that I didn't play today but saw 150k max in front page ^^

At least skilling is not being affected an Clan Wars is F2P also happy.gif

Posted by: Donkey Kong Dec 12 2007, 05:18 AM

Clan Wars is the only thing that shinned in the "Grand Update"
In discust I must say Most pures lost their purpose just like stakers.
Bounty Hunter Revolves around a forced minigame, im not even going to bother going over the crappy rules.
Wilderness is no longer dangerous.
Without hesitation anyone can walk through the wild with a rare or expensive item now
To top it all off the Runescape Trade and Market will have a very Merry Christmas.
Funny to see all the people who used to complain about this stuff got what they wanted.
Plain and Simple Babysitting with an Iron Fist.

Have a nice night wink.gif

-DK

Posted by: Makoto Dec 12 2007, 06:53 AM

QUOTE(Donkey Kong @ Dec 11 2007, 10:18 PM) [snapback]103752[/snapback]

Clan Wars is the only thing that shinned in the "Grand Update"


I suppose getting rid of RWT/macroers/gold farmers just didn't appeal to you then? Since that's what 90% of the community whined about 95% of the time.

QUOTE(Donkey Kong @ Dec 11 2007, 10:18 PM) [snapback]103752[/snapback]

In discust I must say Most pures lost their purpose just like stakers.


One trick ponies usually get put out to stud after a while. Glad I have other PKer accounts instead of dealing with one...

QUOTE(Donkey Kong @ Dec 11 2007, 10:18 PM) [snapback]103752[/snapback]

Bounty Hunter Revolves around a forced minigame, im not even going to bother going over the crappy rules.


You really should, since it's not necessarily the same thing you know. Wilderness was a forced minigame too, if you think about it. Go in to do a clue scroll or mine and you always ran the risk of being PKed without reason or rhyme. That brings me to...

QUOTE(Donkey Kong @ Dec 11 2007, 10:18 PM) [snapback]103752[/snapback]
Wilderness is no longer dangerous.
Without hesitation anyone can walk through the wild with a rare or expensive item now


One word: Remnants. I dare you to fight one of those things with a Partyhat (and please, let me watch your glory too).

QUOTE(Donkey Kong @ Dec 11 2007, 10:18 PM) [snapback]103752[/snapback]

To top it all off the Runescape Trade and Market will have a very Merry Christmas.
Funny to see all the people who used to complain about this stuff got what they wanted.
Plain and Simple Babysitting with an Iron Fist.


Lesson learned: Be careful what you wish for.

Posted by: SupaPhat Dec 12 2007, 02:48 PM

QUOTE(Twilight Ray @ Dec 11 2007, 09:20 PM) [snapback]103737[/snapback]

Nah, Blizzard isn't that dumb, when people start quitting on a large scale, they fix shit. Happened about a month ago with shamans, they nerfed the class in an idiotic, unneeded way, so subscriptions started getting cancelled on a wide level, and then they reverted it. Plus, they don't really care about RWT that much, considering you can only buy so much in the game, the real loot comes from time/skill spent pvping and raiding.


^ Like he said, there you need to put in hours of dedication to get the good shit, and you need 24 other people who compliment your skills to do it with you. There was once a group in China that would rent out raid spots spots but it was such a time sink for such low cash that they couldn't afford to continue and now they just level characters 1-70.

Most gear in WoW is also BoP (BIND ON PICKUP) meaning no one else can ever wear it. This pretty much levels players with skill over plays with money (hell I was MT and I owed my Guild Master about 500g for gems but I was good so it didn't matter). Otherwise in WoW, money only buys consumables and epic flying mounts (fast travel speed).

If your all looking for a server with a fresh start can I suggest The Underbog or perhaps Jaedenar?
Srs. /inside joke

Posted by: Cafebcs Dec 12 2007, 03:09 PM

IPB Image

Clan Wars > Castle Wars joking.gif

My rs family won 4 matchers in a row yesterday in world 3 ^_^

----------

I saw some Xbox Live gold farmers, maybe microsoft does something for stop RWT too. Is something about give ranking (I don't own a Xbox)

Posted by: CP Lewis Dec 12 2007, 03:54 PM

To be honest, RWT's never bothered me that much. I would perfer to keep pking than get rid of RWT's. If they could get rid of RWT's without effecting out fun. Then they should do that. If updating the game to get rid of RWT's effects the honest paying players, they should either not do it or find a different way. Pking for me is the best part of RuneScape. It's what I train for. What a play for. I aint whining because there is a change like alot of people seem to think. Duel arena, that was a shame but I could accept that. Pking is just too far in my opinion. I'm not sure what jagex is going to do. Maybe they will not put it back, but change it again to make it better keeping every one happy and not just the pkers.

Posted by: Cafebcs Dec 12 2007, 03:57 PM

IPB Image
I never will act like this on my clan chat, but I know they having a bad day.

"[REVISION] We know that some players are upset about the changes to RuneScape, but right now we need you to trust us. We're doing what it takes to keep our game fun to play. Imagine how much fairer RuneScape will be with no bots to get in your way, and no cheaters to make your efforts seem meaningless. That's why we're making these changes - we're doing it because we want to keep our game great. [/REVISION]

If we don't do this now, there will be no more RuneScape - so please help us by giving us your support.

We also know that without *you*, there would be no more RuneScape - so whether you like or dislike our updates, we want to hear from you on the runescape.com Forums. Feedback sent through the messaging system can't be passed on to RuneScape developers, but we've made some sticky posts in the Recent Updates Forum and we're waiting to hear from you there.
"

Written by Mod Gabriel to me. Please support Jagex. I support them 100%.

Posted by: Chrono Dec 12 2007, 06:16 PM

The idea of player mods are also beyond lame. To have the ability to mute users certainly is pathetic.

Posted by: Makoto Dec 12 2007, 08:44 PM

Oh, speaking of which, if you have a mule account, you're pretty much screwed. Good luck with your millions there awesomeness.gif

Posted by: Mysticallity Dec 12 2007, 09:17 PM

It's not January, yet. happy.gif

Posted by: Loggy Dec 12 2007, 09:59 PM

QUOTE(Makoto @ Dec 12 2007, 01:53 AM) [snapback]103754[/snapback]

I suppose getting rid of RWT/macroers/gold farmers just didn't appeal to you then? Since that's what 90% of the community whined about 95% of the time.


What the hell are you talking about? I don't recall anyone here at RW or seriously anywhere else actually complaining about RWT. No one cared, no one gave a ****. And ok, macroing was unfair (though its not like anyone launched a vendetta against that either), but the majority of macroers have been eliminated.

QUOTE(Cafebcs @ Dec 12 2007, 10:57 AM) [snapback]103765[/snapback]

Please support Jagex. I support them 100%.


Shut up :\

Posted by: Chrono Dec 12 2007, 11:02 PM

QUOTE(Loggy @ Dec 12 2007, 10:59 PM) [snapback]103777[/snapback]

What the hell are you talking about? I don't recall anyone here at RW or seriously anywhere else actually complaining about RWT. No one cared, no one gave a ****. And ok, macroing was unfair (though its not like anyone launched a vendetta against that either), but the majority of macroers have been eliminated.

Shut up :\



Chinese farms is every wow player's friend sad.gif Back in the old days the ones that wasnt bots allways gave me water and food! Very nice people!

Also I've allways been under the immpression that rs didnt have that big a problem with china farmers?

Posted by: Donkey Kong Dec 13 2007, 12:16 AM

Other then Woodcutters no one really..

Mostly they were annoyance to the public and loss of business to jagex.

-Dk

Posted by: Rathofdoom Dec 13 2007, 06:04 PM

WOW...

I give Jagex two months. They're going to face serious problems if they don't.

Posted by: Twilight Ray Dec 13 2007, 07:04 PM

QUOTE(SupaPhat @ Dec 12 2007, 09:48 AM) [snapback]103759[/snapback]

If your all looking for a server with a fresh start can I suggest The Underbog or perhaps Jaedenar?
Srs. /inside joke

LOL

Posted by: CP Lewis Dec 13 2007, 07:32 PM

I suppose after what runescape have put on the main page. I am starting to trust they are going to do some thing about it. I know the wilderness will never go back to what it was but I beleive they will do all they can to make it fun again. I guess we just need to sit back and wait.

Posted by: Dilbert26 Dec 13 2007, 09:21 PM

QUOTE(CP Lewis @ Dec 13 2007, 03:32 PM) [snapback]103796[/snapback]

I suppose after what runescape have put on the main page. I am starting to trust they are going to do some thing about it. I know the wilderness will never go back to what it was but I beleive they will do all they can to make it fun again. I guess we just need to sit back and wait.


We all knew Jagex would have to adjust it a little bit to help players cope with the change. I don't know what they can do that will wipe out RWT as well as satisfy player wants. As you said, we must wait and see. Don't get your hopes up for anything major though, Runescape will still suck come January.

Posted by: Donkey Kong Dec 13 2007, 09:27 PM

Ignore all economic goals you had.
They are Long Gone
Just alot of skilling and mini games...

-DK

Posted by: Cafebcs Dec 14 2007, 05:24 AM

I insist you should test Clan Wars, they awesome...

http://img167.imageshack.us/img167/1145/1862clanwars5gh6.jpg

>>> Aww I remember that like it was yesterday (wait... it was yesterday lol) <<<

EDIT: Yes, cafe can make jokes too...

Posted by: Twilight Ray Dec 14 2007, 07:24 AM

Did he just make a joke?

Posted by: dragunslayr9 Dec 14 2007, 01:43 PM

QUOTE(Twilight Ray @ Dec 14 2007, 02:24 AM) [snapback]103819[/snapback]

Did he just make a joke?

and almost completely correct grammar?

Posted by: Chrono Dec 14 2007, 09:03 PM

QUOTE(dragunslayr9 @ Dec 14 2007, 02:43 PM) [snapback]103824[/snapback]

and almost completely correct grammar?

Sorry, the cake was a lie.


Cake = Cafe's statement in this case.

Posted by: Loggy Dec 15 2007, 03:58 PM

I will be very surprised if Jagex continues on with whatever they had planned come this Monday.

Posted by: Cafebcs Dec 15 2007, 04:32 PM

http://img235.imageshack.us/img235/9331/1862clanwars6vj7.jpg

>>> I support Jagex 100% vs RWT, they also added 3k max stake to rat pits.
If they dont add 3k cap to treasure room and games room I'll suggest it. <<<

EDIT: Jagex is doing the best and worths my respect and support.

Posted by: Donkey Kong Dec 15 2007, 05:07 PM

Why the hell is it 3,000 gp for everything now?

-DK

Posted by: Slim50 Dec 16 2007, 03:08 AM

this 3k cap is really frustrating me. Kudos to the rest, but the cap is just silly. Especially since they're spreading it to most all minigames? wtf Jagex?

Posted by: Dilbert26 Dec 16 2007, 05:21 PM

The 3k limit is to prevent RWT. It should not go to the games room though, would be hard to rl trade that way, having to pop tons of balloons plus once the items in the chest are over 1m, all the bankers say 1m in party room, starts in 1 min, then hundreds of people come.

I'm still wondering how rs will be in January...

Posted by: Donkey Kong Dec 16 2007, 06:10 PM

Someone Else probably Tried to argue this off but..
What if they Made the amount half decent?
Like 50k, nothing a RWT would attempt to transfer due to the fact its not in the millions.
And people would't complain as much with the stakes a bit higher.

-DK

Posted by: Dilbert26 Dec 16 2007, 10:20 PM

QUOTE(Donkey Kong @ Dec 16 2007, 02:10 PM) [snapback]103911[/snapback]

Someone Else probably Tried to argue this off but..
What if they Made the amount half decent?
Like 50k, nothing a RWT would attempt to transfer due to the fact its not in the millions.
And people would't complain as much with the stakes a bit higher.

-DK



Yes, I've thought about this too...Maybe that is what they plan to do when they said that they will improve on their updates. Their idea of limiting trades and such is a good idea, but 3k is too low. If they raised it to about 200k, imo, that would still stop RWT, or atleast 95% of them. Raising it to 200k would also allow for people to lend/borrow items under 200k (still not much but very helpful, would still be able to lend people rune, weapons, food etc. Making 200k an hour staking is alright as well, almost the same as what other skills can make you. They should also bring back the wild. You can't rl trade using the wild if it doesnt allow you to bring cash or non combat items in. They'd have to remove gravestones from the wild too but it could happen...

But yea, that's what Jagex should do. Raise the limit to atleast 100k, 250k would be nice. This balances stakers from earnings millions fast, but still allows for them to earn the same as what other skills can earn them hourly. Being able to give people items up to 200k would save a lot of people from quitting, still able to help friends out when in need. If they had to, only have up to 200k of items appear on the ground in the wild so that they can bring it back and stop RWT at the same time.

Please Jagex, raise the limit to something reasonable, yet low enough to stop RWT. You CAN do it. Listen to your players, brainstorm more ideas, introduce something completely different, but do something before January comes. If they think they lost members already, just wait until January.


Posted by: Cafebcs Dec 17 2007, 06:00 AM

QUOTE(Cafebcs @ Dec 15 2007, 09:32 AM) [snapback]103876[/snapback]

http://img235.imageshack.us/img235/9331/1862clanwars6vj7.jpg

I support Jagex 100% vs RWT, they also added 3k max stake to rat pits.
If they dont add 3k cap to treasure room and games room I'll suggest it.
http://img502.imageshack.us/img502/8563/1862gamessm3.jpg
http://img209.imageshack.us/img209/5735/1862treausureyb7.jpg

>>>Go Jagex! awesomeness.gif Now is harder to give big amounts of money against rules.<<<

EDIT: It was an hidden update (not mentioned on main page)

Posted by: Makoto Dec 17 2007, 07:02 AM

...So that means that it's not justifiable to spend nearly 1 million GP on a magic stone for a magic chest if you can only put 1,500 in it?!

Posted by: Slim50 Dec 17 2007, 10:27 AM

Thats what it looks like. Unless Jagex intends on somehow getting the price down on those stones.

*sigh*

Posted by: Donkey Kong Dec 17 2007, 12:26 PM

Cafe your make the scenario even worse...
Which Bot would take time to get that high of construction in order to real world trade?
It would cost them more money and time to do so.
This is not good..
Runescape is just going down hill with these updates

-DK

Posted by: Cafebcs Dec 17 2007, 06:23 PM

Jagex will make some adjusts based on quest points (from 3k to 30k)

IMAGE DATE: Jun 4, 2007
http://img141.imageshack.us/img141/7251/1818qp245cf5.jpg

>>>245qp ftw!<<<

EDIT: I'm just happy that I did all quests before be f2p, ok?

Posted by: Twilight Ray Dec 17 2007, 09:32 PM

I don't see what a random picture of you doing a quest (IN JUNE, THANK YOU SO MUCH FOR TELLING US) has to do with anything.

Posted by: Donkey Kong Dec 17 2007, 09:56 PM

Runescape will now be raising the amount you can trade/stake by your quest points going up to 10.
Meaning at max you can get 30k.
This seems a bit unfair to the f2p players considering the max is about 40qp.
Still better then the BS they gave us in the first place oopd.gif

-DK

Posted by: CP Lewis Dec 18 2007, 10:24 PM

I think the quest points idea they have put on the main page is quite a good idea. The people RWTing would have to get alot of quest points to stake large amounts. No more level 3 account trading. This will not stop all the hacked accounts being used that have high quest points but will surely stop 95% of the RWTers. I suppose we will have to see how it goes when these updates take place.

Posted by: Donkey Kong Dec 18 2007, 11:52 PM

You'll spend more money geting the quest points then the 27k diffrence they offer you.


-DK

Powered by Invision Power Board
© Invision Power Services